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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Lol
#4511 posted by Kinn on 2004/06/19 19:50:23
Btw, what do the units in Quake correspond to? Is it 32 pixels = 1 metre or something?
 Uhm, Given The Differences In Pixelation
#4512 posted by HeadThump on 2004/06/19 20:50:45
Caused by the different resolution settings, and monitor sizes, I don't think pixels would make for a very effecient means for measuring.
Don't forget, those Id boys are from Texas; throwing around the word 'metre' will get you looked at funny with scolding mutterings of 'Jacobinite!' heard in near proximity.
 Actually, They Do.
#4513 posted by necros on 2004/06/19 23:22:32
1 unit or pixel worth of length in quake is always the same.
i think kinn meant unit rather than actual display pixels.
anyway, i think it's about 40 units = 1 meter, because the player is about 48-56 units. and most normal people are about 160 or so cm.
 Yes, I Meant Unit
#4514 posted by Kinn on 2004/06/20 05:49:13
Cheers Necros, that sounds about right.
 160 Cm?
#4515 posted by MisYu on 2004/06/20 06:56:48
That is a bit dwarvish height.
Most of men are >170, tall means >180 or even, so I suppose that ranger guy is at least >180, because he's packed, pumped up, strong and wears tons of steel.
 Ontranto Released (finally!)
As far as I can tell, most of the bugs (especially the gameplay ones - it was too hard by the end of #3) have been squashed, so guess what? Here's the link:
http://www.planetquake.com/fatty/default.asp?file=fc1
You might also like to read the front page. There's all sorts of upheaval at Chez Fatty's right now, so it's nice to finally achieve closure on something.
 Whoa!
#4517 posted by starbuck on 2004/06/20 07:39:15
can't wait to play this...
i'd play it now but fileplanet appears to be dead :P
 IGI 2 Pimping
#4518 posted by . on 2004/06/20 08:32:21
The terrain is rather impressive and yet they're able to pull of indoors too, but they're not highly detailed:
- http://www.phait-accompli.com/crap/igi2/land1.jpg
- http://www.phait-accompli.com/crap/igi2/land2.jpg
- http://www.phait-accompli.com/crap/igi2/rain.jpg
- http://www.phait-accompli.com/crap/igi2/ambush.jpg
- more pics in the directory
Basically it's 19 missions of stealth, IR goggles, binoculars, sniper rifles, autos, silenced pistol.. indoor/outdoor... the AI is alright but not impressive... still a fun game though.
 IGI2...
#4519 posted by Tef Johs on 2004/06/20 08:47:10
I've played IGI2 (and it's prequel) all the way through, even several times.
I find them excellent games! IGI2 is probably the best game I played last year. I fancy the beautiful graphics, but most of all I just like the style and "feel" of the game play.
 IGI
#4520 posted by . on 2004/06/20 09:23:12
I've read IGI 1 and 2 get bad to mediocre reviews. I wasn't happy with the demo of the first at least... but they did stuff much better in part 2.
 Played Ontranto
#4521 posted by starbuck on 2004/06/20 09:51:45
excellent stuff, found it a lot of fun. I liked all the maps, but the Ontranto Towne stands out as the best for me... some serious work went into that!
 Re: Cd-rom Ide Channels
You could also try a free prog called Belarc Advisor which will profile your hardware/software and give you more information that you would ever want on the stuff in your system
 An RPG Like Map?
#4523 posted by necros on 2004/06/21 10:23:52
no, not the dude RPG. :P
what i mean is, the map would be preferably of large size, and completly open.
the only thing stopping you from finishing the map is that the paths that eventually lead to the exit are too difficult to complete at the beginning. threfore, you need to explore, beat up other monsters and pick up better guns and armor before you'll be able to take the final route and win the map.
the bad thing about this is that i think a lot of players won't retreat from an area if it is too hard for them, and rather keep going until they eventually die. this appears to be a problem with a lot of actual rpg games because players don't know when to quit and try a different place.
this is all just idle speculation... i just think it would be kind of neat. ^_^
 PuLSaR
#4524 posted by Kell on 2004/06/21 12:11:32
You have mail.
 Eh
#4525 posted by wrath on 2004/06/21 19:14:29
most normal people are about 160 or so cm.
If by people, you mean gnomes -- then yes, I agree.
 Max Payne 2 Doom
#4526 posted by . on 2004/06/21 19:47:45
 Bleh
#4527 posted by necros on 2004/06/21 19:59:18
yeah, i think i quoted the wrong height in cm. :P
 :P
#4528 posted by . on 2004/06/21 20:12:25
 Kreed Demo...
#4529 posted by Shambler on 2004/06/23 14:54:41
Game info here: http://www.tothegame.com/game.asp?id=906
Demo download at the usual sites n' shit.
Sci-fi FPS game, originally looked vaguely comparable to D3 (like, 4 years ago), has looked increasingly ass since then. According to Von it sucks...
And indeed he's right.
Take mediocre quality remake of Unreal2 built to 2000 gaming specifications. Make sure the graphics are approximately average for that distant era, but compensate by having one of the maps run quite slowly on 2003 systems. Replace any interesting maps by a series of purposeless repetitive rooms and streets/corridors. Decorate these with tacky particle effects for "variety". Ramp the headbob waaaay up and the mouse sensitivity waaaay down, so to maximise the gaming tedium which comes from crap and easy to defeat monsters aside from an annoying little bug thing that provides the only challenge. Throw in loads of weapons but ensure it takes at least 1/2 hour to change between each one. And finally wrap the whole thing up in a terrible, pompous, generic and incomprehensible story with terrible voice acting.
Some of the weapons are pretty cool tho...
 Bleh
#4530 posted by Vondur on 2004/06/23 15:03:06
what smab said and i recomend anyone to ignore this game and save your sanity.
kthx
 Doesnt Sound Too Good
#4531 posted by starbuck on 2004/06/23 15:37:43
doesnt look too good either
http://www.tothegame.com/sshot.asp?picnum=2&id=906
wtf?
anyone played any good games recently?
 Starbuck...
#4532 posted by Shambler on 2004/06/23 17:05:05
Painkiller's pretty cool, for what it is.
Before that...
Enclave r0cked.
Halo was okay.
MC2 & MW4 r0cked.
And I've got Far Cry to play amongst others...
 Max Payne 2 & Far Cry
#4533 posted by HeadThump on 2004/06/23 18:17:56
both were good fun.
Rule of Thumb: If you found the legnth of the first Max tolerable you wont be disapointed. If that one was too short for your taste, this one will be too. Though the story in it is a knock out punch, and there is this fun house (an insane asylum) level where 2d set designs creep around every where -- it can be quite intense.
 Max Payne 2 Review
#4534 posted by . on 2004/06/23 18:57:03
 Hmm Most Of These
#4535 posted by starbuck on 2004/06/23 19:02:58
arent too recent... halo and max payne 2 i enjoyed though. Halo's graphics sucked flaccid donkey member though. I wasn't too surprised by how short MP2 was, because i'd played the 1st and read reviews of the 2nd. I was disappointed when it ended though, if only because i had so much fun playing it. It does lack variety in gameplay though.... there is pretty much one fighting style you use throughout the whole game.
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