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I'm making a DM map so I'm looking for good, reliable bots to test with. As I have no idea which one(s) is/are best, I'm relying on someone else to do a google for me~!!

Also, if anyone has guidelines/general rules on making a decent DM map (layout etc) then I would be appreciative if someone pointed me in the right direction, thx. 
Zwiffle 
Note that there are QuakeWorld bots (frogbot) and NetQuake bots (Omicron, Reaper). NetQuake bots would be easier to set-up, but you should remember that NQ bots are not very usable for "real world" gameplay testing since the physics in NQ and QW differ a lot. 
Bah 
The way I see it is this: you can either roll with the fun and actually enjoy the thrill ride that is Doom 3, or you can hang with the too-macho-to-be-heard-screaming crowd.

Yeah, that's it. I'm too egotistical to let myself enjoy Doom3.

The guy says he played it for an hour and had to call his mother for fuck's sake. How strung out on lithium do you have to be to fall for Doom3's repetitive "boo" moments? 
I Agree With Lunaran 
The game was simply NOT GOOD. It is the most repetitive FPS I can think of since Wolfenstein ONE. And it isn't just that it is repetitive. The problem is that it is continually repeating things that are LAME. I wouldn't care if it was repeating cool/interesting/fun combat situations, but it is repeating this: walk into room, fight 2-3 enemies, then one teleports in behind you. LAME, LAMER, LAMEST. Walk around cramped blue hallways that though initially impressive, all look exactly the same. Combat in Doom3 is simply not fun and neither is the gameplay in general. It isn't pretentious to call a spade a spade.

My take on the reviewer: easily impressed by the nightmarish art style of Doom3, probably hasn't played many or any good FPS's, including some of id's previous (Doom, Quake, Q3A come to mind). 
Zwiffle 
bots are near useless for gameplay testing, it's ok if you use them a bit to get some idea of how it plays while you design it but you have to test with real people if you want to make something good without relying only on insane luck. Stay away reaperbots since they have no movement to speak of. 
ReaperBot.... 
... So just a question, I currently use ReaperBot in DM test I made, and it seems they are not enough good according to most of you... then in your opinion, what is the best bot to use instead of ReaperBot ?? and where can I find the stuff BTW ??? 
Jpl 
the best bot is frogbot, but it supports limited number of maps.
back in the times when i was making my qdms i used omicron bots for pre-testing.
and yea, reapers sucks ass.

where to get it?
frogbot
http://www.parboil.quakeworld.ru/tappak/fbca102kt-rc1.zip
waypoints for frogbot
http://www.parboil.quakeworld.ru/parboil/frogbotmaps.zip
omicron bot and routes
http://www.planetquake.com/skorpion/ 
Permutations Of The Rotten 
Where can I download this map: [Kona]'s Permutations of the Rotten? 
 
You Could Try Google Perhaps? 
Thanks! 
Got it! 
Man... 
i had forgotten how many maps that guy made. it's actually intimidating. :P 
Yeah 
I have made one and I'm so tired. I didn't even know that he's the author of Rapture - one of my favourite episodes. Downloading all maps at the moment :) 
To Lunaran 
You are faster than google :)

I have been trying to download the map from fileplanet some days ago but it didn't work. 
Vondur 
Could explain how I can perform an efficient installation (which file unzipped where at least...) 
HL2 And DOOM3 Making Of Books 
I just received both of these from amazon yesterday, and thought I would share my thoughts with you guys.

:: Doom 3 - Making of

Paperback book with 192 pages of content. Very well presented and altogether a more rounded "making of" book than "HL2 : Raising the bar". This book includes pretty much every aspect of designing the game, from the story, art, models, game design and technology standpoints. The author has also included interviews with most of the id staff including a very in-depth interview with John-C about the technology and where its going etc.

A very interresting book in all regards, with some great pictures of concept art and in-game images. Very recommended!

:: HL2 - Raising The Bar

Hardback book with 287 pages of content. This book takes a different route to explaining the game creation process as it is more like a giant concept art portfolio from valve which has been annotated by the author and various valve employees. Text blocks are present on most pages and are usually short but to the point, and usually very interresting.

But the star of the show is the artwork, the book includes everything from early concept art all the way through to screenshots from the finished game, and pretty much all of it is spectacular stuff. I would think that this book will be better received by the game art crowd rather than the design crowd. But amazing stuff none the less. Also goes into details about the community surrounding half-lfe (mods etc) and the new Counter-Strike:Source and its creation.


Its easy to recommend both books, the making of doom3 is a much more rounded affair with much more text and insight into the game design process, whereas hl2 : raising the bar prefers to show u the evolution of the game through art rather than text, tho there is enough text in there to explain whats going on. 
Thank You Daz 
I've got nine hours of classes today so I've got nothing to do but log back into func_board every half hour and post in GA.

HI! 
Making Of [gamename] [n] 
I got HL2 - Raising the bar at Christmas and would certainly agree that it's a great book. Interesting as much to see what they decided to cut just as much as to see how what is in the final game was developed. It's true to say that it's more like a coffee table art book than a book on design though.

Haven't read the Doom 3 one yet. Apparently the Halo one is quite good as well, but I've never actually seen a copy! 
Lun 
Let me help you out by adding another post for you to read. 
Metl, 
is there another bug in fitzquake 0.75 that resembles the skybox bug in that bits of something else are laid on top of existing textures but that doesn't involve skyboxes?
i've got a map that sometimes exhibits this behaviour, plastering large (about 128x128)blue squares in certain areas and no skybox is in use... thing is, i don't know what the blue is from.
another time, it looked like the image (still blue) being plastered on was the pentagram icon or possibly the loading icon of the pent that appears in the corner of the screen. (it was kind of spooky) 
JPL 
oh please, read the manual ;) 
Daz 
yeah, i've got both books too and they're CUTE.

/me hugs these books hard :) 
Necros 
Try increasing FQ heapsize. 
Beyond 64000? 
because that's what i always use when loading it. (i use batch files) 
Hmm 
Sounds sufficient, but there's definitely a texture thrashing problem in FQ 0.75 when heap is low.

In this case, the disk icon in upper right corner flickers madly as well and a massive amount of virtual memory is allocated quickly until either the MAX_GLTEXTURES limit is reached or Windows runs out of VM. 
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