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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Gears of War 1 is, imo, pretty bleh.
Gears of War 2 improves on it a lot. More varied enemies, more weapons (and the weapons that were already in are tweaked) and more imaginative locations etc. Real shame it's not on the PC, and that it is clearly still designed to be played in coop. Single player the game is twice as hard and quite infuriating in places.

It is also still horrifically embarressing to play though... the stylisation and dialogue are so cringeworthy.

Simple rule: You can't have a meaningful story about war and death, and have chainsaws. It just doesn't work. 
Keyboard 
i learned on Descent, where you need two more movement keys easily accessible (and space feels shitty for anything but single pressees), so my setup was wasd but shifted to the right so that my thumb could rest on the alt key (usually ijkl). Switched to 8uio for more keys a few years ago, though... 
Portal 
finally played through it today. loved it. pretty much knew what to expect from the gameplay but it was the narrative that impressed me the most.. from the dark humour, sarcasm and mind games to the eventual descent into madness, GLaDOS was a fantastically developed character, and the end credits were just plain awesome

the only letdown was that i was hoping it would tie in with the HL2 story a little more closely and provide more insight into aperture sciences and what happened with the borealis. it's a completely different game though at the end of the day so i probably shouldn't have expected too much... although i did notice the aperture vs. black mesa slideshow projecting in one of the conference rooms, which was a nice touch 
Just Bought The Valve Complete Pack On Steam 
Plus Bioshock 1 & 2. I've played through the Bioshocks, Portal, and the Left 4 Deads on the 360. So many games to play.. 
Forgot To Mention 
Hopefully cs:s/q3 will replace CoD:BO for me in terms of a mp fps I play regularly, I'm really starting to hate duty. 
 
play Garry's mod and do anything you want. 
For Negke 
Tom Clancy's Splinter Cell: Chaos Theory 
Installed Battlefield 2. Turns out it's single player is just capture the flag style botmatches. Fuck that.

So I played through Chaos Theory instead. Review: I am, first and foremost, a fan of action-oriented shooters. Not stealth. However I can tolerate it. I played through Thief 3: Deadly Shadows, and it was one of the most memorable games I've ever played. The Chronicles of Riddick also had it's fair share of stealth. Just as long as there's a good story and atmospheric design to go with the game, then I can tolerate stealth.

Now Thief 3 definitely had an enthralling story and it's graphics, with great level designs and lighting, were excellent. Which meant I could put up with the sometimes frustrating gameplay.

Chaos Theory, on the other hand, was weak the in the storyline and the design sometimes looked a bit bland. However the actual stealth gameplay was a fair bit more enjoyable. Probably 90% of the enemies I ended up taking out; by means of strangling them unconcious, hitting them in the head or a gun shot. So it meant I wasn't going back and forth creeping around enemies. The actual gunfights in Chaos Theory were frustrating though. If you only have one enemy to hit then you have no problems, but taking on two or three is a problem because your weapons are very useless. Same enemies seem to take quite a lot of bullets before they finally die, and you simply don't have that many bullets to begin with. I guess it's designed this way so that you use your guns as little as possible. However I would have preferred more accurate weapons, but perhaps less ammunition.

In the graphics area, Chaos Theory's lighting looks great. There's high contrast throughout and some great lighting effects. But you would expect this from a stealth game where shadows are an important element. The level design, however, could have been better. For most of the game it looked decent, but considering you move at snails pace and there's only ten levels, which are all fairly small, they could have focused on a lot more detail or set pieces. I mean they do all look good, but I could have designed these levels all single-handedly in six months. Ubisoft is one of the biggest game studios in the world. They had a dozen level designers working on the game. So, I'd expect the level design to be amazing, not just decent.

The story is supposedly a big part of the game as your chasing terrorists in a plot to launch Korea and USA to war. However it was convoluted, boring and confusing. The story fell flat. The only positive here was the often amusing humour of the main character.

So what is the best thing about Chaos Theory? The soundtrack, composed by Amon Tobin.

Overall Chaos Theory has no replay value for me. By the end of the game, which was a good ten hours, I was getting bored with it. Not helped by having to repeat the entire last level after because a killed one of the enemies, not realising I needed him for a retinal scan. The game has a few of these gameplay bugs that should have been ironed out in testing. Another time a scripted sequence never triggered, meaning I was completely stuck.

If you like stealth games though, it's fairly enjoyable. 
@Kona 
You mention enjoying Thief 3, ever played the first two? Not going to get in any 'superior' debates, just wondering out of interest is all. 
Spirit 
^__^
Perfect inspiration for the new quaddicted theme! 
 
Nah quakis, I tried to play the first one when it first came out. Didn't like the gameplay much. I found the gameplay in Thief 3 a little frustrating as well, there's just a little too much shadow crawling. It'd be better if you could more successfully take enemies out like you could in Splinter Cell. But I loved the level design and story of T3, which is what made it memorable to me. The older 2 wouldn't look as good, so I wouldn't go back to them now. There needs to be more games in the style of T3, instead of realistic settings all the time. 
 
First two Thief games are probably the most immersive and enjoyable games I've played so far. Such a rich setting with so much background and detail, the non-linear(ish) approach in each mission. Some few years ago when I almost finished up Thief 2, I was getting upset that this will be pretty much it, until I discovered all the fan missions that have been released (and continue to).

As for Thief 3? I absolutely cannot say anything about it (besides clunky movement) since the game crashes too often to get a good session out it, which kinda sucks as I want to actually play through it. 
Steam Sale 
proved good. Also picked up Batman:AA and Far Cry 2. Now need time to play all these, Wich is about 70% complete I think.

As for L4D2, managed to get hack around Low Violence but only for Single Player, not online play :( 
Boondog 
Feels a lot like PC puzzle/platform games from the 90s to me.

http://jayisgames.com/games/boondog/ 
Metlslime 
it sucks 
Nitin 
What's your Steam name OR poke someone to get you into the Func Steam group so we can get some L4D2 games going. 
Negke 
it's nitin77.

I havent played it yet though so total newbie :) 
Name Not Found 
Just play through each campaign in SP, that should be enough to get into it. Then you're basically ready to shoot Shambler in the back or vice versa. 
Nitin 
Is it n_gul-something ;) ?

L4D is frantic. Just get on a server and start playing.

Rules:

Dont shoot eachother. You can vote abusers off.
People dont mind a couple of accidents though....

Stick together. If someone goes off on their own for example, a person should try and keep close to them, 2 by 2 if you see what I mean, but really you are better off as a unit of 4.

Right Mouse Button to push zombies back (when trying to reload for example) is invaluable, and used all of the time. It will also get special infected off of a person sometimes.

Set a Tank special infected on fire where possible.

Conserve health - when you are going to die (get knocked over too many times) the screen will go black and white. This is a good time to use medikits if they are sparse. Even if it means hobbling around slowly for a while. If you know you are gonna get owned by zombies then save the health.

Dont startle the witches unless you know you can kill them. Which you dont. Keep the flashlights off.
If a witch is in a bottleneck area then go past her one at a time. If she startsn to sound more agited then wait for her to calm down before the next person.

I think I added you. Send me an invite for a L4D2 game if I'm online, if im not busy I still play that game, love it! 
Func Steam Group? 
searching for func returns garbage. Link?

Steam name: BetterThanUNIX. 
Negke 
steam name is nitin77, alternatively email is n_gulati at hotmail dot com (which seems to be how ricky found it). 
Ah 
You haven't set up your Steam profile yet, that's why the search didn't give any results. 
I Didn't? 
Thought I did. Looking at it now and there's not much to set up, unless I'm missing something. 
No, Nitin 
 
Nehrim 
After 30 hours of playing, a few comments:
Like the others said, this is really impressive. The world is huge, the design excellent and very detailed, the voice acting superb. The fact they hired professional voice actors already accounts for a lot. I can understand how (if) you keep from playing it through as it must be annoying to play such a game with subtitles only. I haven't played any Oblivion mods before, but I did play many Gothic1/2 mods - which were good, sometimes great, but none of them had such a high level of quality as Nehrim.

I like how they beefed up some of Oblivion's core systems, like for example how you now get Learn points when leveling up (or reading certain skill books) and can use them to advance your skills at certain teachers, like in Gothic. However, it's very expensive.
There are also plants that grant permanent boni, and spell runes to discover, which teach you powerful spells without requiring a teacher (and gold).

A problem, or at least a little downside, is that there seem to be only few quests in relation to the huge size of the world. In Oblivion, you can enter a new village or town and be sure to find at least one side quest. In Nehrim, there are good side quests too, but it seems to focus more on the (apparently long) main quest. So often you pass through settlements which are nice to look at, but don't offer any interaction apart from merchants. And, related to that and the size of the map, you often have to travel enormous distances from the start of your quest to the destination and back. It doesn't help that quick travel is disabled - though I agree it makes sense. You can teleport to certain locations of you find someone who can teach you the corresponding spell, but even then it still requires a teleportation crystal (which you can buy or find), so you can't teleport at your leasure unless you're rich and well-stocked.
I'm not sure if the fact that I chose to play with a Half-Aetherna affects the gameplay in this sense and results in a reduced number of side quest offerings - as that race is disliked or despised by many humans and they often don't want to talk to me. Can any of you other verify? I assume, however, this is not the case and they would just give another reply to other races while still not offering any more interaction. In Oblivion, regular NPCs could at least be talked to for generic information.

While most of the environments are impressive, more individual and unique than in Oblivion with its many duplicate levels, some feel too stretched-out. For instance, the underground journey to the dwarven city, as cool as it was, became tedious after a while. Not because there were so many enemies, but because they were fairly strong and the way was so long.

As a result of this, huge size vs. seemingly low number of side quests, it feels like I'm beginning to lose interest (already started to noclip around), so I'm going to focus on the main quest now. 
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