#240 posted by bal
on 2010/06/08 08:10:00
You guys tried I Hate Mountains yet? If not you should, nice campaign.
#241 posted by Zwiffle
on 2010/06/08 15:17:24
Yeah, it's gorgeous. Some odd bugs like walking near the downed helicopter causes you to 'fall off' of it and hang there, stuck. But it was good. And very very pretty.
Highly Impressive Release
#242 posted by negke on 2010/06/10 01:49:51
Huge and extremely detailed maps, with multiple paths (the fourth map in particular is some sort of explorational wonderland). Easy to get lost during gauntlet events.
Excellent build quality, very professional. Sometimes it was slightly laggy, but for the most part the performance was fine.
I totally dig the attention to detail. There seems to be something unique in almost every room/area. Decals, mapobjects, survivor graffitis (a bit excessive in number maybe - French Bal references, too?!), and things like domo dolls hidden here and there.
Gameplay seemed okay, challenging on Normal. Lots of items scattered about, exploration is usually rewarded if items are needed.
#243 posted by ijed
on 2010/06/13 01:04:29
To download again.
Steam Summer Sale
#244 posted by negke on 2010/06/26 20:34:13
L4D2 for $10.20 today.
Custom Campaign: Detour Ahead
#245 posted by negke
on 2010/09/01 11:26:35
Great-looking quality maps. Very large. Too hard though. Still worth a try.
Need To Play
#246 posted by Zwiffle
on 2010/09/01 16:46:59
a bunch of those L4D2 custom campaigns. There's nothing quite like playing through a good zombie-infested area for the first time.
Re: Detour Ahead
#247 posted by Zwiffle
on 2010/09/11 08:28:48
Fucking ace. Best L4D2 campaign I've played. Better than the Valve ones. Just really top notch stuff.
#248 posted by Shambler
on 2010/10/01 12:15:05
Another great cinematic. I'm liking the way L4D/2 has it's own kinda culture and iconography now.
Sounds a great DLC - new campaign PLUS a L4D campaign ported to /2
#249 posted by bal
on 2010/10/01 12:55:36
I really hope there are 3 tanks at once during the final. :)
And I Hope...
#250 posted by Shambler
on 2010/10/01 14:15:17
You're by my side* in coop against them. Wed night I reckon...
* by "by my side" I mean, well in front of me getting up close and personal with the tanks, while I cower on top of a truck or something...
#251 posted by negke on 2010/10/01 15:07:25
#252 posted by negke on 2010/10/07 12:36:25
Good stuff, short though, hard finale. Be sure to get Bal or Preach on your team.
However, I'm a tiny bit disappointed they just did a straight port to L4D2 - same with the No Mercy campaign. Kind of expected them at least to add a few L4D2 touches to the old maps (not just items and new special infected), and the new survivors. That as well as the fact they simply copied the finale map from The Passing makes it a bit of a lazy shot.
#253 posted by Shambler
on 2010/10/07 12:43:11
I want my money back!!
I think we did okay on the finale on the last time. Be sure to get The Fence on your team :).
I don't mind the straight porting. I find a lot of L4D2 tweaks enhance the game anyway - new weapons, new items, melee, new specials....well apart from the fucking Jockeys AAAARRGGHH.
I like L4D/2, really quite a lot.
#254 posted by ijed
on 2010/10/07 13:31:34
I enjoyed it. The Vs mode is pretty good here.
#255 posted by negke on 2010/10/07 15:29:08
I'm still hoping for a proper Func_group Versus event some time. Getting eight players together is definitely possible without much trouble. It would certainly make for some fun rounds - less potential for annoyance as with strangers.
#256 posted by Zwiffle
on 2010/10/07 16:09:05
#257 posted by bal
on 2010/10/07 16:40:06
I'd be up for some Versus, gotta convince Shamb to play too. :D
I'm A Bit Too Remote To Play Sadly
#258 posted by ijed
on 2010/10/07 20:06:38
#259 posted by DaZ
on 2010/10/07 23:39:21
The sacrifice is cool, played through it yesterday and enjoyed it very much!
Not tried the l4d1 version yet, or the l4d2 version of no mercy, but will get around to it.
Func_VS does sound very cool, im down with that
The Question Is
#260 posted by Zwiffle
on 2010/10/07 23:44:08
will there be a server that can handle cross-world play well enough?
#261 posted by negke on 2010/10/08 01:02:29
Just played though it with biff, cardo, and his mate on a community server. If I recall correctly, Biff had a ping of around 150 and ours was at ~50, so that should work out fine.
#262 posted by RickyT33
on 2010/10/08 10:22:30
Accept For In That Alternate 1985
#263 posted by meTch
on 2010/10/08 17:57:49
when he was rich
#264 posted by meTch
on 2010/10/08 17:58:25