 Forgot To Mention
#3957 posted by jt_ on 2010/12/30 01:20:44
Hopefully cs:s/q3 will replace CoD:BO for me in terms of a mp fps I play regularly, I'm really starting to hate duty.
#3958 posted by meTch on 2010/12/30 01:54:31
play Garry's mod and do anything you want.
 For Negke
#3959 posted by Spirit on 2010/12/31 14:52:25
 Tom Clancy's Splinter Cell: Chaos Theory
#3960 posted by [Kona] on 2011/01/01 09:11:53
Installed Battlefield 2. Turns out it's single player is just capture the flag style botmatches. Fuck that.
So I played through Chaos Theory instead. Review: I am, first and foremost, a fan of action-oriented shooters. Not stealth. However I can tolerate it. I played through Thief 3: Deadly Shadows, and it was one of the most memorable games I've ever played. The Chronicles of Riddick also had it's fair share of stealth. Just as long as there's a good story and atmospheric design to go with the game, then I can tolerate stealth.
Now Thief 3 definitely had an enthralling story and it's graphics, with great level designs and lighting, were excellent. Which meant I could put up with the sometimes frustrating gameplay.
Chaos Theory, on the other hand, was weak the in the storyline and the design sometimes looked a bit bland. However the actual stealth gameplay was a fair bit more enjoyable. Probably 90% of the enemies I ended up taking out; by means of strangling them unconcious, hitting them in the head or a gun shot. So it meant I wasn't going back and forth creeping around enemies. The actual gunfights in Chaos Theory were frustrating though. If you only have one enemy to hit then you have no problems, but taking on two or three is a problem because your weapons are very useless. Same enemies seem to take quite a lot of bullets before they finally die, and you simply don't have that many bullets to begin with. I guess it's designed this way so that you use your guns as little as possible. However I would have preferred more accurate weapons, but perhaps less ammunition.
In the graphics area, Chaos Theory's lighting looks great. There's high contrast throughout and some great lighting effects. But you would expect this from a stealth game where shadows are an important element. The level design, however, could have been better. For most of the game it looked decent, but considering you move at snails pace and there's only ten levels, which are all fairly small, they could have focused on a lot more detail or set pieces. I mean they do all look good, but I could have designed these levels all single-handedly in six months. Ubisoft is one of the biggest game studios in the world. They had a dozen level designers working on the game. So, I'd expect the level design to be amazing, not just decent.
The story is supposedly a big part of the game as your chasing terrorists in a plot to launch Korea and USA to war. However it was convoluted, boring and confusing. The story fell flat. The only positive here was the often amusing humour of the main character.
So what is the best thing about Chaos Theory? The soundtrack, composed by Amon Tobin.
Overall Chaos Theory has no replay value for me. By the end of the game, which was a good ten hours, I was getting bored with it. Not helped by having to repeat the entire last level after because a killed one of the enemies, not realising I needed him for a retinal scan. The game has a few of these gameplay bugs that should have been ironed out in testing. Another time a scripted sequence never triggered, meaning I was completely stuck.
If you like stealth games though, it's fairly enjoyable.
 @Kona
#3961 posted by quakis on 2011/01/01 15:55:03
You mention enjoying Thief 3, ever played the first two? Not going to get in any 'superior' debates, just wondering out of interest is all.
 Spirit
#3962 posted by negke on 2011/01/01 16:58:35
^__^
Perfect inspiration for the new quaddicted theme!
#3963 posted by [Kona] on 2011/01/01 23:47:24
Nah quakis, I tried to play the first one when it first came out. Didn't like the gameplay much. I found the gameplay in Thief 3 a little frustrating as well, there's just a little too much shadow crawling. It'd be better if you could more successfully take enemies out like you could in Splinter Cell. But I loved the level design and story of T3, which is what made it memorable to me. The older 2 wouldn't look as good, so I wouldn't go back to them now. There needs to be more games in the style of T3, instead of realistic settings all the time.
#3964 posted by quakis on 2011/01/02 00:36:45
First two Thief games are probably the most immersive and enjoyable games I've played so far. Such a rich setting with so much background and detail, the non-linear(ish) approach in each mission. Some few years ago when I almost finished up Thief 2, I was getting upset that this will be pretty much it, until I discovered all the fan missions that have been released (and continue to).
As for Thief 3? I absolutely cannot say anything about it (besides clunky movement) since the game crashes too often to get a good session out it, which kinda sucks as I want to actually play through it.
 Steam Sale
#3965 posted by nitin on 2011/01/05 03:42:26
proved good. Also picked up Batman:AA and Far Cry 2. Now need time to play all these, Wich is about 70% complete I think.
As for L4D2, managed to get hack around Low Violence but only for Single Player, not online play :(
 Boondog
#3966 posted by metlslime on 2011/01/05 03:48:58
Feels a lot like PC puzzle/platform games from the 90s to me.
http://jayisgames.com/games/boondog/
 Metlslime
#3967 posted by JPL on 2011/01/05 07:56:27
it sucks
 Nitin
#3968 posted by negke on 2011/01/05 10:48:41
What's your Steam name OR poke someone to get you into the Func Steam group so we can get some L4D2 games going.
 Negke
#3969 posted by nitin on 2011/01/05 13:34:28
it's nitin77.
I havent played it yet though so total newbie :)
 Name Not Found
#3970 posted by negke on 2011/01/05 18:14:22
Just play through each campaign in SP, that should be enough to get into it. Then you're basically ready to shoot Shambler in the back or vice versa.
 Nitin
#3971 posted by RickyT33 on 2011/01/05 19:58:14
Is it n_gul-something ;) ?
L4D is frantic. Just get on a server and start playing.
Rules:
Dont shoot eachother. You can vote abusers off.
People dont mind a couple of accidents though....
Stick together. If someone goes off on their own for example, a person should try and keep close to them, 2 by 2 if you see what I mean, but really you are better off as a unit of 4.
Right Mouse Button to push zombies back (when trying to reload for example) is invaluable, and used all of the time. It will also get special infected off of a person sometimes.
Set a Tank special infected on fire where possible.
Conserve health - when you are going to die (get knocked over too many times) the screen will go black and white. This is a good time to use medikits if they are sparse. Even if it means hobbling around slowly for a while. If you know you are gonna get owned by zombies then save the health.
Dont startle the witches unless you know you can kill them. Which you dont. Keep the flashlights off.
If a witch is in a bottleneck area then go past her one at a time. If she startsn to sound more agited then wait for her to calm down before the next person.
I think I added you. Send me an invite for a L4D2 game if I'm online, if im not busy I still play that game, love it!
 Func Steam Group?
#3972 posted by jt_ on 2011/01/06 00:21:04
searching for func returns garbage. Link?
Steam name: BetterThanUNIX.
 Negke
#3973 posted by nitin on 2011/01/06 03:13:04
steam name is nitin77, alternatively email is n_gulati at hotmail dot com (which seems to be how ricky found it).
 Ah
#3974 posted by negke on 2011/01/06 10:10:13
You haven't set up your Steam profile yet, that's why the search didn't give any results.
 I Didn't?
#3975 posted by jt_ on 2011/01/06 16:15:46
Thought I did. Looking at it now and there's not much to set up, unless I'm missing something.
 No, Nitin
#3976 posted by negke on 2011/01/07 10:54:54
 Nehrim
#3977 posted by negke on 2011/01/07 11:24:29
After 30 hours of playing, a few comments:
Like the others said, this is really impressive. The world is huge, the design excellent and very detailed, the voice acting superb. The fact they hired professional voice actors already accounts for a lot. I can understand how (if) you keep from playing it through as it must be annoying to play such a game with subtitles only. I haven't played any Oblivion mods before, but I did play many Gothic1/2 mods - which were good, sometimes great, but none of them had such a high level of quality as Nehrim.
I like how they beefed up some of Oblivion's core systems, like for example how you now get Learn points when leveling up (or reading certain skill books) and can use them to advance your skills at certain teachers, like in Gothic. However, it's very expensive.
There are also plants that grant permanent boni, and spell runes to discover, which teach you powerful spells without requiring a teacher (and gold).
A problem, or at least a little downside, is that there seem to be only few quests in relation to the huge size of the world. In Oblivion, you can enter a new village or town and be sure to find at least one side quest. In Nehrim, there are good side quests too, but it seems to focus more on the (apparently long) main quest. So often you pass through settlements which are nice to look at, but don't offer any interaction apart from merchants. And, related to that and the size of the map, you often have to travel enormous distances from the start of your quest to the destination and back. It doesn't help that quick travel is disabled - though I agree it makes sense. You can teleport to certain locations of you find someone who can teach you the corresponding spell, but even then it still requires a teleportation crystal (which you can buy or find), so you can't teleport at your leasure unless you're rich and well-stocked.
I'm not sure if the fact that I chose to play with a Half-Aetherna affects the gameplay in this sense and results in a reduced number of side quest offerings - as that race is disliked or despised by many humans and they often don't want to talk to me. Can any of you other verify? I assume, however, this is not the case and they would just give another reply to other races while still not offering any more interaction. In Oblivion, regular NPCs could at least be talked to for generic information.
While most of the environments are impressive, more individual and unique than in Oblivion with its many duplicate levels, some feel too stretched-out. For instance, the underground journey to the dwarven city, as cool as it was, became tedious after a while. Not because there were so many enemies, but because they were fairly strong and the way was so long.
As a result of this, huge size vs. seemingly low number of side quests, it feels like I'm beginning to lose interest (already started to noclip around), so I'm going to focus on the main quest now.
#3978 posted by negke on 2011/01/07 11:33:02
And yes, all the additional details and more open outside environments have a huge impact on the performance, indeed. The Oblivion engine never scaled well, but in Nehrim it's sometimes extreme. I had to switch back to XP as on Win7 some areas just slowed the game down to a crawl (on high settings anyway). So it might not be much fun if your machine specs are only just above Oblivion's standard requirements.
 Nehrim
#3979 posted by bal on 2011/01/07 20:08:38
Yeah I've been playing it too (same, around 30 hours in), and I agree with most of what you say.
All in all it's a great mod, I highly recommend it for fans of Elder Scrolls and Gothic games, and also, don't be put off by the very boring, linear and slow introduction, once you're out in the world you can really go wherever you want.
I hated the the lack of fast travel at first, but it does make sense, and I'm rich now, so cash to buy teleport crystals is no longer a problem (the easiest way to become rich, like in Oblivion, is to make lots of potions, and sell them).
Yeah it does feel strange to enter a village, and no one will have some silly side-quest for you to do, that's a bit disappointing.
But the dungeons are diverse enough that just exploring them for loot is nice, better than in Oblivion where everything feels the same.
 Finished Witcher
#3980 posted by nitin on 2011/01/08 04:17:03
really liked this, cant wait for Witcher 2.
I hope the sequel has a bit more monster variety though. Witch 1 had plenty but more big cool creatures are needed :)
Also played Modern Warfare 1 for about 2 sittings, maybe 6 hours in total. I think I'm upto the last level, ridiculously short game although its probably because its exteremely polished. But FFS, the first 3 levels or so ar every annoying considering you cant do anything but what you're meant to do and only in one way. Thankfully, once they drop you in more normal levels, you have freedom to roam and kill your enemies as you please, not some scripted one way bullshit.
 Arcania
#3981 posted by necros on 2011/01/08 23:17:04
supposed to be gothic4? how did i miss that? :S
is that any good? maybe a little more stable and efficient than gothic3?
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