 Sorry To Hear Lun
#6655 posted by ProdigyXL on 2005/01/04 00:45:45
That suriously bites man. I'm sure you'll move on, but it'll be rough. Not a back up in sight I take it by your post. It makes me think of redunancy for myself, but I'm sure I'll never bother with it.
 Ascii Art
#6656 posted by Megazoid on 2005/01/04 04:05:26
%)))'-<
Dead fish, by Megazoid.
 Webspace Needed
#6657 posted by Jago on 2005/01/04 19:48:58
I need some webspace for a temporary (~1 month) mirror for making my Q1SP project avaible for download. I am hosting my maps at Spawnpoint, but it's been behaving really badly as of late and yesterday I spent like 4 hours trying to upload the final build (the map is done).
 .
#6658 posted by GibFest on 2005/01/04 20:10:49
I can upload it to mine, how big is it?
 Age Of Empires 3
#6659 posted by - on 2005/01/04 22:33:54
The guys at Raven were all admiring these shots earlier today... Hot christ on a stick, this game looks fantastic!
http://www.ensemblestudios.com/
 Oh
#6660 posted by - on 2005/01/04 22:34:31
site loads slow... everyone and their mother is looking at these.
 Jago
#6661 posted by BlackDog on 2005/01/05 02:28:10
How big? If it's smallish, try Infosprite. If it's only a few megs, I'll host it on my account there.
 Smabler
#6662 posted by Vigil on 2005/01/05 10:09:14
I went nuts and bought a new computer. Still interested in WH40k: Dawn of War?
 Oh, And
#6663 posted by Vigil on 2005/01/05 10:09:35
That other guy who was playing it some time ago. Zwiffle, was it?
 Vigil:
#6664 posted by Shambler on 2005/01/05 13:58:18
Only if you suck. And something tells me you don't =). Hit me up in #tf though.
 Cool New Doom 3 Expansion Shot
#6665 posted by Jago on 2005/01/06 12:43:27
 6666
#6666 posted by Vondur on 2005/01/06 12:45:05
hail satan!
 Reminds Me Of Q1 Fiend
#6667 posted by . on 2005/01/06 12:45:14
 D3 XP
#6668 posted by Kinn on 2005/01/06 13:31:50
Heh, that's just the salvaged Archvile Version 1 model. ^_~
 I'm Pondering...
#6669 posted by pjw on 2005/01/06 13:46:28
...how sad it is that I looked at it for all of five seconds and noticed the two patches that weren't merged which causes a notable seam on the cable thingie middle left.
Sometimes I wish I could quit looking for shit like that and just say "Woo. Cool screenshot."
 Hey Pjw,
#6670 posted by HeadThump on 2005/01/06 14:22:37
more torture for you. Note the creatures shadowing on the cross plates beneath it? Should it not be bending down onto the suface instead of equaly spread across the material and dark areas?
cheers.
 Looks Like An Imp With A Funny Head To Me.
#6671 posted by Shambler on 2005/01/06 14:55:56
More doom3 will rock, tho.
 Headthump
#6672 posted by Maj on 2005/01/06 15:52:05
Er, no?
 Sure It Should,
#6673 posted by HeadThump on 2005/01/06 17:33:19
by bending, I mean the shadows should thicken at lower depths beneath the creature. Apparently the floor doesn't have a normal map.
 Head
#6674 posted by ProdigyXL on 2005/01/06 17:47:52
From what I understand a normal map will not bend a cast shadow as it doesn't have any real vertices to calculate light data on. To the shadow cast from whatever object, it appears as a single flat brush/plane and doesn't "bend" the shadow accordingly.
Of course I could be wrong.
 Xl
#6675 posted by Maj on 2005/01/06 19:48:57
You're right.
Doesn't that feel good?
 Hmm
#6676 posted by nonentity on 2005/01/06 20:06:56
It's OK pjw, you're not the only one that does that.
It's ruined most games I've played for years for me :(
 Ah! That Makes Sense
#6677 posted by HeadThump on 2005/01/06 20:22:25
thanks Prod, and Maj. I guess we'll have to patiently wait for a generation of hardware that supports real time ray tracing to see realistic shadow falloff from dynamic moving objects.
Funny that it isn't so noticeable in game as it is here.
 Heh
#6678 posted by pjw on 2005/01/06 21:18:35
I haven't gotten to the point where it's ruined games yet, but it's certainly distracting at times...
 Please
#6679 posted by . on 2005/01/07 03:34:30
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