News | Forum | People | FAQ | Links | Search | Register | Log in
Updated Q1SP MOD - Arcane Dimensions 1.7.1 *PATCHED*
Sock has been beavering away behind the scenes to get a fully updated tweaked fixed and finalised version of AD. So here it is. One point SEVEN.

Download (220mb):

V1.7.1 Patch (see recent post below):


Recommended Quakespasm 0.93:

Past versions etc:

In his own words:
"The AD zip file is getting a bit big and inconvenient to download and I think its time to start splitting stuff off into separate files. The AD map source files are not needed or viewed much and if anyone wants to see them, just drop me an email request.

This download contains all the previous maps, some new extra code and features, lots of bug fixes, some new mapper features (check documentation) and as a final bonus, a couple of extra maps hidden away in the main map hubs, good hunting!"

First | Previous | Next | Last
Congrats Guys 
holy shit, its like christmas. 
Missing Models?

Those two models showed up in TB2 as missing, and when I place the monster_boil it doesn't show up in game either. (I'm assuming it's meant to - I don't really know how it works :/)

They're not in my .zip that I downloaded either, so I don't think I screwed up extraction. 
will be included in the mod when ad_sepulcher comes available. 
about to get back into Quake, fantastic timing! 
You Guys Are In For A Treat 
Hory Sheit! 
hory sheit!

thank you! 
Just Played Terra Fuma 
55 mins
213 / 222 kills
3/13 secrets

I got so lost, it was awesome.

Brobots are cool, nice "shield" effect. 
ijed is that what I think it is? 
Awww Shit 
Only In Nightmare 
Key: Nightmare
Value 1

Commence a truly nightmarish Skill 3 from now on! >:) 
ad_fuma : 47 mins : More than I was expecting / secrets :

God damn that was a sexy map! With a cool theme, and it felt alive despite the player! All the pest control enforcers etc. Wonderful. 
Two Demos 
Congrats on the release everyone!

Played 2 maps so far, Terra Fuma and MFX's map.


Crazy amounts of exploration and unessential areas...interconnected like whoa. Poison space base theme is very unique and was a joy. I love that there can be poisonous variety of enemies with this release! Great brushwork and space vehicles!


I barely remembered this map from the jam so this was a real treat. Loved your secrets with the two special key types. Fun combat, fairly paced and a really cool fight at the end! Gorgeous work man! 
Hate to start with complaining, but the looping weapon animations bug is still present. Are there any plans to deal with it? 
Somehow, I enjoyed 95% of Arcane Monstrosity this time, the 5% being the Bobs in the final battle (the only time I actually died). 
Couldn't Stop! 
Okay, more demos...Skill 2


This AD revamped version is just incredible. This may be one of the most fluid levels I have ever played. Everything just connects to each other and exploration is rewarded...great pacing of combat just flipping great.


Again, the revamped AD version gives for some more breakables, enemy variety and other fun things. Not going to spoil but one secret leads to a REALLY interesting fight! Lovely as it was back then!

This just leaves Ionous and Pulsar's map which judging by the kill count and going to be a doozy. 
Terror Fuma 
47:43, 211/222, 8/13

It was certainly worth waiting nearly a year for this massive, moody map. Had this come out in 2015 it would have probably been the best map from all of AD. Great interconnection, especially in regards to visiting the same areas except a floor or two higher. Lots of cinematic moments involving vehicles. ;-)

Those slime champion monsters can fuck right off though. 
Holy Fuck. 
That new Scrag Boss is the fucking coolest and Quakest looking addition since Quake itself. That pisses all over 95% of custom additions for sheer style, quality and aesthetics.

Arcane Zendar - a hell of a lot tougher reboot than Arcane Monstrosity (although I only died twice at the Scrag) but as fun as ever. I took yet a different path to my other 3-4 vanilla playthroughs. New scrag AI is a bit annoying. New Ogre z-aware AI seems sensibly toned down. 
Terror Fuma, Skill 2 Demos

Holy balls. Gotta figure out how to get to the roof now... 
Leptis Holy Shita 
Skill 2, 18/25 secrets and I got the mega secret!

This is the Swampy of 1.5 and by that I mean in terms of crazy secret hunting and dynamic combat. I spent almost half the time in the map just discovering new ledges and secrets and books. Great lore element and the mega secret was cool! I think it would be neat if getting the mega secret would make the final fight easier or something. A nitpick I have is the severe lack of shortcuts once you unlocked higher levels...I ended up just noclipping if I fell.

I liked seeing new enemies be used a lot more like the voreling vore, and minion spawning minotaur. The boss fight was really cool.

I'll provide more commentary on the maps and the new tools in general once I get acquainted to them. I am happy I still am in the development stages of my current AD map...I can include some of these fun new elements. 
Great Run Bloughsburgh 
You're a true ledge walker!

There are actually two super secrets in Leptis Magna: one from me and one from Ionous. You've found mine. One is still left to find.

btw you could have found at least one more secret if you hadn't nocliped. Maybe more. 
Regular nailgun consistently gibs shamblers. Doesn't feel right. 
Double Take 
Thanks PuLSar, I do not like noclipping and really I did not have to, but as you can see it was only done to save walk back time. I also paid for it with my life quite literally haha.

ANOTHER mega secret...wha wha what? Okay, looks like I'll have to dive back in, should have made a manual save! 
Terror Fuma 
More fooling around, to find more secrets... still haven't found all of them :D

Can't wait to play other maps tomorrow! 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.