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Quake Map Jam 666 : Fire And Brimstone
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set. Check the readme file in the zip below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Theme - Fire and Brimstone
Deadline - 16th August 2015

Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads :

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. Texture lighting in particular should be very useful for this jam!
Download EricW's tools :
Download worldcraft / Jackhammer fgd for these tools> :

Make it for Fitzquake / Quakespasm, bitches. You know the score.

Theme reference images:

It is a good idea to find reference images that you like so you can follow them and avoid staring at a blank editor wondering what to make!

Download the Map Jam 666 zip :

Also, a reminder : Water Alpha will be set to "1" for this jam! (Not transparent) because lava. Keep this in mind when building your maps!

Feel free to post wip images of your level in this thread! Good luck and GO MAP!

And finally, a list of designers that are streaming their level designs : (Ionous) (Daz)

Post below if you are streaming and I can get the list updated!
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DLC Was A Joke 
but it turned into a thing for shits and giggles. 
Yeah, that's the plan, but I have no timetable for release. 
Got A Shout Out In PC Gamer... 
generic... link plz! 
playing your entry now...

Are there parts from a scrap I made a while back in here!? 
Just Poked Around In Here 
it is! My little lame atrium that I didn't know what to do with! Glad it found a home nestled into this giant masterpiece! Thanks Tronyn! 
Haha Awesome 
I remember Tronyn mentioning that there were someone's scraps in it, but he forgot whose. So you started the cave interior? 
the part I made is only sort of recognizable. I noticed because of some light detailings and doorway frames, and noticed a couple other details - some octogonal columns and the pathways supported by chains. Tronyn fleshed them out and integrated them into the bigger picture.
I'm interested though as to how the scraps made their way in there... 
Yeah I Guess 
it is the cave interior. 
gief link ty! 
Email sent :^) 
GG WP daz and all the other mappers \m/ 
Neat! I wish they'd named names or whatever but it's still cool ... also, moar screenshots! :) 
They linked to some ModDB page that has the pack and several kinda poorly framed screenshots...Think the magazine just took the best shot from the group and used it! Too bad it wasn't the shot Daz made that showed all the maps together. 
Congrats to all the participants! 
I'm slightly irked that they didn't link to our board but instead linked to some random blokes moddb page. I think func_ needs to set up a page there or something now. 
Is that the first time a mainstream gaming mag has acknowledged Quake's mapping scene since, I dunno, Zerstorer? 
"outright Platforming" 
me guilty o/

This shot is from ionous', right? 
Oh Wow. 
I wasn't expecting this jam to be featured on PC gamer. Great work everyone!

@adib: Yep, the shot is from ionous' map. 
Now that's cool. 
wait, so people create modDB pages for mods that they themselves did not create/participate in? This is normal? 
Moddb Page 
was set up by Medve, who I know well from doing podcasts etc. It wasn't some random guy! 
Congrats Guys 
Congrats Guys 
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