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Quake Map Jam 666 : Fire And Brimstone
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set. Check the readme file in the zip below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Theme - Fire and Brimstone
Deadline - 16th August 2015

Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository
for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. Texture lighting in particular should be very useful for this jam!
Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/
Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Make it for Fitzquake / Quakespasm, bitches. You know the score.

Theme reference images:
http://daz.fov120.com/images/jam6/theme1.jpg
http://daz.fov120.com/images/jam6/theme2.jpg
http://daz.fov120.com/images/jam6/theme3.jpg
http://daz.fov120.com/images/jam6/theme4.jpg
http://daz.fov120.com/images/jam6/theme5.jpg
http://daz.fov120.com/images/jam6/theme6.jpg
http://daz.fov120.com/images/jam6/theme7.jpg
http://daz.fov120.com/images/jam6/theme8.jpg

It is a good idea to find reference images that you like so you can follow them and avoid staring at a blank editor wondering what to make!

Download the Map Jam 666 zip : http://daz.fov120.com/files/jam666.zip

Also, a reminder : Water Alpha will be set to "1" for this jam! (Not transparent) because lava. Keep this in mind when building your maps!

Feel free to post wip images of your level in this thread! Good luck and GO MAP!

And finally, a list of designers that are streaming their level designs :

http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

Post below if you are streaming and I can get the list updated!
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Testing 
The pack is mostly complete and I've run through everyone's levels to make sure everything is as it should be (it is!). Now I must make a start map!

It should be done in the next few days, as long as nothing comes up.

Let the teasing begin : https://twitter.com/tdDaz/status/633636437368406016 
 
that screenshot is awesome! 
Lol Epic Troll By Tronyn 
 
Re: 10,000 Days In The Fire 
Bloody hell that looks incredible Scampie. Reminds me a lot of Q2. 
Re: Testing 
If they say a picture is worth a thousand words, then that must be worth a million.

Totally incredible. 
Ninja Submission From Tronyn 
I always appreciate it. Looks grand.

C'mon Daz, make it faster to deliver all this goodness to all of us! 
 
I still have a big to-do list. Hope I can send just one last update in a few hours. 
A Couple Things About The Map 
first, thanks for posting the screenshot Daz, that was a well-chosen angle too.

I thought collaborations were allowed because jam1 included a collaboration, I also think collaborations are fun/interesting and should be encouraged. Also one area of the map is a scrap that another mapper sent me years ago when I asked for scraps (unfortunately I don't have my old emails anymore, so someone may recognize a certain area). However, compared to the map as a whole it's not that large (not even shown in the screenshot). I remember from previous jams people saying scraps could be used, but most of the map was built within the jam time and we barely finished on time. I wanted to keep it secret because even though it took most of my time for the past week, neither of us knew if we'd be able to make the deadline (the first, non-extended deadline would have been impossible). 
Necros / Warren ! 
Care to name your levels? Having "Untitled" by X appear before a teleporter kinda sucks!

Start map is basically done. Just need to polish it a little.

Please stop sending me map updates tomorrow! I am waiting for an updated map from Tronyn/Ericw and Adib and I'm hoping that is it!

Also just fyi, I've sanitised all the map/source/readme names to jam6_<mapper name>.xxx for the sake of ease of use and sanity! I had to remove a few capital letters in the file names (naughty naughty) and I had to shorten "ItEndsWithTens" to just tens or spirit would have shouted at me ;)

Assuming I get all the scheduled map updates soon, I think I can release tomorrow! 
 
"Fallen Pheonix"

Sound good to me! 
Username Of Martens 
Call me whatever you want, just don't call me late for map jams.

I was so proud of myself when I came up with something cute that rhymed that I started using it everywhere, but I've been dubbed "tens" before, so it's all the same to me.

You monster. 
Google Says 
Showing results for Phoenix

Search instead for Pheonix 
 
fuck. if i had seen this: http://wildweasel339.deviantart.com/art/Lava-Loops-264628032 and this: http://matchack.deviantart.com/art/Forgotten-ruins-343527909 my map would have been totally different.

anyway, jam6_necros_v2 is a good map name, but if it bothers you, feel free to name it. 
 
I honestly do not care if Tronyn and EricW collaborated and used old scraps. The point of jams is to make maps get made, nothing else. 
And What's Wrong With Capitals Anyway? 
I actually tried making a rock bridge in my jam 6 map, a lot like those lava loops it the first picture necros linked. But time was running out and the rocks and cave type terrain I'd already made had been a big headache, so I gave up on the idea. 
 
quake has trouble with capital letters. it is case sensitive, but only when it reads from .pak files. 
Just Emailed DaZ. 
It's up to EricTronyn turret now.

There is still a to-do list: few gameplay glitches, working some looks a little further, optimization...

A question about DLC: along with fixes and improvements, may I send a brand new level? Like Necros, I had this epiphany two weeks ago. 
 
There's no real rules to DLC. RetroJam3DLC is the first mappack anyone did, and it was just 3 new maps. 
 
*...anyone did DLC for* I mean. 
 
RJ3DLC was more of a joke based on a troll post in the RJ3 thread; it's not supposed to be "the way to go" for all jam events. 
Neither Is A Start Map Btw 
Looks like Daz fell victim to his own hyping... 
 
Quake is also case sensitive if you are on a case sensitive filesystem.

Long names are totally fine I think? No need to truncate unless Quake has limits. Good engines have tab completion. 
 
inside pak files, quake can't handle more than 8.3 filenames. Outside pak files longer names are fine. 
8.3 
Good to know about the naming limitations because that other map I work on will probably be a pak. 
Start Maps 
Are super cool though. And jam5 had one too.

It's not like it is hard to make a quick start map for a jam. And it gives the package a more together feel. 
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