#22 posted by gb on 2011/09/01 12:59:40
And I also thought that combat looked a bit slow in the videos I saw.
 Idtech4
#23 posted by Post on 2011/09/01 13:41:55
idtech4 games can look good, but doom3\q4 editor is frankly the worst mapping tool since Hammer editor
Compared to Cod4 tools or even good old GtkRadiant it was a torture and a crashfest.
#24 posted by gb on 2011/09/01 14:13:08
I use Radiant for basic idtech4 mapping. The built-in editor is only required for stuff like lights editing, insofar as GTKRadiant doesn't support it. I guess DarkRadiant would, though.
#25 posted by necros on 2011/09/01 19:19:22
but doom3\q4 editor is frankly the worst mapping tool since Hammer editor
never had any problems with it except the gui editor in D3 because it was in an almost beta state (the Q4 gui editor was fine).
Well Rage as a 360 title can't use more than 512 MB either (the PS3 is even worse because of the way it partitions it's memory). Word is that a GeForce 8 series is the minimum requirement; my suspicion for a long time is that the kind of rendering the engine does is actually extremely efficient (although as always there are tradeoffs in exchange for that).
i had no idea the 'latest' consoles had such low specs, tbh...
maybe i'll just go ahead and pick it up then... :)
#26 posted by gb on 2011/09/02 09:20:37
As far as I understand, console memory is one reason why "multiplatform" games aren't released with PC-quality content.
Crysis 2 for PC was patched after release to get around this, IIRC. Perfectly viable approach.
 Russians...
#27 posted by JPL on 2011/09/03 12:16:34
<whisper>He isn't russian</whisper>
#29 posted by necros on 2011/09/03 19:53:02
but... but it says professional russian on his shirt!
 Hence...
#30 posted by JPL on 2011/09/03 20:52:57
... my mistake... sorry for this...
 YAY?
#31 posted by Spirit on 2011/09/07 08:18:16
Minimum
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Memory: 2GB
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200
Recommended
Processor: Intel Core 2 Quad or Equivalent AMD
Memory: 4GB
Video Card: GeForce 9800 GTX, ATI Radeon HD 5550
 25 Gb HDD
#32 posted by RickyT33 on 2011/09/07 11:10:15
I think it's safe to say that the PC version is bigger than the console versions. I heard that the 360 version is going to be a single disc, rather than 2 discs, as originally suggested.
 Wow
#33 posted by necros on 2011/09/07 20:42:16
i'm kind of excited to see how the 25gb of assets pans out in the game.
 I Imagine
#34 posted by DaZ on 2011/09/07 20:59:03
20gb of it are megatextures for each level :)
 I Know
#35 posted by necros on 2011/09/07 21:35:57
what i meant was it will be refreshing to see all the uniqueness (i hope?) that we will get out of iD's system.
#36 posted by [Kona] on 2011/09/07 23:55:14
No matter how good this game is, it's been 7 years since Doom 3. I'd actually prefer they spat out a good game every couple years rather than a great game every 7.
Maybe they've got quite far with Doom4 development as well, which will make up for it.
 Isn't...
#37 posted by JPL on 2011/09/08 08:17:55
RAGE = Doom 3.5 ?
Not really. Well. If you think that because it's an FPS it is then perhaps but it's more like an iD shooter shagged Bioshock and Fallout
 Jackal Canyon Trailer
#39 posted by Zwiffle on 2011/09/29 17:29:38
#40 posted by Spirit on 2011/09/29 18:32:56
Apart from the ultra shit music that was a very promising trailer and god are those environments beautiful. The stones in the beginning before he steps on that bridge, wow.
I think the graphical quality has been kinda weird. The characters are always super high quality, which looks a bit weird when at times the environment around them has horribly low-res textures (see the office of the guy in the subway, can't remer which vid that is).
I dunno if this is something about the tech, or just the 360 version or what.
#42 posted by necros on 2011/09/29 21:00:35
no horse blinders this time! i really hope they're an option in the settings somewhere.
and also, totally agree about the rocks at the start. if the whole game has attention to detail like that..... yikes!
#43 posted by mh on 2011/09/29 22:10:29
This is looking more and more mouth-wateringly awesome by the day.
They've kept the same old brutal and savage ID gunplay but added some subtle twists. I like.
Exploding barrels. :) It wouldn't be an ID game without them (needs more crates though).
Even the driving sections looks as though they're gonna be considerably less annoying than I had initially feared.
Roll on October!
#44 posted by necros on 2011/09/30 03:03:14
i wonder how much the increased detail is the engine tech (mega textures, crazy awesome editing suite) and how much is the sheer amount of artists they must be throwing at this thing.
#45 posted by gb on 2011/09/30 22:18:09
My money is on artists. ETQW also had megatextures but wasn't that detailed at all, simply because of a lack of assets and pretty lazy indoor level design.
#46 posted by gb on 2011/09/30 22:19:26
but of course, more horsepower = can run more stuff at the same time, so the two feed off each other.
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