I'm sorry but I have to agree. It's a good model on its own but looks completely out of place in the game.

Newhouse
#41 posted by
muk on 2016/12/05 19:36:49
You can override the skin by using the "exactskin" flag as seen in line 1491 of ad_v1_50_readme.txt.
Open the shambler model in QME and youll see the original shambler skin is skin 0.
So for the exactskin flag youll want to enter 0 to make it the original shambler skin.

What?
That's not the original skin.

Thanks Mukor~
#43 posted by
Newhouse on 2016/12/05 19:52:18
Also dwere call me weird, but I always though Shambler was larger spider monster with the white sheet over, and feet were more like hooves and not elephant toes. That is why I love old textures since you can't really tell what you're looking at. Shambler's face was so blurred that is looked more like a spiders face with two big spikes. But these are just my personal believes about that monster, I can be wrong.

Misc_smoke Direction
#45 posted by
mjb on 2016/12/05 19:56:58
Any way to have misc_smoke point horizontal rather than only up? The .def shows it supports angles key and that you could tell it to target an entity for it to point to but nothing changes.
#46 posted by
PuLSaR on 2016/12/05 20:03:20
Try up and down direction (-1,-2)

Final Boss?
#47 posted by Bloodshot on 2016/12/05 20:03:20
The maps are amazing as usual, great update guys. Is there a final boss this time around?
#48 posted by
muk on 2016/12/05 20:08:13
For the pedants out there:
For shamblers:
Use 0 with 'exactskin' for:
http://imgur.com/Cyd8Ycm
And 1 for:
http://imgur.com/vL63ff6

No Smoking
#49 posted by
mjb on 2016/12/05 20:08:50
Thanks PulSar I tried angle -1 and -2 (Which would make sense now that I think of it) but the smoke only goes up...nothing has made it change direction so far.
Is there a map that uses a different direction of smoke? I thought terra fuma did but I can't open it in TB2.

@mukor
#50 posted by
Newhouse on 2016/12/05 20:11:29
I was asking about the original skin/model?

Bloughsburgh
#51 posted by
PuLSaR on 2016/12/05 20:17:02
I remember there was a bug in my map when smoke was directed horisontaly, try angles -90 0 0 or 90 0 0
#52 posted by
muk on 2016/12/05 20:18:27
If you very seriously want the exact id1/progs/shambler.mdl skin:
http://imgur.com/cN9wExt
youll have to edit the textures in ad/progs/shambler.mdl.

Angles
#53 posted by
mjb on 2016/12/05 20:25:17
90 -90 0 got what I wanted...and then vice versa for the other way.
Sorry, I thought I tried that already but nope. Sometimes I just need someone to directly point at the obvious.
But thanks, this was rather integral for a gimmick in my map.

Smoking Gun
#55 posted by
mjb on 2016/12/05 20:53:36
Okay,
Do want to point out that misc_smoke abides by the angles rule but only when using the angle (No s) key. This is probably not the intention but that's what is working.

Double Smoke
#56 posted by
mjb on 2016/12/05 21:46:17
Been looking at stuff for too long.
Mr. Sock himself helped clear the room of thick air so thank you sir.
I got it, now I shouldn't run into this issue again.
angles 180 0 0 or 270 0 0 and so on.
you can also use info_target to be the pointer for the smoke. Never used info_target before but the name is rather appropriate.
Gah.

Ad_magna, Skill 2 Demos Aka Get Rekt
#58 posted by path0gen on 2016/12/06 00:14:28
The vores that spawn vorelings are my favorite enemies in the mod <3
https://drive.google.com/file/d/0B9SGXU6l13PrNVp3UlV1VjVvSjQ/view?usp=sharing
Apologies for the size of the demos, but I need pretty particle effects in my life.

Oooohh!!
#59 posted by
Qmaster on 2016/12/06 01:10:50
So excited! Can't wait to play when I have time.

I Know That You Want Demos Of The New Maps Of Ad 1.5, But...
#60 posted by
topher on 2016/12/06 02:44:00

From The Header Post
#61 posted by
PuLSaR on 2016/12/06 10:09:42
Stone Gargoyle --- 50% --- --- 120 240
Stone Gargoyles don't have ammo resistance.

The Most Epic And Polished Quake Has Ever Been...
#62 posted by
Kinn on 2016/12/06 14:01:21
3 maps played so far: azad, tfuma and magna, but yeah we should feel amazingly privileged that Quake is getting this much love poured into it (and I'm sure we do!)

First Time Ever Posting Here! Here's My Play Of Terror Fuma.
#63 posted by
offline on 2016/12/06 14:11:21
Amazing update for an already amazing mod! Can't wait to play through the other maps aswell!
The silent long play of Terror Fuma...
[49:28]
https://youtu.be/KoM9S0I_ZCo
Thank you for the excelent mod!
AD_Magma is driving me crazy.
I have 358 / 384 mobs
15 / 25 secrets (one of which I rocket jumped to before discovering the "proper" path.
I have no idea where the green serpent runekey is supposed to be used. It's driving me crazy.