
!
#5225 posted by
R.P.G. on 2004/09/01 16:52:24
I bet it was Kurt Cobain right before he was killed in an accident involving a revolver on the Wilmington, NC set of The Crow.
<Cue metlslime attributing some random quote to Kurt Cobain.>

Sage Advice
#5226 posted by
czg on 2004/09/01 16:54:58
There's lots of cool textures in the textures/object/ subdir that you may not have noticed before. -- Kurt Cobain

Haha
#5227 posted by
starbuck on 2004/09/01 20:18:01
czg knows his quotes
pope alexander? I think you mean alexander pope

Ah, Wilmington, NC
#5229 posted by
HeadThump on 2004/09/01 21:36:13
I know the city well.
The waves are superb, but for this weekend only!

Whoa
#5230 posted by
Lunaran on 2004/09/02 00:06:32
There's lots of cool textures in the textures/object/ subdir that you may not have noticed before.
dude, there are!

Damn It.
#5231 posted by Friction on 2004/09/02 00:39:12
CZG ended my reign as sole ruler of the domain of textures/objects :( I bet he next tells people to look out for unused model diffuse maps! And use them!!

Gmail Invites?
#5232 posted by
quaketree on 2004/09/02 17:38:34
email me at tedsam at gmail.com.
The 1st 3 e-mails win.
(note it might take until tomorrow as I gotta go in about an hour or two.

Oh Yeah....
#5233 posted by
quaketree on 2004/09/02 17:40:53
Board regulars only please

QuakeTree
#5234 posted by
DaZ on 2004/09/02 17:45:34
I mailed you, but PQ e-mail is notoriously slow :) if u dont get my mail and still have an invite slot free, its dazerz AT planetquake.com
cheers bud

Starbuck...
#5236 posted by
quaketree on 2004/09/02 18:02:08
cant follow directions but he got #2 anyway.
1 left

Lol
#5237 posted by
starbuck on 2004/09/02 18:03:51
ah at gmail.com eh?
cheers bud

That Architecture Article
#5238 posted by
metlslime on 2004/09/02 18:32:13

Ack
#5239 posted by
DaZ on 2004/09/02 19:28:06
Quaktree, I was on irc and NotRay gave me one, so I dont need yours now, hope you can "get it back".
Sorry bud.

Daz...
#5240 posted by
quaketree on 2004/09/02 19:30:18
Just pass it on to someone else. (I cant take it back). Cheers

Simple Doom3 Performance Tweak!
#5242 posted by
DaZ on 2004/09/02 22:46:53
Im on an ati 9800xt so I geuss this will work on ALL ati boards and maybe nvidia as well if they have these options.
Simply open your openGL display settings and set texture and mipmap quality to "quality" instead of "high quality".
I cant see any difference in-game, but my timedemo score went from 34.3fps to 41.4! (1024x768 Hi-Q) And the entire game feels more responsive as well.

Ok
#5243 posted by
DaZ on 2004/09/02 22:47:47
who wants quaketrees's gmail invite as I already have one?

I Already Tried Giving Mine Away
#5244 posted by
pushplay on 2004/09/03 00:41:07

Daz.
#5245 posted by
quaketree on 2004/09/03 01:03:54
Just cut -n- paste the link here. I'm sure someone will grab it.
Like this:
http://gmail.google.com/gmail/a-5b86b70fe-d980520e60-1ab8418eea
This is a good one but whoever uses it should post back here to let others know it's been used.
(ps) this is the 3rd one so please don't e-mail me for more right now.

Gee, Mail
#5246 posted by
Lunaran on 2004/09/03 02:46:22
Is there something spectacular about a gmail account that somehow transcends the ordinary sending and receiving of text and renders other, lesser email services obsolete? I don't feel this compelling urge to have one like everyone else on the internet, so I must be missing something big.
oh, I updated my site again, BTW.
http://www.lunaran.com/news.php

W3rd
#5247 posted by
Shambler on 2004/09/03 05:28:52
Let me guess, does this update feature a lot of grumbling about D3 gameplay??
Do I win a prize...??
P.S. Agree about gmail though, like, WTF.

Metlslime
#5248 posted by
Shambler on 2004/09/03 05:52:05
Can you make the architecture article news, please. I think it should be on the front page so everyone can see it.
It's a pretty good article, I think it does a good job of explaining mapping and promoting it as an art/architectural form to those who don't know what it's about - and I welcome anything that fairly represents the gaming community to the general public.
I also really liked this quote...
Ironically, then, though played with futuristic ray guns on multigigahertz desktop computers and across high-speed networks, the map and level's true antecedents may be the sightlines of the Roman coliseum, and the weave of the Minotaurian labyrinth.