#5142 posted by Spirit on 2011/08/17 15:22:57
I found it like junk food. Tasty at first but ultimately you do not end up satisfied.
#5143 posted by quakis on 2011/08/17 16:41:31
I had fun with the game at first, but I got very bored with it quickly - as I did with Borderlands I was playing around the same time, perhaps even more so - and it then felt like a chore to get through. Filtering through an inventory full of items every five minutes trying to pick out what is worth keeping or selling got tiresome fast too. It wasn't the game for me.
 Torchlight
#5144 posted by bal on 2011/08/17 17:51:25
Was a nice game, but yeah the loot didn't feel quite right for some reason, still felt Diablo2 and Titan Quest were better.
Still really looking forward to Torchlight 2 though.
 Kinda Enjoyed What I Played
#5145 posted by starbuck on 2011/08/18 02:28:30
....but I agree that perhaps the loot system was off - I usually get really into just trawling dungeons looking for some awesome item, but in Torchlight for some reason I just didn't care. Gave up before I got too far unfortunately.
 Anyone Tried This?
#5146 posted by megaman on 2011/08/18 10:52:21
 11.11.11
#5147 posted by JPL on 2011/08/18 11:23:05
 Bastion
#5148 posted by bal on 2011/08/18 11:57:33
I'm really liking it so far, the gameplay is nice and smooth (best with a gamepad in my opinion), the atmosphere, visuals and music are great.
There are quite a few weapons to unlock and upgrade, with challenges etc.
The story is told by a narrator as you play, which is pretty weird, but works quite nicely (and the guy has a great voice).
 Re: Skyrim
#5149 posted by necros on 2011/08/18 20:10:31
i think this game will be great, but personally, i wouldn't mind a less epic story line. playing as the great saviour in morrowind and oblivion is actually getting kind of boring. :P
it'd be cool to be more of a local hero or something. don't really know how to express this, actually. a hero, just not the hero of the entire world.
 Sortof
#5150 posted by megaman on 2011/08/19 01:24:24
like in fallout 2.
 Torchlight
#5151 posted by jt_ on 2011/08/19 04:08:22
I'm really liking it so far. I chose to play a berserker, and have a dog for my pet. trying to find this library had been daunting though.
 Spoooooooooge!!!
#5152 posted by RickyT33 on 2011/08/19 15:55:00
#5153 posted by Zwiffle on 2011/08/19 16:25:41
Zombie's Doom 3 map is coming along nicely then :)
#5154 posted by [Kona] on 2011/08/20 02:00:22
fuck that's look scary
#5155 posted by necros on 2011/08/20 02:07:11
like in fallout 2.
pretty much. or even fallout1.
sure, your mission is important to vault 13, but it was a local problem and no one else really gives a shit.
but in oblivion... you're going around closing oblivion gates and kicking a huge demon's ass... but sure, i'll swim around in the lake and kill some fish for you, old random guy.
skyrim just looks like more of the same. one guy facing insanely powerful evil guys and coming out on top. like every other rpg these days, it seems.
which just makes it weird when, for example, a shop keeper is charging you top price for gear so you can go save his ass fighting the big bad about to blow up his shop.
#5156 posted by Zwiffle on 2011/08/20 02:11:42
"Hey dude, I'm gonna go save the world! Give me that shit free!"
"Yeah okay, sure you are you ol' wino, go back to smoking your hash."
"Yo yeah, I'm like, the chosen one and shit, and I'm gonna like, totally beat down this demon guy but, err, could you lend me a sword? Oh, and you'll need to give me a few months to train up."
 Oh Shit !
#5158 posted by JPL on 2011/08/20 20:06:35
Aliens are always funny to defeat... I played the first Alien on Ps in 2D, and it was already great... I can't wait to play this game...
Wait.. I will certainly have to upgrade my computer... :(
#5159 posted by Spirit on 2011/08/23 00:03:16
 Wow
#5160 posted by Zwiffle on 2011/08/23 00:11:32
Diablo 3 certainly is coming along isn't it? Wait... Grim who?
#5161 posted by necros on 2011/08/23 01:27:19
i wish there were more hellgate games... like, diablo gameplay, just in 3d.
 Space Marine
#5162 posted by DaZ on 2011/08/23 14:28:26
played the demo last night, holy fuckballs it's amazing! Very, very satisfying combat - meaty as hell! And the executions and footstomp just fill me with glee every time I use them.
Fucking brilliant.
Should also mention, Relic did a great job with the pc version, supports like 6 different aspect ratio's, you can disable the windows key (heh) and lots of control options (you can disable mouse smoothing etc).
#5163 posted by Zwiffle on 2011/08/23 16:08:03
So I want Space Marine for some #tf coop fun - who all is getting it on PC and who is getting it on Xbox? I would prefer PC I would think, but if enough people get it on Xbox then I may have to get it for that.
 Space Marine...
#5164 posted by bal on 2011/08/23 16:08:39
I thought there was no coop?
#5165 posted by Spirit on 2011/08/23 23:27:35
oh crap! www.shamusyoung.com/twentysidedtale/?p=12674 (deus ex h r)
spoiler warning for the comments.
 Tomb Raider Anniversary (2007) Review P1
#5166 posted by [Kona] on 2011/08/24 08:27:03
Sorry Lara, but i'm going to rip you a new asshole. Through a review of course, rather than literally. Perhaps i'm just the wrong sort of gamer to be playing jumping puzzle games. Perhaps I should stick to shooters only. But I played it, so I'm going to review it.
Anniversary is the eighth game in the franchise, hot off the heels of Tomb Raider: Legend, both developed by Crystal Dynamics who have taken over the franchise. They went on to release another Tomb Raider game in 2008, then Lara Croft and the Guardian of Light which is more action-oriented than puzzle and our now working on a complete reboot of the franchise with 2012's Tomb Raider, yet to be released.
All previous games up until 2006 were developed by Core Design. I played one of the early ones, I'm pretty sure the original Tomb Raider 1 from 1996 or it's sequel. I don't think I ever finished it, so it can't have been a great game, but I do remember some awesome looking scenes.
Anniversary is a remake of Tomb Raider 1. Same story, same levels but obviously beefed up, same puzzles. You can definitely tell too, because the cliched 90's style of gameplay is present, such as find the key to open the door. Numerous levels in Anniversary have you trekking around hunting for, in essence, keys to continue your merry way. It's not ground-breaking material here, and i'm surprised the franchise doesn't get a harder time on it's simple old school puzzles.
What makes Anniversary and probably the entire Tomb Raider series fun, is the scaling and jumping your way through the levels. Getting to great heights and backflipping over to an almost hidden crevice behind you, all way above the ground. It's all very cool. Cool, but not exactly realistic. For instance in the third episode you spend three huge levels getting through this obstacle course to get the artifact, then Lara simply strolls out of the room through it's back exit, which doesn't even have a door, to her motorbike waiting 20 metres away. Why didn't she go that way in the first place? Who made all these strange obstacle courses and how exactly are the bad guys getting through them? It's all a little unrealistic.
The levels all look pretty good. Critics suggested Legend looked much better, which is a shame. Sequels should get better as technology progresses, but it is still the same engine. Sometimes it does feel like corridor-room-corridor, but the settings help to make the environments look great; Peru, Greece, Egypt and the Lost Island. All typical Tomb Raider themes. However it doesn't have much grand outdoor beauty or detail. In comparison to Crysis and it's outdoor scenery, Anniversary looks years older. In fact King Kong wow'ed me more than this game. The Crystal Dynamics engine definitely isn't the best looking from 2007, but it does cut the mustard at least.
Now to what really irked me off with Anniversary, if the above wasn't enough already; four things.
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