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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Hmm 
It seems the lockups don't occur if I set the game to match the desktop resolution and run it in windowed mode. 
 
Well, it did allow me to play through the bridge and the lab rat map in one go, but then it crashed in the next map.

The graphics card is new, but there must be an incompatibility issue with some other component. Possibly the PSU - it does suffice spec-wise (780W, 4 +12V rails with 20A each), but it might be faulty still. Using it, I had the MB and my former 9600 GT die just like that. Fucking hardware geek shit.

I should probably file a support ticket with Nvidia. 
This 
99% of games I've seen motion blur in seem to apply it to the entire screen no matter what is moving and what isn't.

I've noticed this in some of the games I am now trying (ie post 2007) and it annoys the hell out of me. What a crap feature. 
 
Crysis 2... only played the multiplayer so far and there were a number of things that turned me off. I don't like the intense motion blur for example. I also don't like the "consoleness" of it compared to the original Crysis.

From what I've seen, they took the same approach as in Warhead, ie simplifying and linearizing, and updated the engine (with Crytek, "updating the engine" means "dusting the competition" needless to say). I guess the singleplayer will still be good though, it's Crytek and they have a bunch of super talented people there. It would surprise me if it sucked.

I'm not finished with the original Crysis yet (meaning I very actively make stuff for it) and so I'm fine with not playing C2 right now. I'm sure Crytek's level designers can't do much wrong though and the weapons etc. were already beefy in the first game.

Sounds like Cryengine is still full of bugs though. 
And Also 
there is no word from Crytek about the Sandbox editor yet, only that they want to do something like UDK.

I hope it doesn't become "pay to map". 
C2 Mp 
It doe's have quite a few bugs unfortunately at the moment, which can make it very frustrating to actually find a game!

Sometimes a lobby will fill to capacity but the match will not start, forcing everyone to find a new game server. There is quite a lot of disconnection happening (to me at least), and the server browser is a bit meh (wtf, no refresh??!).

That said, once you manage to actually find a decent server that will launch games and won't kick you, the gameplay is pretty fun. my pro tip : armour mode takes a second or so to become fully active, so if you hit the armour key *after* you start getting shot it's probably too late ;)

In fact thats probably my only gripe with the MP. Were all wearing these super nanosuits but still it only takes 2 or 3 decent hits to drop us, or 1 headshot it seems :P armour mode helps a lot but like I mentioned you basicly need to be in that mode all the time and its terrible as a reactive ability.

Gb, try playing with "r_MotionBlurShutterSpeed" console variable, might be able to tone it down a bit for mp. 
Metl! 
 
GIRP 
rock-climing game, it's like playing twister on your keyboard. I just played a couple times, haven't gotten past 4.8m:

http://www.foddy.net/GIRP.html


(from the makers of QWOP
So Many Islands 
The over view shot reminds of the "islands" map from Far Cry, where there were 5 or 6 small to medium sized islands on the map and each one had a small objective on it, you were spawned on a boat and basicly told "there are 5 things you need to do, go do them however you want".

Definitely my favourite FC map from the retail game. The Assault level from Crysis follows a similar formula but isn't as open.

So I guess what I'm trying to say is, it looks fun from a gameplay perspective :) 
Crysis 2 
OK I've put about 8 hours in and I can say that I'm getting a feel for it.

Crysis 2 is a very pretty game. It lacks some of the pizzaz of Crysis and Crysis warhead in some areas, mainly on relief mapping on textures from what I can tell. But the finesse of the visuals is still there, in a way it is better. The animations of some of the aliens is jaw dropping, as are some of the set pieces.

The gameplay doesn't actually feel particularly like a console port at all, I found the game to run very smooth and the controls have been responsive. Unlike fallout 3 or Assasins Creed for example. The main giveaway is the lack of any quicksave that I can find. This means that the game runs on a checkpoint system. There is some degree of open-endedness apparently, usually alternative routes become apparent. The checkpoint system can be annoying, but most of the sections are quite fun to play. I went for the middle tier of difficulty.

The AI is generally OK, it could be a little harder, but some of the behavioural stuff the AI does is cool nonetheless, and the animations and the way the motion blur works together quite nicely IMO. Y one criticism is that all of the human AI seems to have the same voice, which is a bit annoying.

The score is a bit annoying aswell, but sometimes it is cool. There is a lot of big spectacular orchestral movie score music, and sometimes I think this is too much and detracts from the atmosphere of the game. You can turn it down/off though....

I found a utility which allows you to adjust all of the graphics options in a similar way to the original Crysis but the presets all look fine I guess.

I think Im gonna play again for a while now..... 
Metl 
Hah, awesome, I'm a huge fan of QWOP (played it so much with collegues) this one looks great as well, reached 7m! 
Nice... 
i managed to get to 15 or 17 m in my last attempt... it's actually not as hard as QWOP in that regard... you can actually make discernable progress in a few tries. 
 
I'm wanting to reinstall Far Cry for a while now, in a way it's more entertaining than the Crysis series. More anarchistic and less americanized ("Go! Go! Go!"). 
63m 
then i hit what seemed like a dead end, and it was too late to go back down and take the other route (water was too high.) the seagull is a bastard. 
Gunpoint 
Not As Funny As This Game 
Hawken 
Mmm. 
DM gameplay looks suitable MEH, but the style and enviroments still look ace. Definitely interested. 
Mmm... 
I think the gameplay looks fun, feels a bit like tribes, lots of jumping around and stuff, I like. 
That 
looks fucking awesome.

I really, really hope they're NOT using insta-hit weapons but simulate ultra fast (but not insta!) projectiles. Would fit the feeling well, I think. 
Looks Cool 
The deathprint "you killed blahblahblah" looks just like the UT3 one. Same font. 
Well, It Was Made With Udk. 
There's the udk logo at the end. 
 
there's a LOT of detail in that map... i wonder how many people they have working on that.

with the focus on detail these days, i'm surprised we don't see more computer generated greebles. 
Necros 
There isn't so much specific detail, it's all pretty modular, and there are barely any normal maps at all, which makes things so much faster to make.
And to answer the question, 9 people total, 9 months. 
 
9 people for 9 months on what exactly? just that map, or the entire game?

game looks okay. not sure if i will like the flying part of it. the level looks a bit repetitive especially in it's colour scheme. there's not much contrast in both lighting and textures. still, lots of nice details :) 
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