#43 posted by necros on 2009/02/04 00:34:00
the previous coagula comps had a custom progs that would reset weapons for each map. (they had hub maps that linked them together, iirc)
 Awwww
#44 posted by necros on 2009/02/04 00:34:09
crap.
 Starbuck
#45 posted by Nynort on 2009/02/04 01:37:52
LOL, oh man, I'll be happy to play it after all this time. IIRC, it used Lunaran's green Doom3 textures.
 Nynort
#46 posted by starbuck on 2009/02/04 05:16:27
hehe that's the one! Well, not doom3 exactly, that map predates doom3 for sure. It also runs slower!
#47 posted by Trinca on 2009/02/04 10:48:59
the previous coagula comps had a custom progs that would reset weapons for each map. (they had hub maps that linked them together, iirc)
why a start map to reset?
type "map blabla" and all weapons are reset
start map = waste of time mapping...
 Suggestion
#48 posted by than on 2009/02/04 11:30:53
simple is best I think :)
*coagula style (void, dmstarts, sp)
*id1
*a start map (I'll do it if nobody else can be arsed)
*march 30th
I think it's best to not set any limit on the number of brushes, but a suggested max of 2500 might control people from going crazy and then getting bogged down and losing interest in the map after a week :)
Also, on top of that, I suggest that for consistency all maps should use a skybox, a cd track and the name when entering the level should be formatted in the same way.
Oh, and isn't there a way in id1 to reset weapons when starting a map other than using the episode gate? Maybe we could just use a hack?
 Sounds Good
#49 posted by negke on 2009/02/04 11:42:24
Except for the skybox bit. No Coagula-style map ever had anything else than black void. It should stay that way.
Resetting weapons and ammo is possible with a hack. Not sure about armor though.
#50 posted by Trinca on 2009/02/04 11:56:30
Skybox will put things a little weirdo...
Deadline 30 march is perfect... i don�t have much time to map so, i think is cool to have almost two month!
 Skybox
#51 posted by than on 2009/02/04 13:12:15
that's a good point actually, but maybe if we all set the skybox to void and put a black skybox in id1 the maps will run a bit better? Does id1 worldspawn even support skyboxes?
Whatever we do, I just think we should try and be consistent.
Oh, and include all source .map files too perhaps? It's always nice to know you have a safe backup of source maps ;)
 Hmm
#52 posted by nonentity on 2009/02/04 13:40:39
*a start map (I'll do it if nobody else can be arsed)
Actually, I was going to offer. Gives me an excuse/motivation to make something without requiring skill balancing (I can't play Q1 for shite compared to y'all) or frankly, as much effort mapping (been a while ;)...
Altho it'd probably be better as a hub (as Sham pointed out).
 Skybox Should Be Optional
#53 posted by nitin on 2009/02/04 13:55:38
I think it has good potential.
 Maybe I'll Participate
#54 posted by spy on 2009/02/04 14:15:28
not sure though
 How Do We Convince You Spy?
#55 posted by RickyT33 on 2009/02/04 14:22:31
#56 posted by JneeraZ on 2009/02/04 15:08:26
I like all the rules so far but Mar 30th seems pretty far away. Far enough away that people will lose interest and abandon their levels. What was wrong with Mar 8th which I saw suggested? A month seems more than reasonable for a map like this.
#57 posted by Trinca on 2009/02/04 15:11:07
Willem i dont map at home because i have very few time, so the time i have for mapping is just at launch time at work, but everybody want 8th i make map smaller no big deal.
Let�s just start something :)
I�m pretty sure i can make something proper in +/- 22 hours :)
#58 posted by JneeraZ on 2009/02/04 15:22:43
It's whatever the crowd wants. I'm easy. Just voicing my 2 cents and gumming up the works, as usual. Ignore me as you see fit. :)
#59 posted by Trinca on 2009/02/04 15:31:33
For me is also o.k ;)
 Ricky
#60 posted by spy on 2009/02/04 16:01:47
i have extremely lack of free time :(
 Timescale And Scale
#61 posted by Shambler on 2009/02/04 16:47:41
i make map smaller no big deal.
That's partly the point I think. And in this era, a welcome change from the big epic maps.
#62 posted by Trinca on 2009/02/04 16:55:05
ye, that�s why i call "turtle map"
no huge stuff please!
let�s respect what than advice?
 Final Rules:
#63 posted by RickyT33 on 2009/02/04 17:07:03
1 - Map must be submitted by March 22nd (heh)
2 - Map must be for Id1
3 - Map must be of the Coagula style (i.e. not overly detailed, abstract and floating in the void)
4 - Skybox is up to the mapper, although if a skybox is used it should be void-like
5 - Or Die !!!
 Oh Yeah:
#64 posted by RickyT33 on 2009/02/04 17:09:59
.
6 - Map must be 2500 brushes or less
I think that Id1 will allow a skybox from the worldspawn
I think that a trigger_hurt with a high value will suffice for a trigger_void (only pitfall for that would be a pentegram, and who says a player isnt allowed to rocket jump back onto a map if they have picked up a pentegram)
#65 posted by JneeraZ on 2009/02/04 17:44:10
"Map must be submitted by March 22nd (heh) "
Day after my birthday. Nice. :) Works for me...
 Just Thought It Was A Happy Compromise
#66 posted by RickyT33 on 2009/02/04 17:49:57
hopefullly the impatient ones will be pleased its not March 30th, and the ones who are pressed for time will be happy its not the 15th.
You can never please everyone...
#67 posted by starbuck on 2009/02/04 18:27:38
3 - Map must be of the Coagula style (i.e. not overly detailed, abstract and floating in the void)
No major objections, but I feel the black void thing is enough to tie the maps together stylistically, and be in the 'Coagula' style. If people want to make a detailed map, or somehow make a floating space map NOT abstract, it's kinda pointless making that against the rules.
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