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Map Jam 9 Released - Contract Revoked Theme
After long weeks of mapping Map Jam 9 is finally released. We have 15 incredible maps from the following authors, including one very special guest:

Bloughsburgh
Breezeep
DelusionalBear
dumptruck_ds
G1ftmacher
Haunter
Ionous
Kell
Mukor
Naitelveni
NewHouse
onetruepurple
PuLSaR
ShoTro
skacky

Screenshot
Download 1
Download 2

Quoth 2.2 is required to play this jam! You can download Quoth here

Don't forget to record demos and share your experience with the authors.
Enjoy!
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Twitch Stream Play From Last Night 
https://www.twitch.tv/videos/163714923

I play pretty much all the maps from the bottom floor except PuLSaR's and I play some of the maps from the top floor. It's a hell of a long stream (5 hours), the first 30 minutes isn't anything so you can skip it. 
Thanks 5th! 
Gonna watch that later since my internet comp is still acting up (or rather, not acting at all) and I can't DL. 
YES! Played Them All 
what other wrote, do not use the heapsize command suggested in readme, some maps do not load with it + do not save/load in Kell´s map to avoid technical problems.

Bloughsburgh jam9_mjb
-this one was disgusting, congratulations, have not finished it yet

Breezeep jam9_breezeep
-superB visuals, had no ammo in the end

DelusionalBear jam9_dbear -nice, short

dumptruck_ds jam9_dumptruck -great horror atmosphere due to new music, some unique tough fights

G1ftmacher jam9_giftmacher
-nice, will play again to find more areas/kill more monsters

Haunter jam9_haunter
-nice, short

Ionous jam9_ionous
-can not wait for the full version

Kell jam9_kell
-perfect, very atmospheric

Mukor jam9_mukor
-was fun

Naitelveni jam9_naitelveni -dark base with q2 feel at the beginning (great lighting), I have not finished it yet

NewHouse jam9_newhouse -fun doomish horde combat

onetruepurple jam9_otp
-the intro reminded me of Interstellar movie

Pulsar jam9_pulsar -top visuals, not huge level in size, intense dark citadel fight

ShoTro jam9_shotro
-I have some more revealing to do

skacky jam9_skacky
-huge library, lots of wandering around, insane battles, one of my favourites

skacky start
-great

Mugwump music
-Sign of Koth is perfect fit, so is the 25min To Infinity and Back track mentioned during development

thank you all 
Sure You Played Them All? 
 
Thanks For The Feedback 
on my music. Would appreciate a word from others. 
Jaromir83 
the intro reminded me of Interstellar movie

Thanks for the comment. And yes, guilty as charged, I went to a Nolan marathon (Dunkirk-Interstellar-Inception (all of which are his grade B films imo)) a couple days before the deadline and the idea of recreating the tesselated bookshelf just wouldn't leave my head.

No comments on the rest of the map confirms my worries that the intro was the only good bit... ;) 
OTP 
Can't wait to see that! Big fan of Interstellar and Nolan in general. 
Otp 
nah, the rest was good fun too. good sewer/library contrast. sewer part wins second-most-disgusting-place-in-jam9 (pissfalls!) trophy (after Bloughsburgh´s slaughterhouse), lots of deadly traps; upper parts maybe too colorful for me/for quake level tho. discovered only one secret (megahealth)

Naitelveni - some stunning architecture/texturing in the final arena!

skacky - u suggesting some secret level, or just pointing out I have not finished them all to the very end? 
@Jaromir83 
I am certain there's a secret level. Some buttons in the start map. 
Similar Bug As Shambler 
In jam9_kell, if I press either of the blue cross buttons above the bookcases right where you start, I get dumped to console:

CALL2 596(WriteByte)()
: centerprint
: centerprint_toall
: counter_use
: SUB_UseTargets
: button_wait
: SUB_CalcMoveDone
<NO FUNCTION>
WriteDest: not a client
Host_Error: Program error

I have quoth 2.2 (march 2015 pak2.pak). Happens on various engines (qs, markv, fitz 085)

Awesome pack so far, will post demos! 
 
Use the Quoth 2.2* from Preach's website.

* - who thought doing an update and not updating the version number was a good idea?! 
Got It. 
The patch and full releases are different. Switching to the full release (november 2016 pak2.pak) fixed it.

https://tomeofpreach.wordpress.com/quoth/ 
@dumptruck_ds 
how cool is that? thanks for the tip. additional level was mega, but I somehow missed all of its 8 secrets during first run 
Played 2 Maps 
kell - proper atmosphere and balance, cool idea with low grav. cool to see kell's new creation.

naitelveni - huge, unbalanced, annoying book secret where i sucked to find final book, annoying clipping in bloodroom. and totally unbalanced final battle, died many times and ragequit.

all in all cool to see new maps in this theme! gj everyone!

here are firstplay demos (with alot of death in naitelveni's map ;)

https://drive.google.com/open?id=0BySnVvSLYHb-STVNZTVnUnVVYms 
Went Left In The Start Map And Started With: 
http://quaketastic.com/files/demos/otp9_nait.zip

What a cool map! Looks simply amazing, an almost dream-like combination of purple fog and yellow lights over a Knave city. Insane levels of detail too, the Silver Key room was gorgeous as was the the main courtyard with the red slime.

I didn't find it unbalanced but still died at the final fight, I think I would have preferred another respawning health pack over a respawning GA...

The starting area was nice but probably unnecessary, IMO.

It definitely didn't seem like it needed to vis for several days, wtf!?

Really enjoyed the underground Vore bits and the use of id1 textures. Did not like the buggy fence textures so much, nor the fullbrights at the final fight.

Basically good map, amazing looking, quite rough around the edges, next map ASAP please. 
Twitch Stream Play From Today 
https://www.twitch.tv/videos/163863203

I finish off the rest of the maps in the jam. Good times. 
Played One More 
otp - well, alot of evil non player friendly designs here, also not obvious route hints. resulted me suffereing alot over obvious things from designer's pov. maybe i'm just too old for this shit. anyway, it was goot mind bending map with proper quoth style.

pack of suffering:
https://drive.google.com/open?id=0BySnVvSLYHb-MXh6cDEwcGtvV3c 
 
used the quoth 2.2 from quaketastic and level crashes on gift machers map when i press the same button as shambler.

used quoth 2.2 from tome of preach and now the lightning traps dont work?

wtf is going on? 
@mukor 
Here's a link to my demos. Just like Breezeep's demos - it was a late night and I wasn't playing too well. I want to go back and find your secrets.

What I liked: Loved the upper areas looking down. Super connectivity! A+ there. Really good mix of enemies and lots of surprises. Your gray pillars looked so cool against the brick textures. (jealous of that.) One of my favorite looks in the jam so far. All your hanging bodies were creepy and used really well.

Constructive criticism: The plinths with ammo and health were a bit "sticky" in places. I didn't mind jumping up to get items but in some areas the geometry made things tough to navigate and most of the time it was those plinths to blame. (this is really a minor thing tho) The map is a bit "same-y" in places. I'd say next map maybe use different trim and/or lights/shadows here and there to differentiate the areas. I got turned around a few times and visual cues would help a bit. Again, super minor things and just personal preference. 
 
my quaketastic version was in a folder named quoth.

my tomeofpreach version was in quoth2.

making the tome of preach version named quoth fixed the issue?

really makes you :qthink: 
 
(i thought the -quoth command just directed to a folder and not some high tech black magic shit. im a certified doodoohead) 
Mukor 
When the installation instructions tell you that the files must go in a particular folder, it's no surprise if it doesn’t work when you put them in a different folder... ;) What made you think it would be a good idea?

-quoth doesn’t direct to a folder. That's the job of the -game quoth commandline argument. What -quoth does is tell the game to use Quoth assets... I think? Like -hipnotic that enables the hipnotic HUD. 
Funnily Enough, Quoth Itself Doesn’t Use -quoth... 
It uses -hipnotic! 
@G1ftmacher 
I've only played 3 levels in the Jam and yours so far is my favorite. Beautiful lighting and a very unique visual take on Knave / Quoth. Fucking epic encounters. This felt retro and modern all at once. With tight areas and large construction but great colored lights and effects. I will be studying your lighting closely, especially the perfectly balanced darker secret areas and wonderful warm light coming in from the windows. I really liked the motif of the "blocked" teleporters and what they signified. I died a lot - this is a theme with me so I did have to replay this so most of this is a 2nd pass. I also saw some of Fifth's stream so I knew one of the secrets. So far, I want to replay everyone's maps but yours I will probably go for 100% kills and secrets. THAT GOOD.

My demos. 
#57-58 
Sort of. Quoth needs the -hipnotic switch only for the HUD. Jam9 needs Quoth for assets and progs.

They are both "gametype" switches NOT game "directory" switches in this case. So if you rename quoth you are asking for trouble. It was an honest mistake and a pretty special case Muk. 
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