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Quake Map Jam 666 : Fire And Brimstone
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set. Check the readme file in the zip below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Theme - Fire and Brimstone
Deadline - 16th August 2015

Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. Texture lighting in particular should be very useful for this jam!
Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Make it for Fitzquake / Quakespasm, bitches. You know the score.

Theme reference images:
http://daz.fov120.com/images/jam6/theme1.jpg
http://daz.fov120.com/images/jam6/theme2.jpg
http://daz.fov120.com/images/jam6/theme3.jpg
http://daz.fov120.com/images/jam6/theme4.jpg
http://daz.fov120.com/images/jam6/theme5.jpg
http://daz.fov120.com/images/jam6/theme6.jpg
http://daz.fov120.com/images/jam6/theme7.jpg
http://daz.fov120.com/images/jam6/theme8.jpg

It is a good idea to find reference images that you like so you can follow them and avoid staring at a blank editor wondering what to make!

Download the Map Jam 666 zip : http://daz.fov120.com/files/jam666.zip

Also, a reminder : Water Alpha will be set to "1" for this jam! (Not transparent) because lava. Keep this in mind when building your maps!

Feel free to post wip images of your level in this thread! Good luck and GO MAP!

And finally, a list of designers that are streaming their level designs :

http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

Post below if you are streaming and I can get the list updated!
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Stream Time 
http://www.twitch.tv/ringofquaddamage/

Let's see if this works... 
 
Your levels changelevel trigger should go to "start"! Important!

Glad you cleared that up. I thought I was going to have to ask. Wait. I have to write a readme file?

(currently up to 1108 brushes, 10 monsters, and down to only 6 CutNodePortals_r warnings) 
 
Added some new stuff, hopefully I can make this map at least vaguely worth checking out! haha :)

http://i.imgur.com/L9s3yce.jpg
http://i.imgur.com/sldsDET.jpg 
Nice Torches Matecha 
My map is on the harder end of things right now. Not enough ammo, not enough health, and I still have to include the enemy spawns/teleports... :-p One day left! 
An Important Lesson Was Learned This Day 
Back up your data, then back it up some more.

My external drive has failed. Not just this map, but tons of personal work is now lost.

I know most of you are probably more experienced than I am with this stuff, but in case you're not, IT CAN HAPPEN TO YOU, so even now if you haven't yet, make copies of your maps and files and put them on another drive. There is still time for things to go very wrong.

I'll see if some kind of recovery can be done, but this looks like the end.

The bright side is I learned what I wanted to learn from this jam and I'm already working on another map during lunch hour at work (and backing that one up properly).

Looks like I won't be submitting this time though. Still can't wait to play the finished pack! 
 
Hard drives fail. All brands. Back up your data, ffs. 
Dropbox Master Race 
 
 
NSAcloud rebranded as [cloud storage service name] :) 
Sorry To Hear That Hal :( 
That really sucks :( It's a horrible feeling when you lose files like that. It happened one time to me and I've always kept hard copy and online storage backups since then. Never again!

Still, I am glad you are continuing with the mappery! Even if you can't submit for this jam, there are always jams happening! 
Google Drive 
cause my life is an open book to be spied away. 
 
 
Adib 
i love those angles and the cramped city feel! 
 
Nice lighting too. 
 
Yeah, nice stuff adib! Looking very Quakey... 
@adib 
Mate, that lighting and colour is superb. 
 
Water Alpha will be set to "1" for this jam! (Not transparent)

This will be the only forced setting, right? 
 
fyi: this can still be worked around. if you want transparent water, make a water brush out of *waterskip.

then, on the surface, make a 1 pixel high func_illusionary brush. On the sides, apply *skip (or *waterskip, it doesn't matter).
On the top and bottom, apply your *water texture.
set 'alpha' to the desired setting on the func_illusionary. 
 
Note that only works on engines that support the alpha key on brushmodels! Quakespasm and FitzMarkV will use the alpha you set, but there are a bunch of engines which will not. 
Necros 
I take it that does not work in all engines. At least it does not seem to work for me in QS. 
 
That's not what I meant. It sounds like r_wateralpha is going to be set in a .rc file. I just want to know if anything else will be set. Players can always override r_wateralpha in the console after the map loads, so it's almost pointless. I might make the lava only 16 units deep anyway.

I wonder if the new surface light works if the offset is below the floor? 
 
It works below liquid surfaces now, as lights always have. You just have to set the surface offset or what the value is called to a negative number. If it is below the floor, as in inside actual brush geo, then I don't see a way of it working. 
Wateralpha 
is the only thing set in the .rc correct 
 
Wateralpha is the only thing set in the .rc correct

Good. I played a pak once that set gl texturemode to some pixelated crap and it really annoyed me. 
Well... 
fitzquake, quakespasm, MarkV, Darkplaces, Super8, FTE...

.alpha is probably the most widely available engine extension. 
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