 Hmm
#4402 posted by negke on 2011/03/27 20:37:16
It seems the lockups don't occur if I set the game to match the desktop resolution and run it in windowed mode.
#4403 posted by negke on 2011/03/27 22:53:11
Well, it did allow me to play through the bridge and the lab rat map in one go, but then it crashed in the next map.
The graphics card is new, but there must be an incompatibility issue with some other component. Possibly the PSU - it does suffice spec-wise (780W, 4 +12V rails with 20A each), but it might be faulty still. Using it, I had the MB and my former 9600 GT die just like that. Fucking hardware geek shit.
I should probably file a support ticket with Nvidia.
 This
#4404 posted by nitin on 2011/03/28 03:26:22
99% of games I've seen motion blur in seem to apply it to the entire screen no matter what is moving and what isn't.
I've noticed this in some of the games I am now trying (ie post 2007) and it annoys the hell out of me. What a crap feature.
#4405 posted by gb on 2011/03/28 08:45:02
Crysis 2... only played the multiplayer so far and there were a number of things that turned me off. I don't like the intense motion blur for example. I also don't like the "consoleness" of it compared to the original Crysis.
From what I've seen, they took the same approach as in Warhead, ie simplifying and linearizing, and updated the engine (with Crytek, "updating the engine" means "dusting the competition" needless to say). I guess the singleplayer will still be good though, it's Crytek and they have a bunch of super talented people there. It would surprise me if it sucked.
I'm not finished with the original Crysis yet (meaning I very actively make stuff for it) and so I'm fine with not playing C2 right now. I'm sure Crytek's level designers can't do much wrong though and the weapons etc. were already beefy in the first game.
Sounds like Cryengine is still full of bugs though.
 And Also
#4406 posted by gb on 2011/03/28 08:47:02
there is no word from Crytek about the Sandbox editor yet, only that they want to do something like UDK.
I hope it doesn't become "pay to map".
 C2 Mp
#4407 posted by DaZ on 2011/03/28 13:31:10
It doe's have quite a few bugs unfortunately at the moment, which can make it very frustrating to actually find a game!
Sometimes a lobby will fill to capacity but the match will not start, forcing everyone to find a new game server. There is quite a lot of disconnection happening (to me at least), and the server browser is a bit meh (wtf, no refresh??!).
That said, once you manage to actually find a decent server that will launch games and won't kick you, the gameplay is pretty fun. my pro tip : armour mode takes a second or so to become fully active, so if you hit the armour key *after* you start getting shot it's probably too late ;)
In fact thats probably my only gripe with the MP. Were all wearing these super nanosuits but still it only takes 2 or 3 decent hits to drop us, or 1 headshot it seems :P armour mode helps a lot but like I mentioned you basicly need to be in that mode all the time and its terrible as a reactive ability.
Gb, try playing with "r_MotionBlurShutterSpeed" console variable, might be able to tone it down a bit for mp.
 Metl!
#4408 posted by Spirit on 2011/03/28 13:57:31
 GIRP
#4409 posted by metlslime on 2011/03/28 20:13:21
rock-climing game, it's like playing twister on your keyboard. I just played a couple times, haven't gotten past 4.8m:
http://www.foddy.net/GIRP.html
(from the makers of QWOP)
 So Many Islands
#4410 posted by DaZ on 2011/03/28 23:12:43
The over view shot reminds of the "islands" map from Far Cry, where there were 5 or 6 small to medium sized islands on the map and each one had a small objective on it, you were spawned on a boat and basicly told "there are 5 things you need to do, go do them however you want".
Definitely my favourite FC map from the retail game. The Assault level from Crysis follows a similar formula but isn't as open.
So I guess what I'm trying to say is, it looks fun from a gameplay perspective :)
 Crysis 2
#4411 posted by RickyT33 on 2011/03/29 04:11:15
OK I've put about 8 hours in and I can say that I'm getting a feel for it.
Crysis 2 is a very pretty game. It lacks some of the pizzaz of Crysis and Crysis warhead in some areas, mainly on relief mapping on textures from what I can tell. But the finesse of the visuals is still there, in a way it is better. The animations of some of the aliens is jaw dropping, as are some of the set pieces.
The gameplay doesn't actually feel particularly like a console port at all, I found the game to run very smooth and the controls have been responsive. Unlike fallout 3 or Assasins Creed for example. The main giveaway is the lack of any quicksave that I can find. This means that the game runs on a checkpoint system. There is some degree of open-endedness apparently, usually alternative routes become apparent. The checkpoint system can be annoying, but most of the sections are quite fun to play. I went for the middle tier of difficulty.
The AI is generally OK, it could be a little harder, but some of the behavioural stuff the AI does is cool nonetheless, and the animations and the way the motion blur works together quite nicely IMO. Y one criticism is that all of the human AI seems to have the same voice, which is a bit annoying.
The score is a bit annoying aswell, but sometimes it is cool. There is a lot of big spectacular orchestral movie score music, and sometimes I think this is too much and detracts from the atmosphere of the game. You can turn it down/off though....
I found a utility which allows you to adjust all of the graphics options in a similar way to the original Crysis but the presets all look fine I guess.
I think Im gonna play again for a while now.....
 Metl
#4412 posted by bal on 2011/03/29 07:45:06
Hah, awesome, I'm a huge fan of QWOP (played it so much with collegues) this one looks great as well, reached 7m!
 Nice...
#4413 posted by metlslime on 2011/03/29 09:00:32
i managed to get to 15 or 17 m in my last attempt... it's actually not as hard as QWOP in that regard... you can actually make discernable progress in a few tries.
#4414 posted by gb on 2011/03/29 10:06:25
I'm wanting to reinstall Far Cry for a while now, in a way it's more entertaining than the Crysis series. More anarchistic and less americanized ("Go! Go! Go!").
 63m
#4415 posted by metlslime on 2011/03/29 10:27:42
then i hit what seemed like a dead end, and it was too late to go back down and take the other route (water was too high.) the seagull is a bastard.
 Gunpoint
#4416 posted by bal on 2011/03/30 00:26:25
 Not As Funny As This Game
#4417 posted by DaZ on 2011/03/30 01:48:35
 Hawken
#4418 posted by bal on 2011/03/31 11:37:01
 Mmm.
#4419 posted by Shambler on 2011/03/31 15:11:37
DM gameplay looks suitable MEH, but the style and enviroments still look ace. Definitely interested.
 Mmm...
#4420 posted by bal on 2011/03/31 15:31:00
I think the gameplay looks fun, feels a bit like tribes, lots of jumping around and stuff, I like.
 That
#4421 posted by megaman on 2011/03/31 17:05:31
looks fucking awesome.
I really, really hope they're NOT using insta-hit weapons but simulate ultra fast (but not insta!) projectiles. Would fit the feeling well, I think.
 Looks Cool
#4422 posted by RickyT33 on 2011/03/31 17:45:44
The deathprint "you killed blahblahblah" looks just like the UT3 one. Same font.
 Well, It Was Made With Udk.
#4423 posted by jt_ on 2011/03/31 17:48:12
There's the udk logo at the end.
#4424 posted by necros on 2011/04/01 21:35:26
there's a LOT of detail in that map... i wonder how many people they have working on that.
with the focus on detail these days, i'm surprised we don't see more computer generated greebles.
 Necros
#4425 posted by bal on 2011/04/01 21:53:32
There isn't so much specific detail, it's all pretty modular, and there are barely any normal maps at all, which makes things so much faster to make.
And to answer the question, 9 people total, 9 months.
#4426 posted by [Kona] on 2011/04/02 00:08:25
9 people for 9 months on what exactly? just that map, or the entire game?
game looks okay. not sure if i will like the flying part of it. the level looks a bit repetitive especially in it's colour scheme. there's not much contrast in both lighting and textures. still, lots of nice details :)
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