|
Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
|
 |
 Megazoid
#6705 posted by bal on 2005/01/08 07:30:54
Its HP Lovecraft, I think?
 Yes
#6706 posted by starbuck on 2005/01/08 07:57:29
it is. Those eyes!
 Trent's Doom 3 Tracks
#6707 posted by Jago on 2005/01/08 11:42:53
Knowing the ways Trent Reznor does work, we should all be happily listening to his Doom 3 tracks in the year 2009.
 <--- Sliding
#6708 posted by maiden on 2005/01/08 17:35:25
Hello, this is probably an age-old question, does anyone know how to get around the sliding-forward bug in Quake (after stopping, the player keeps sliding forward for a bit like the fucker is on skates)? Is there are command to control this? Thanks.
 Uh...
#6709 posted by necros on 2005/01/08 17:57:11
that's not a bug, that's the way the engine is configured...
you can change sv_friction from 4 to 10 or so, which stops the player from sliding faster...
 Yeah
#6710 posted by Kinn on 2005/01/08 18:28:48
That's almost as annoying as the bug where if you run off the end of a ledge, you start accelerating towards the ground below. I'm surprised no-one's fixed this really.
/end sarcasm
 Hmm
#6711 posted by nonentity on 2005/01/08 19:36:45
I liked the bloom in Fable.
Yes it was over the top, but it worked for me in a 'oooh, this is a pretty, magical fantasy world' way.
Shame that the game was too short (and even then started to get a bit too repeative/easy towards the end)
 Quake Physics
#6712 posted by HeadThump on 2005/01/08 20:05:37
 Actually Those Urls Aren't Working,
#6713 posted by HeadThump on 2005/01/08 20:06:58
 A Hello From Cairo
#6714 posted by nitin on 2005/01/10 06:37:21
and good to see some of you buggers actually releasing some maps!
 Hey
#6715 posted by Lunaran on 2005/01/10 10:16:39
Take reference photos for us!
 Hi Nitin!
#6716 posted by Shambler on 2005/01/10 13:05:20
All happening when you're away buddy, classic Q1SPs, maps that are making HL2DM fun, projects in the works, all sorts...=)
 Trinca
#6717 posted by Kell on 2005/01/10 13:57:03
just to confirm, I got your mail and I'll address the matter shortly :)
 Ave...
#6718 posted by distrans on 2005/01/10 20:25:22
...fatman.
 Refresh Rate In Quake
#6719 posted by necros on 2005/01/10 23:40:19
no matter what engine i use, about 1/3 of the time i open quake, the refresh rate won't be what i specified in reforce.exe and will be instead 60hz which is damned annoying on the eyes.
sure, i can restart the game and it most of the time uses the correct refresh rate (although this one time i restarted 3 times in a row and it was using 60hz each time which really bugged me) but this is slow and annoying.
can any one give me some help with this?
 Refresh Rate
#6720 posted by metlslime on 2005/01/11 00:16:50
the next fitzquake lets you set the refresh rate in a menu (or with a cvar.) Might help. When i finally release it, i mean :P
 Necros
#6721 posted by Vondur on 2005/01/11 01:51:21
depends on your vidcard, there might be refresh rate override option in the driver settings so u can set constant refresh for certain resolutions.
what vidcard u got?
 Vondur:
#6722 posted by necros on 2005/01/11 03:01:42
i've got an ati 9600 np.
there are no refresh rate settings in my vid card options, i had to download reforce.exe to force my monitor to use the proper settings. reforce.exe is supposed to make the monitor use constant refresh rate which overrides the normal 60hz default.
so far, this only happens with quake, and then only 1/3 of the time. could it be something to do with opengl? most new games use directx, and not opengl which would explain why i haven't seen this problem in them...
 Hmmm
#6723 posted by Vondur on 2005/01/11 03:26:43
i'm not sure about the opengl here. as for the quake, persuade metlslime to release 0.8 asap and you'll be happy :)
 Gl Vs Linux
#6724 posted by mwh on 2005/01/11 06:24:27
From the marcher thread:
What video card and what linux distribution are you using? Post answer to General Abuse thread as to not to spam this thread.
Eh, I guess I was being rhetorical in asking for help. I've lost all enthusiasm for this particular battle.
Porting an enhanced engine to OS X seems like a more entertaining way of seeing marcher in it's full glory (a port of tenebrae already exists but the graphics card in my mac isn't good enough to run it, sigh. I need some new hardware, but for that I need a job, for that I need to finish my PhD, etc...).
 Opening Up Map Reviews To Everyone:
see my site for full details:
http://www.planetquake.com/underworld/index.html
I have found myself unfortunately and increasingly occupied and distracted by real life busyness, and as a result I have decided to experiment with the idea of throwing open the door [like lvl q3a] for anyone to submit reviews of maps to me, and if they meet the criteria listed below, they will be published.
Review Criteria:
[1]be a review of a recently released Q1SP map in the new "maps awaiting review pile" list, see top of this main index page.
[2]be at least 300 words long, no upper limit on review length. Also include a score out of 20.
[3]have decent standards of grammar, readability and English.
[4]in .txt file format, plus 4 [or more] screenshots [format preferred: 280*210 pixels, jpeg file format]. [if your not sure how to do screenshots, email me and we can sort it out].
[5]Please submit via email, with review and screenshots to: uwfan1@gmail.com
Email me if you want to review a map and then your name will be placed in the list above as the "Assigned reviewer", this is so no-one duplicates a review for that map. [For example Tronyn is currently working on a review for the 1000 Brush Quake SP pack].
When a review has been submitted i will email the reviewer to let them know its ok and that their review will be posted here, and then the map will be deleted from the "maps awaiting review pile" list."
thanks
UWF
 20 Points?
#6726 posted by . on 2005/01/11 16:08:34
That's odd...
Wouldn't be easier to say 5 stars or just 5? That's a good range.
 D3 Quote
#6727 posted by Tef Johs on 2005/01/11 16:18:27
"While some have criticized Doom 3 for being a repetitive shooter, which to me is like criticizing Myst for having too many puzzles, this game is in my mind a masterpiece - the current pinnacle of the survival horror genre. The way I see it is this: you can either roll with the fun and actually enjoy the thrill ride that is Doom 3, or you can hang with the too-macho-to-be-heard-screaming crowd. The choice is yours -- I'm having fun. "
From: http://www.visualwalkthroughs.com/doom3/doom3.htm
This is just SO true. I agree with this 100%.
Eh...just had to get that out :)
 Gah
#6728 posted by Maj on 2005/01/11 21:58:04
Can I join the it-was-fun-for-the-first-hour-but-now-it's-just-irritating club instead?
 Oh, Arsenuggets
#6729 posted by Maj on 2005/01/11 22:00:01
Even better, can I join the "it was fun for the first hour, but now it's just irritating" club instead?
|
 |
You must be logged in to post in this thread.
|
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.
|
|