 Hey, Fatty
#6700 posted by HeadThump on 2005/01/07 17:56:49
PS: If anyone finds the Kiwi Summer, could they please return it. We're getting waterlogged down here!
It wound up here. It has been hovering around 70 degrees fahrenheit for the past two weeks. Everywhere you turn girls are wearing short-shorts and bikinni tops, and I have taken up drinking tequila sunrises. In the middle of January! I can barely stand it.
Good luck in all your endeavors you sexy bastard.
 Fabloom
#6701 posted by cyBeAr on 2005/01/07 18:35:02
hmm yeah when I saw a friend play fable on his xbox I couldn't help wonder why they used lightbloom on EVERYTHING - they must really be in love with miss light bloom to use it the way they.
 Fatty,
#6702 posted by necros on 2005/01/07 19:44:10
have you used the morrowind fps optimizer? with a fast enough video card, the program can push the view distance way beyond what morrowind normally allows. you can even push the fog back so far you can see to the edge of the cells that are loaded! ^_^ i don't know if there's a way to have more cells loaded at the same time though, so you can't see vivec city from the top of dagoth ur's mountain. :P
 Hmmm
I'll have to try it again... last time I used it was with the onboard S3 crap. Fact is, I can already see further than ever.
Incidentally, State Highway One is down to one lane and two-hour delays for the second time in as many days. If the state of the capital city's main roads doesn't become an election football^H^H^H^H^H^H^H^Hissue, I'm a bowl of sentient, albeit rotting, fruit...
 Who Is That Guy?
#6704 posted by Megazoid on 2005/01/08 06:34:32
On the wall?
http://www.planetquake.com/fatty/news/news1.jpg
I'm sure I have seen him in aother map.
 Megazoid
#6705 posted by bal on 2005/01/08 07:30:54
Its HP Lovecraft, I think?
 Yes
#6706 posted by starbuck on 2005/01/08 07:57:29
it is. Those eyes!
 Trent's Doom 3 Tracks
#6707 posted by Jago on 2005/01/08 11:42:53
Knowing the ways Trent Reznor does work, we should all be happily listening to his Doom 3 tracks in the year 2009.
 <--- Sliding
#6708 posted by maiden on 2005/01/08 17:35:25
Hello, this is probably an age-old question, does anyone know how to get around the sliding-forward bug in Quake (after stopping, the player keeps sliding forward for a bit like the fucker is on skates)? Is there are command to control this? Thanks.
 Uh...
#6709 posted by necros on 2005/01/08 17:57:11
that's not a bug, that's the way the engine is configured...
you can change sv_friction from 4 to 10 or so, which stops the player from sliding faster...
 Yeah
#6710 posted by Kinn on 2005/01/08 18:28:48
That's almost as annoying as the bug where if you run off the end of a ledge, you start accelerating towards the ground below. I'm surprised no-one's fixed this really.
/end sarcasm
 Hmm
#6711 posted by nonentity on 2005/01/08 19:36:45
I liked the bloom in Fable.
Yes it was over the top, but it worked for me in a 'oooh, this is a pretty, magical fantasy world' way.
Shame that the game was too short (and even then started to get a bit too repeative/easy towards the end)
 Quake Physics
#6712 posted by HeadThump on 2005/01/08 20:05:37
 Actually Those Urls Aren't Working,
#6713 posted by HeadThump on 2005/01/08 20:06:58
 A Hello From Cairo
#6714 posted by nitin on 2005/01/10 06:37:21
and good to see some of you buggers actually releasing some maps!
 Hey
#6715 posted by Lunaran on 2005/01/10 10:16:39
Take reference photos for us!
 Hi Nitin!
#6716 posted by Shambler on 2005/01/10 13:05:20
All happening when you're away buddy, classic Q1SPs, maps that are making HL2DM fun, projects in the works, all sorts...=)
 Trinca
#6717 posted by Kell on 2005/01/10 13:57:03
just to confirm, I got your mail and I'll address the matter shortly :)
 Ave...
#6718 posted by distrans on 2005/01/10 20:25:22
...fatman.
 Refresh Rate In Quake
#6719 posted by necros on 2005/01/10 23:40:19
no matter what engine i use, about 1/3 of the time i open quake, the refresh rate won't be what i specified in reforce.exe and will be instead 60hz which is damned annoying on the eyes.
sure, i can restart the game and it most of the time uses the correct refresh rate (although this one time i restarted 3 times in a row and it was using 60hz each time which really bugged me) but this is slow and annoying.
can any one give me some help with this?
 Refresh Rate
#6720 posted by metlslime on 2005/01/11 00:16:50
the next fitzquake lets you set the refresh rate in a menu (or with a cvar.) Might help. When i finally release it, i mean :P
 Necros
#6721 posted by Vondur on 2005/01/11 01:51:21
depends on your vidcard, there might be refresh rate override option in the driver settings so u can set constant refresh for certain resolutions.
what vidcard u got?
 Vondur:
#6722 posted by necros on 2005/01/11 03:01:42
i've got an ati 9600 np.
there are no refresh rate settings in my vid card options, i had to download reforce.exe to force my monitor to use the proper settings. reforce.exe is supposed to make the monitor use constant refresh rate which overrides the normal 60hz default.
so far, this only happens with quake, and then only 1/3 of the time. could it be something to do with opengl? most new games use directx, and not opengl which would explain why i haven't seen this problem in them...
 Hmmm
#6723 posted by Vondur on 2005/01/11 03:26:43
i'm not sure about the opengl here. as for the quake, persuade metlslime to release 0.8 asap and you'll be happy :)
 Gl Vs Linux
#6724 posted by mwh on 2005/01/11 06:24:27
From the marcher thread:
What video card and what linux distribution are you using? Post answer to General Abuse thread as to not to spam this thread.
Eh, I guess I was being rhetorical in asking for help. I've lost all enthusiasm for this particular battle.
Porting an enhanced engine to OS X seems like a more entertaining way of seeing marcher in it's full glory (a port of tenebrae already exists but the graphics card in my mac isn't good enough to run it, sigh. I need some new hardware, but for that I need a job, for that I need to finish my PhD, etc...).
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