
Shambler
#5111 posted by
R.P.G. on 2004/08/17 14:56:42
I downloaded the Doom 3 E3 demo two years and got approximately 33bps (Bees Per Second).

D3 E3 Demo
the E3 demo was alpha, it doesn't reflect the final product. I a much lower framerate is that than I did in the final game.

Heh
#5114 posted by
Kinn on 2004/08/17 16:42:13
you should wait until post 8335.

Shadow
#5115 posted by
Shambler on 2004/08/17 19:23:51
I run Doom 3 on a-
P4 2.8Ghz
1GB RAM
ATI 256MB 9800 Pro
I tried it at 1024x768 at High Detail.. no AA as its a bit slow. And timedemo gets me about 35fps.
So is that extra 0.2 GHZ of processor power somehow enough to compensate for half the video memory AND get you a third more FPS than my set-up (which is with Cat 4.8, DX9.0c, freshly defragged system, shader tweak, etc etc)??????? I believe the phrase "WTF?!" is most appropriate here...

Shambler
I dunno if it makes any difference, my 3GHz is a HyperThreading CPU. Dunno if your 2.8GHz is and dunno if HT makes that big of a difference in Doom 3?
A few other things, I'm using the 4.7 Catalyst drivers. But after a reading this on another forum I tried it, you can take the 4.9 beta OpenGL driver from ATI and put it in your Doom 3 folder. It will load this instead of the
.dll in your system folder. Also using a shader tweak, don't remember what I changed in the file so just posted the file below.
Put this in- \Doom 3\base\glprogs\
http://shadowdane.shackspace.com/doom3/interaction.vfp
ATI Catalyst v4.9 beta OpenGL driver:
http://shadowdane.shackspace.com/doom3/atioglxx.rar
Also using the Image Cache tweak:
seta image_cacheMegs "256"
seta image_cacheMinK "32768"
seta image_useCache "1"

Shambler
Maybe your 256mb 9800pro has the 128bit memory controller instead of the 256bit which is on most of the 128mb cards? Or something.

Inertia:
#5119 posted by
- on 2004/08/17 22:51:52
please don't post racist pictures.
in fact, please don't even post until you have something to add besides your idiocy. thanks.

My Computer Machine
#5120 posted by
Lunaran on 2004/08/18 03:08:02
I'm running Doom3 on a Crayfish 9000 XJ7 with a Moron core, eleven joules of ROM, dual overhead digicams and a seventeen button phaser mouse. I usually get about 35fps. It's got a hundred and four gigaflops in it already but I think I need to buy more.

Lunaran
#5122 posted by
Kinn on 2004/08/18 04:18:20
That rig should see you through Bees III alright (I'm running it on a similar setup btw). No idea how it runs Doom3 though...

My College Mascot Is The Bee How Cool Is That
#5123 posted by
Lunaran on 2004/08/18 14:26:52
I've been updating my site recently.
http://www.lunaran.com/news.php
Amazing.
This may interest some of you, but I've uploaded the original Coriolis Force design document for your perusal and subsequent edification.
http://www.lunaran.com/maps.php?map=coriolis
Please don't sell it to Ion Storm.

I Dont Know
#5124 posted by
Kell on 2004/08/18 15:22:50
what instills me with a greater sense of pity; the never-to-be of Coriolis Force, or the 'tache on that driver's licence.
gg Lun ;)

Random Thought For The Day
#5125 posted by
Maj on 2004/08/18 15:51:23
How many successful mods have been led by non-coders?
(and please nonentity, silence that little witticism, it's a serious point)

Kell:
#5126 posted by
- on 2004/08/18 16:10:32
you think that's bad, it was worse when it crept up to his forehead!
http://scampie.spawnpoint.org/moo/unibrow.jpg

Re: Random Thought Of The Day
#5127 posted by Tronyn on 2004/08/18 22:38:32
If you consider Soul Of Evil a successful mod, then one. I'd describe it as a mission pack more accurately than a mod though, as it doesn't alter the basic gameplay.

According To Zer.txt
#5129 posted by
Lunaran on 2004/08/18 23:43:30
Brandon 'Killme' James of id software was responsible as "Founder/Support/Inspiration."

Killme...
#5130 posted by
- on 2004/08/19 01:51:09
he started the mod as a custom mapper, but was hired by ID mid/early dev.

DooM3 SP/MP
#5132 posted by
VoreLord on 2004/08/19 03:05:56
John "Hal9000" Schuch has released a remake of a DooM2 map, DooM2 Map01
http://www.planetquake.com/whatthehal/index.html

Skip It
#5133 posted by
Lunaran on 2004/08/19 05:13:29
While he tried to adapt the level design to the new game (so that it wasn't a direct port complete with the triangular stairs and whatnot) he seemed to not really notice during his undoubtedly intensive playtesting phase that a pistol and 30 bullets will not kill 4 imps at a time.

Well
#5134 posted by
VoreLord on 2004/08/19 05:58:14
Whilst I would agree, perhaps, with the Skip it comment, I didn't have a problem finishing the map. I assume you are alluding to difficulty/whatever, you can mow them imps down quite successfully with the old chainsaw :) and you do get a shotgun.
But allas, it isn't very interesting, it does occupy a couple of minutes of your time, but that time could probably be spent better elsewhere. I was expecting more from the author, having made some good Quake III stuff etc, oh well.
I most likely will skip any future re-makes, unless there is some compelling reason to try them. Bring on the original custom goodness.