
Shambler 
 
		#5111 posted by 
R.P.G. on 2004/08/17 14:56:42
 
		I downloaded the Doom 3 E3 demo two years and got approximately 33bps (Bees Per Second). 
	 
		
		
D3 E3 Demo 
 
		
		the E3 demo was alpha, it doesn't reflect the final product.  I a much lower framerate is that than I did in the final game. 
	 
		
		
Heh 
 
		#5114 posted by 
Kinn on 2004/08/17 16:42:13
 
		you should wait until post 8335. 
	 
		
		
Shadow 
 
		#5115 posted by 
Shambler on 2004/08/17 19:23:51
 
		I run Doom 3 on a- 
 
 P4 2.8Ghz
 1GB RAM
 ATI 256MB 9800 Pro
 
 I tried it at 1024x768 at High Detail.. no AA as its a bit slow. And timedemo gets me about 35fps.
 
 So is that extra 0.2 GHZ of processor power somehow enough to compensate for half the video memory AND get you a third more FPS than my set-up (which is with Cat 4.8, DX9.0c, freshly defragged system, shader tweak, etc etc)??????? I believe the phrase "WTF?!" is most appropriate here... 
	 
		
		
Shambler 
 
		
		I dunno if it makes any difference, my 3GHz is a HyperThreading CPU.  Dunno if your 2.8GHz is and dunno if HT makes that big of a difference in Doom 3?
 
 A few other things, I'm using the 4.7 Catalyst drivers.  But after a reading this on another forum I tried it, you can take the 4.9 beta OpenGL driver from ATI and put it in your Doom 3 folder.  It will load this instead of the 
.dll in your system folder.  Also using a shader tweak, don't remember what I changed in the file so just posted the file below.
 
 Put this in- \Doom 3\base\glprogs\
 http://shadowdane.shackspace.com/doom3/interaction.vfp
 
 ATI Catalyst v4.9 beta OpenGL driver:
 http://shadowdane.shackspace.com/doom3/atioglxx.rar
 
 Also using the Image Cache tweak:
 seta image_cacheMegs "256"
 seta image_cacheMinK "32768"
 seta image_useCache "1"  
	 
		
		
Shambler 
 
		
		Maybe your 256mb 9800pro has the 128bit memory controller instead of the 256bit which is on most of the 128mb cards? Or something. 
	 
		
		
Inertia: 
 
		#5119 posted by 
- on 2004/08/17 22:51:52
 
		please don't post racist pictures.
 
 in fact, please don't even post until you have something to add besides your idiocy. thanks. 
	 
		
		
My Computer Machine 
 
		#5120 posted by 
Lunaran on 2004/08/18 03:08:02
 
		I'm running Doom3 on a Crayfish 9000 XJ7 with a Moron core, eleven joules of ROM, dual overhead digicams and a seventeen button phaser mouse.  I usually get about 35fps.  It's got a hundred and four gigaflops in it already but I think I need to buy more. 
	 
		
		
Lunaran 
 
		#5122 posted by 
Kinn on 2004/08/18 04:18:20
 
		That rig should see you through Bees III alright (I'm running it on a similar setup btw). No idea how it runs Doom3 though... 
	 
		
		
My College Mascot Is The Bee How Cool Is That 
 
		#5123 posted by 
Lunaran on 2004/08/18 14:26:52
 
		I've been updating my site recently.
 http://www.lunaran.com/news.php
 
 Amazing.
 
 This may interest some of you, but I've uploaded the original Coriolis Force design document for your perusal and subsequent edification.
 
http://www.lunaran.com/maps.php?map=coriolis
 
 Please don't sell it to Ion Storm. 
 
	 
		
		
I Dont Know 
 
		#5124 posted by 
Kell on 2004/08/18 15:22:50
 
		what instills me with a greater sense of pity; the never-to-be of Coriolis Force, or the 'tache on that driver's licence.
 
 
 
 
 
 gg Lun ;) 
	 
		
		
Random Thought For The Day 
 
		#5125 posted by 
Maj on 2004/08/18 15:51:23
 
		How many successful mods have been led by non-coders?
 
 (and please nonentity, silence that little witticism, it's a serious point) 
	 
		
		
Kell: 
 
		#5126 posted by 
- on 2004/08/18 16:10:32
 
		you think that's bad, it was worse when it crept up to his forehead!
 
 http://scampie.spawnpoint.org/moo/unibrow.jpg  
	 
		
		
Re: Random Thought Of The Day 
 
		#5127 posted by Tronyn on 2004/08/18 22:38:32
		If you consider Soul Of Evil a successful mod, then one. I'd describe it as a mission pack more accurately than a mod though, as it doesn't alter the basic gameplay. 
	 
		
		
According To Zer.txt 
 
		#5129 posted by 
Lunaran on 2004/08/18 23:43:30
 
		Brandon 'Killme' James of id software was responsible as "Founder/Support/Inspiration." 
	 
		
		
Killme... 
 
		#5130 posted by 
- on 2004/08/19 01:51:09
 
		he started the mod as a custom mapper, but was hired by ID mid/early dev. 
	 
		
		
DooM3 SP/MP 
 
		#5132 posted by 
VoreLord on 2004/08/19 03:05:56
 
		John "Hal9000" Schuch has released a remake of a DooM2 map, DooM2 Map01
 
 http://www.planetquake.com/whatthehal/index.html  
	 
		
		
Skip It 
 
		#5133 posted by 
Lunaran on 2004/08/19 05:13:29
 
		While he tried to adapt the level design to the new game (so that it wasn't a direct port complete with the triangular stairs and whatnot) he seemed to not really notice during his undoubtedly intensive playtesting phase that a pistol and 30 bullets will not kill 4 imps at a time. 
	 
		
		
Well 
 
		#5134 posted by 
VoreLord on 2004/08/19 05:58:14
 
		Whilst I would agree, perhaps, with the Skip it comment, I didn't have a problem finishing the map. I assume you are alluding to difficulty/whatever, you can mow them imps down quite successfully with the old chainsaw :) and you do get a shotgun. 
  But allas, it isn't very interesting, it does occupy a couple of minutes of your time, but that time could probably be spent better elsewhere. I was expecting more from the author, having made some good Quake III stuff etc, oh well.
   I most likely will skip any future re-makes, unless there is some compelling reason to try them. Bring on the original custom goodness.