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RAGE
The upcoming game from id Software.

http://www.rage.com/


RAGE Behind the Scenes
Warning, these seem to contain quite a lot of spoilers. :-(
Pt. 1: The Legacy of id
Pt. 2: The Dawn
Pt. 3: The Arsenal
Pt. 4: The Wasteland
Pt. 5: The Enemy
Pt. 6: The Sound and Art

Gameplay Trailers
Gearhead Vault Gameplay Trailer
Official Trailer - Uprising
The Well Official Gameplay Trailer
The Shrouded Official Gameplay Trailer
Gameplay Trailer - Dead City
GameSpot Stage Shows - Rage (PC, PS3, Xbox 360) - Pre E3 2011 Interview
Untethered Trailer

There are more videos from Quakecons and on random gaming sites but I could not be arsed to hunt them down.
http://www.bethblog.com/index.php/2011/06/13/e3-rage-roundup/

Other stuff
Gigantic screenshots at http://www.bethblog.com/index.php/2010/07/01/rage-wallpapers-now-available/
Normal ones at http://www.rage.com/media/downloads/

Collection of previews at the annoying bethblog (i was born in 1861!) http://www.bethblog.com/index.php/2011/08/03/new-hands-on-impressions-for-rage/

http://static.zenimax.com/bethblog/upload/2011/05/307200143.jpg


I wish I wasn't such a DRM-opposer and would throw away money for the latest greatest hardware. What about you?
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And I also thought that combat looked a bit slow in the videos I saw. 
Idtech4 
idtech4 games can look good, but doom3\q4 editor is frankly the worst mapping tool since Hammer editor

Compared to Cod4 tools or even good old GtkRadiant it was a torture and a crashfest. 
 
I use Radiant for basic idtech4 mapping. The built-in editor is only required for stuff like lights editing, insofar as GTKRadiant doesn't support it. I guess DarkRadiant would, though. 
 
but doom3\q4 editor is frankly the worst mapping tool since Hammer editor

never had any problems with it except the gui editor in D3 because it was in an almost beta state (the Q4 gui editor was fine).

Well Rage as a 360 title can't use more than 512 MB either (the PS3 is even worse because of the way it partitions it's memory). Word is that a GeForce 8 series is the minimum requirement; my suspicion for a long time is that the kind of rendering the engine does is actually extremely efficient (although as always there are tradeoffs in exchange for that).

i had no idea the 'latest' consoles had such low specs, tbh...
maybe i'll just go ahead and pick it up then... :) 
 
As far as I understand, console memory is one reason why "multiplatform" games aren't released with PC-quality content.

Crysis 2 for PC was patched after release to get around this, IIRC. Perfectly viable approach. 
Russians... 
 
<whisper>He isn't russian</whisper> 
 
but... but it says professional russian on his shirt! 
Hence... 
... my mistake... sorry for this... 
YAY? 
Minimum

OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Memory: 2GB
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200

Recommended

Processor: Intel Core 2 Quad or Equivalent AMD
Memory: 4GB
Video Card: GeForce 9800 GTX, ATI Radeon HD 5550 
25 Gb HDD 
I think it's safe to say that the PC version is bigger than the console versions. I heard that the 360 version is going to be a single disc, rather than 2 discs, as originally suggested. 
Wow 
i'm kind of excited to see how the 25gb of assets pans out in the game. 
I Imagine 
20gb of it are megatextures for each level :) 
I Know 
what i meant was it will be refreshing to see all the uniqueness (i hope?) that we will get out of iD's system. 
 
No matter how good this game is, it's been 7 years since Doom 3. I'd actually prefer they spat out a good game every couple years rather than a great game every 7.

Maybe they've got quite far with Doom4 development as well, which will make up for it. 
Isn't... 
RAGE = Doom 3.5 ? 
 
Not really. Well. If you think that because it's an FPS it is then perhaps but it's more like an iD shooter shagged Bioshock and Fallout 
Jackal Canyon Trailer 
 
Apart from the ultra shit music that was a very promising trailer and god are those environments beautiful. The stones in the beginning before he steps on that bridge, wow. 
 
I think the graphical quality has been kinda weird. The characters are always super high quality, which looks a bit weird when at times the environment around them has horribly low-res textures (see the office of the guy in the subway, can't remer which vid that is).
I dunno if this is something about the tech, or just the 360 version or what. 
 
no horse blinders this time! i really hope they're an option in the settings somewhere.

and also, totally agree about the rocks at the start. if the whole game has attention to detail like that..... yikes! 
 
This is looking more and more mouth-wateringly awesome by the day.

They've kept the same old brutal and savage ID gunplay but added some subtle twists. I like.

Exploding barrels. :) It wouldn't be an ID game without them (needs more crates though).

Even the driving sections looks as though they're gonna be considerably less annoying than I had initially feared.

Roll on October! 
 
i wonder how much the increased detail is the engine tech (mega textures, crazy awesome editing suite) and how much is the sheer amount of artists they must be throwing at this thing. 
 
My money is on artists. ETQW also had megatextures but wasn't that detailed at all, simply because of a lack of assets and pretty lazy indoor level design. 
 
but of course, more horsepower = can run more stuff at the same time, so the two feed off each other. 
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