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Hey, Fatty 
PS: If anyone finds the Kiwi Summer, could they please return it. We're getting waterlogged down here!

It wound up here. It has been hovering around 70 degrees fahrenheit for the past two weeks. Everywhere you turn girls are wearing short-shorts and bikinni tops, and I have taken up drinking tequila sunrises. In the middle of January! I can barely stand it.

Good luck in all your endeavors you sexy bastard. 
Fabloom 
hmm yeah when I saw a friend play fable on his xbox I couldn't help wonder why they used lightbloom on EVERYTHING - they must really be in love with miss light bloom to use it the way they. 
Fatty, 
have you used the morrowind fps optimizer? with a fast enough video card, the program can push the view distance way beyond what morrowind normally allows. you can even push the fog back so far you can see to the edge of the cells that are loaded! ^_^ i don't know if there's a way to have more cells loaded at the same time though, so you can't see vivec city from the top of dagoth ur's mountain. :P 
Hmmm 
I'll have to try it again... last time I used it was with the onboard S3 crap. Fact is, I can already see further than ever.

Incidentally, State Highway One is down to one lane and two-hour delays for the second time in as many days. If the state of the capital city's main roads doesn't become an election football^H^H^H^H^H^H^H^Hissue, I'm a bowl of sentient, albeit rotting, fruit... 
Who Is That Guy? 
On the wall?
http://www.planetquake.com/fatty/news/news1.jpg

I'm sure I have seen him in aother map. 
Megazoid 
Its HP Lovecraft, I think? 
Yes 
it is. Those eyes! 
Trent's Doom 3 Tracks 
Knowing the ways Trent Reznor does work, we should all be happily listening to his Doom 3 tracks in the year 2009. 
<--- Sliding 
Hello, this is probably an age-old question, does anyone know how to get around the sliding-forward bug in Quake (after stopping, the player keeps sliding forward for a bit like the fucker is on skates)? Is there are command to control this? Thanks. 
Uh... 
that's not a bug, that's the way the engine is configured...
you can change sv_friction from 4 to 10 or so, which stops the player from sliding faster... 
Yeah 
That's almost as annoying as the bug where if you run off the end of a ledge, you start accelerating towards the ground below. I'm surprised no-one's fixed this really.

/end sarcasm 
Hmm 
I liked the bloom in Fable.

Yes it was over the top, but it worked for me in a 'oooh, this is a pretty, magical fantasy world' way.

Shame that the game was too short (and even then started to get a bit too repeative/easy towards the end) 
Quake Physics 
Actually Those Urls Aren't Working, 
A Hello From Cairo 
and good to see some of you buggers actually releasing some maps! 
Hey 
Take reference photos for us! 
Hi Nitin! 
All happening when you're away buddy, classic Q1SPs, maps that are making HL2DM fun, projects in the works, all sorts...=) 
Trinca 
just to confirm, I got your mail and I'll address the matter shortly :) 
Ave... 
...fatman. 
Refresh Rate In Quake 
no matter what engine i use, about 1/3 of the time i open quake, the refresh rate won't be what i specified in reforce.exe and will be instead 60hz which is damned annoying on the eyes.
sure, i can restart the game and it most of the time uses the correct refresh rate (although this one time i restarted 3 times in a row and it was using 60hz each time which really bugged me) but this is slow and annoying.

can any one give me some help with this? 
Refresh Rate 
the next fitzquake lets you set the refresh rate in a menu (or with a cvar.) Might help. When i finally release it, i mean :P 
Necros 
depends on your vidcard, there might be refresh rate override option in the driver settings so u can set constant refresh for certain resolutions.
what vidcard u got? 
Vondur: 
i've got an ati 9600 np.
there are no refresh rate settings in my vid card options, i had to download reforce.exe to force my monitor to use the proper settings. reforce.exe is supposed to make the monitor use constant refresh rate which overrides the normal 60hz default.

so far, this only happens with quake, and then only 1/3 of the time. could it be something to do with opengl? most new games use directx, and not opengl which would explain why i haven't seen this problem in them... 
Hmmm 
i'm not sure about the opengl here. as for the quake, persuade metlslime to release 0.8 asap and you'll be happy :) 
Gl Vs Linux 
From the marcher thread:

What video card and what linux distribution are you using? Post answer to General Abuse thread as to not to spam this thread.

Eh, I guess I was being rhetorical in asking for help. I've lost all enthusiasm for this particular battle.

Porting an enhanced engine to OS X seems like a more entertaining way of seeing marcher in it's full glory (a port of tenebrae already exists but the graphics card in my mac isn't good enough to run it, sigh. I need some new hardware, but for that I need a job, for that I need to finish my PhD, etc...). 
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