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Quake Map Jam 666 : Fire And Brimstone
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set. Check the readme file in the zip below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Theme - Fire and Brimstone
Deadline - 16th August 2015

Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. Texture lighting in particular should be very useful for this jam!
Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Make it for Fitzquake / Quakespasm, bitches. You know the score.

Theme reference images:
http://daz.fov120.com/images/jam6/theme1.jpg
http://daz.fov120.com/images/jam6/theme2.jpg
http://daz.fov120.com/images/jam6/theme3.jpg
http://daz.fov120.com/images/jam6/theme4.jpg
http://daz.fov120.com/images/jam6/theme5.jpg
http://daz.fov120.com/images/jam6/theme6.jpg
http://daz.fov120.com/images/jam6/theme7.jpg
http://daz.fov120.com/images/jam6/theme8.jpg

It is a good idea to find reference images that you like so you can follow them and avoid staring at a blank editor wondering what to make!

Download the Map Jam 666 zip : http://daz.fov120.com/files/jam666.zip

Also, a reminder : Water Alpha will be set to "1" for this jam! (Not transparent) because lava. Keep this in mind when building your maps!

Feel free to post wip images of your level in this thread! Good luck and GO MAP!

And finally, a list of designers that are streaming their level designs :

http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

Post below if you are streaming and I can get the list updated!
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Daya Map 
I confirm that his map is crashing Quakespasm, with the same error message. 
 
Trying to compile the map atm. So far so good.

But that ti_rc_c14 texture is missing. Does not seem to be in any of the 5 wads you supplied in the zip. 
Daya 
The error message means the width and/or height of "ti_rc_c14" is not a multiple of 16. Seems to be a 40x128 texture which is not allowed in Quake. 
 
the error is not referring to alignment of the texture in the map. rather, it is referring to the dimensions of the texture ti_rc_c14 which is 40x128.

textures in quake must be multiples of 16, you need to modify that texture to be either 32 or 64 wide. or just not use it.

you can try this: http://shoresofnis.com/temp/ti_rc_c14.bmp I have padded to the right side of the texture with black pixels to make it 64 wide. 
 
lol... crosspost madness! i should be mapping. ._. 
Fixed It By Simply Changing Texture. Still Will Check The Link Out For 
later. 
Testing... Writing The Readme 
I can't find and kill 3 enemies in the level still... I can't for the life of me figure out where they went or which enemies are not spawning or spawning in the wrong place...

Frustrating. But it is pretty much as done as it is going to get at almost 12am. 
Fish? Requiem Engine Counts Correctly. 
Developer 1 might also help to see if things go wrong. 
Running Out Of Time. 
Compiling with lights on full and then will see if I can find the problem.

I will call it finished then send Daz and updated version if I can find the problems. 
No Need To Worry. 
There's going to be DLC for this jam. 
Too Many Nit-picky Things... So Little Time. 
- Buttons might not go the right direction.
- A couple enemies are unaccounted for after play through, but I can't, for the life of me figure out which of the 120+ enemies they are.
- I think I spam the player a little too often during the middle of the map with enemies, but it is do-able.
- I am going to spend my lunch breaks debugging these compile warnings for the next several days aren't I? *sigh*

Anyways, Daz should get it as soon as I compile one last time and zip it up. I will post screens and stuff in the morning. 
 
haha man... this is gonna be close. and totally untested! what could possibly go wrong???


._. 
Submitted 
Only an hour and a half past midnight here.

Good luck everyone! 
Submissions 
Confirming I have received maps from ShoTro and Ionous! 
Welp... 
My map's gonna be DLC. Looking forward to playing everyone else's maps. 
 
I just added a secret, so I have to check the functioning of a bunch of doors. And I found a hole in the map the last play through, so I have to make sure it's gone.

I had all the errors and warnings fixed, but this last time through qbsp found a new CutNodePortals_r out in the void for some reason. I may not worry about it since it's at least 500 units from any accessible space. I'm pretty sure the map will be done by midnight, but the compile process is going to take over two hours, So may not be ready until the wee hours. 
 
My map is done and submitted :D 
Rick Said Don't Stop 
So I didn't. I set my childish notions of sleep aside and have been mapping since the last time I posted. It worked, thankfully, and I just sent my finished product in to Daz. Fingers crossed it's worth something.

I had a hell of a time working on this, thanks to Darren for running the thing and to everyone for being so welcoming to us new guys! 
Glad To See The Submissions Popping In 
I'm still pushing forward on the map. I've lain 2000 brushes today, so might just have time for an updated version later in the week. Time shall tell. 
Well Then 
I'm gonna try to cram in the item placement stuffs. My map's gonna suck, and I don't care. 
 
Shit's gettin real, son! Srsly tho, almost done�� stoked to see what everyone else has come up with, too! :D 
Done! 
Now off to bed...... zzzzzzzz 
7 Entries Received So Far! 
Confirmed received entries so far -

Ionous
ItEndsWithTens
Necros
Scampie
ShTro
WarrenM
Daz

(HYPE!) 
Map Submitted. 
I need some fucking sleep. 
Oh Captain 
You got mail.

Post mortem: many things could be better, many could be worse. I need to sleep.

Looking forward to play the other levels. 
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