 Dead Space 2
#4477 posted by jt_ on 2011/04/16 15:04:40
Is scary. D:
#4478 posted by anonymous user on 2011/04/16 15:09:16
:))
#4479 posted by anonymous user on 2011/04/16 15:09:17
:))
 Sorry
#4480 posted by Zwiffle on 2011/04/16 16:02:03
All I have left is TF2, which, if you don't have it, you really should.
 Holy Shit
#4481 posted by starbuck on 2011/04/16 22:32:05
Battlefield 3 is looking incredible. Probably not my kind of game, but Frostbite 2 looks to be a beast. The quick shots at the end of the trailer look especially badass.
http://vimeo.com/22333934
1080p 60fps
http://www.youtube.com/watch?v=2zw8SmsovJc
720p
 Should Probably Have Mentioned
#4482 posted by starbuck on 2011/04/16 22:32:40
it's a 12 minute gameplay trailer
 Man
#4483 posted by necros on 2011/04/16 22:39:03
that does look good. seems like a ton of voice acting too.
wish we could see more interesting shooters though. i'm so tired of war games. i just don't understand how they keep selling.
 What You Both Said.
#4484 posted by Shambler on 2011/04/16 22:50:08
Graphics and environments look awesomely well done. Style of game and stuff looks as boring as usual.
#4485 posted by [Kona] on 2011/04/17 05:34:21
Yeah the graphics are awesome, the battles are quite epic. Love the building falling down at the end. Shame it'll be way too hard with no quicksave and bullshit tactics to get in the way. Although in that demo there was no ordering of teammates, and he seemed to be fuckin invincible with the amount of times he got shot. maybe battlefield is becoming more like your normal fps.
 Hmmm
#4486 posted by DaZ on 2011/04/17 11:29:48
Maybe this will be the first battlefield game with a passable single player portion?
Though it doe's look quite bland in places, that melee fight with an enemy, is that just a cut-scene or do you have a say in what happens?
But really, who cares about the single player in a Battlefield game? :)
#4487 posted by quakis on 2011/04/17 13:15:44
Say in what happens? I'm guessing if you mess up you'll start over at the last checkpoint to do it until you succeed. There's only ever one way to play these games. BF:BC2's SP is plagued with invisible walls and 'you're leaving the combat zone'. Boring experience.
 Degrading Weapons
#4488 posted by nitin on 2011/04/17 14:33:33
so what are people's thoughts on this mechanic. I have to say I think it has great potential (probably the only Far Cry 2 mechanic I'm enjoying), adds a bit of unpredictability into the mix, yet something you (or the mapper) can control to an extent.
Of course it needs visible degradation to be fair.
#4489 posted by Zwiffle on 2011/04/17 14:44:43
I disliked weapons that broke. It gave me incentive to get the higher quality weapons, but every single time that a weapon I used broke in a gun fight, I was a severe disadvantage through no fault of my own. And it really sucks that if you're far from somewhere to buy a gun, in the middle of a mission, you're stuck with other shitty guns that are likely to break too. It was very frustrating imo.
 Ugh
#4490 posted by Spirit on 2011/04/17 15:10:45
You are reminding me of STALKER.
 Degredation
#4491 posted by DaZ on 2011/04/17 16:30:01
I think the idea is good, but its implementation into games has been rather poor thus far.
Stalker is a great example, your weapon will just suddenly stop working and you are pretty much boned at that point. What if your weapon perhaps lost rate of fire as the condition got worse, bullets travel less quickly and do less damage with lack of repair. Maybe you have no way to repair your weapon before a fight, but you would know before the fight happened that your weapon will be less effective and could plan accordingly.
Complete weapon failure should only happen when the weapon is completely fucked!
#4492 posted by Zwiffle on 2011/04/17 16:42:35
Yeah maybe a warning or something - 'weapon degredation: minimal damage' etc would be better than just having a weapon break apart in your hands.
 Yeah
#4493 posted by DaZ on 2011/04/17 16:45:28
perhaps something like the damage HUD in the mechwarrior games, where parts of the mech would turn from green through orange to red and black when they fell off :)
Just something visual that you can check to see the condition of your equipment and any negative side effects from the lack of repair would be very welcome. Right now its like you are playing a lottery every time you fire your weapon when its below 100%.
 In FC2
#4494 posted by nitin on 2011/04/18 00:40:20
it jams a few times (ie need to press reload a few times to unjam) and visibly gets worn down.
So when it eventually stops working, its not that much of a surprise.
#4495 posted by necros on 2011/04/18 01:11:51
weapon degradation didn't bother me at all in FC2. in fact, i liked it as it gets the whole scavenger vibe going and you sort of get into a routine where you regularly go swap out your guns at the shop.
stalker bothered me. mostly because unique weapons degraded. you'd get the uber rifle of awesomeness and then it'd be gone with no way to replace it except with an inferior normal gun.
thankfully, there's a mod that removes weapon degradation from uniques. mind, i wouldn't have cared if you could repair your gun. i mean, we're playing a character who spends weeks at a time out in the wilds and apparently never heard of cleaning out firearms??
as long as there's a good warning that the thing is going to fail, i don't mind very much. it's when the weapon just disintegrates in your hands and you're left holding little dust piles that it's dumb.
#4496 posted by quakis on 2011/04/18 02:33:41
STALKER never bothered me much, though honestly speaking I barely noticed it at all.
System Shock 2's however added a lot to the tension, especially if you're not well versed in firearms and repairing. Didn't mind it here much either since otherwise, it would feel like I can shoot without a care in the world besides ammo. Would lose that survival aspect and tension.
Generally speaking, it works if it fits. Wouldn't be fun to have paper quality guns in something like Quake or such for example. Horror shooters work though, or things like FC2 and Fallout (haven't played the former) because of the scavenging aspects.
 Is It Realistic?
#4497 posted by megaman on 2011/04/18 12:16:40
How fast does a gun degrade in reality?
I think the stalker mechanic is actually nice, because it encourages hunting for better gear. And as i remember the special guns weren't that much better than their normal variants, were they?
Maybe a mechanic that simulates dirt/water/humidity for on the weapons would make much more sense.
 Yes
weapons do not degrade to the point of not working if you keep them clean and dry. To avoid random malfunctions which are frustrating for the player, the game would have to include a "clean and dry weapon" action so that the weapon remains usable during fights. But that sounds like a chore. We already have to reload, now we also have to maintain the weapon? Why not also add actions for "take a piss / shit", "eat", "drink" etc. to keep the character's health?
It's a shit idea if you think about it. But then, most realism enhancing concepts are shit in games.
 Like
#4499 posted by megaman on 2011/04/18 12:26:56
Your gun collects dusts over time when walking, more when swimming, when lying down in mud, etc. That in itself is not bad and can just be cleaned, but if you shoot while dirty, your weapon degrades.
Might make sense in a game like stalker.
 Weapons Degradation
#4500 posted by bal on 2011/04/18 12:27:03
I think it can be ok in more RPG-ish type games, like I didn't mind it at all in Fallout 3. You obviously need some kind of system to repair them, or to slow down the damage.
 No, Bal
It's shit. But of course the french welcome any excuse for surrendering in a fight. ;-)
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