#1 posted by
Zwiffle on 2009/11/04 14:55:08
Well my experience with the demo has been largely unhealthy.
I preordered, and so I had access to the early demo.
I took a half day off work to get home around 3:00pm to play the demo, because surely Valve would release the demo by then. Well they didn't, and when I went to sleep the official release time was "1:00 am CST" so I figured I'd wake up an hour early and get some time in with it.
Well they changed the time again to like 3:00 pm CST, so it would have to wait til after work.
Then they changed it to like 8:00 pm once I got home.
So eventually I get to play it, but the game is unplayable because of the uh, I forget which option it is, but Dual Processing or whichever is turned on and it destroys my performance.
But at the time I thought rebooting may work, and it turned into this huge thing where my compressed air nozzle got caught against something while trying to clean my case out with it and it got stuck behind the case fan, but hey I found my mechanical pencil that I lost months ago resting snugly on my video card, so I guess in the long run it helped.
So anyway it's still unplayable and I give up. Only later do I find by disabling that option that it becomes playable, but unfortunately now L4D2 demo frequently corrupts my graphics and I'm forced to reboot like 5 minutes into the demo. I've beaten it once (in single player) without having to reboot because of this graphics issue, and it does it consistently.
I am not pleased.

Yeah
#2 posted by
ijed on 2009/11/04 15:09:58
4 delays in total, all so we can betatest for them, for free :P
But I wanted to discuss more about the gameplay since there's plenty of complaining to read elsewhere.
There's been quite a few updates to the demo and Steam, pertaining to the demo, over the past couple of days though - maybe your issues have been resolved.
#4 posted by
ijed on 2009/11/04 18:13:06
I saw that over on the forums, looks pretty neat - I saw a video of a charger making a double kill, so I guess it'll be weakened some.
Internally the game is wide open - in L4D1 you could play Verus via the console for the two campaigns that didn't have it. Just screwed up a handful of sphere maps.
I'm wondering if the backwards compatability feature that may or may not be included is possible now, before its released.
Copy and paste the maps and a command from the console. Maybe LoadMap.

Balancing Changes
#5 posted by
Preach on 2009/11/04 19:57:25
I do like the changes to tier 1 compared to the original. They've done something I always thought would make sense in l4d1, which is to make the sub-machine gun the weapon with the lasting supply of ammo. In the original the shotgun is much better in all combat bar vs a tank, but is also takes much longer to run out of ammo. Now you can't just use the shotgun throughout the first map, you have to make use of pistols too.
Making melee weapons replace the pistol slot seems like the best way to balance carrying one, much better than the rumour that you had to carry them like physics objects and drop them to draw a gun. Personally I love my pistols too much, especially now there's a magnum to consider, so I don't think I'll get much use out of them. Still, my opinion might change as I play more.
On backwards compatibility: I heard that the bsp format has changed between the games, which would mean playing old maps might take some work...