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FitzQuake 0.8 
I've seen a couple posts that make reference to it. I don't see it on my bookmarked FitzQuake site. Does it exist? If so, where do I go? 
It's In Beta. 
[nt] 
Screenshot 
I don't recognize anything familiar except possibly some similarity with a lightmap issue I had some time ago. If you wish, you could send me the zipped bsp and I'll take a look at it. Does the problem only appear in FQ? 
only appears in fq, and only at random times. sometimes typing kill or restart in sp makes it go away.
also, the map has changed since then, so it doesn't happen anymore.
it only seems to happen at select times, but this has happened on another map before too. 
As Far As I Can See 
it's the correct texture, only the colours are wrong, which seems like some sort of lightmap issue. What happened if you enabled r_fullbright? Were there any warnings when run in my engine? 
As Long As You All 
buy a copy of my book, when i put it out.
(and a 2nd one for the bathroom reading)

:P 
Wait 
You don't happen to have a misplaced .lit file in the maps dir? That might explain weird lightmap behaviour. 
Nope, 
no lit files. also, i don't remember exactly but now that you mention it, i think fullbright may have removed the splotches. and nothing was wrong in other engines, not errors in yours... 
Necros: 
if this only occurs when reloading maps with skyboxes, then it probably is just the same old skybox bug. The symptom is just mismatched textures being used when rendering -- sometimes that means lightmaps, sometimes skybox, sometimes something else. 
No, 
like i said, no skybox is used on the maps. 
Necros: 
hmm... well, in that screenshot, it looks like the lightmaps are corrupt, so with r_fullbright you woudln't see the corruption. It could just be drivers. If it's hard to reproduce, and only happens once in a while, and stuff, then maybe it's just random b0rkage. If it gets more consistent, let me know. 
Yeah, 
if i get a map that starts doing it often, or that doesn't go away after restarting it, i'll toss a copy of it over to ya. i just thought i'd let you know that *something* was up. :) 
News Archive 
Dead link? 
Is Anyone 
interested in doing *some* (whatever amount you want) work on the first map for Unforgiven?
It's a combination of beachfront/terrain and city sections, basically a series of scraps (including Necros') that I'm slowly welding together, using mainly the Daikatana Norway textures. Some fresh creativity brought to this map would be really helpful, as I've no inspiration to fit these sections together in any cool or coherent way. I'm not demanding anyone do lighting or gameplay or anything like that if they don't want to, but yeah some inspired cramming of sections together would be good to help this thing progress. 
Vondur... Frogbot Again... 
It seems that the 3d link is broken... anyway, my problem is after unzipping fbca102kt-rc1.zip and frogbotmaps.zip, it seems that the most important thing misses: a pak0.pak file !!! Where could I find the stuf ?? 
JPL 
bleh, dunno
try using google ;) 
Vondur 
I've just did, found many links, tried it, download many things, unzipped many files, but no pak file appears.. and I still don't knoe if it's required or not (???) So wtf ?? Errr.. Other idea should be you send me a zipped file containing all the frogbot directory stuff ?? Or is it too much asked for you ???... please ??? .... 
Uh Ok 
will send you the pak later as i get home 
Vondur 
Thanks, you're a noble man.... 
How Long... 
since I last posted here? damn, should get back for the sake of it =(

/me abuses all the #tf'ers 
Bleh 
Go awaey spaniard!
And someone let me login... 
Bleh? Bleh! 
no, you go awaey with your girlfriend =(

You know we love you (and Vondur too, but secretly) 
Vondur 
Go glue together Tronyn's map pieces. 
Rpg 
what? 
QExpo 2005 
We're planning to have another QExpo this summer. We're still working on the details of date, length, etc, and it would be nice to have the func_msgboard folks give their say. We're also trying to decide whether it should be a Q1 & Q2 event, or to focus purely on Q1 like previous expos (and perhaps the Quake2 community can do a separate expo on the date of Quake2's release?).

Last expo there was a huge scene because we didn't want to include Q2. We may have been wrong, but at the time we felt that Q2 should do their own expo, since they weren't struggling to get the publicity they wanted nearly as much as we were. To put things overly bluntly, we didn't feel that the q2 community should just hijack our expo and shove us out of the way - we were after all starting the expo to get attention for our own engine. Q2 was popular enough that we felt Q1 would just get squashed. This didn't go over too well...

The flamewar between the two communities didn't help much, and now there's kind of this bad blood between I3D and the people on the q2 side who got involved.

This year we (some of us anyway) are trying to patch things up and we're doing a sloppy job of it. Already I've offended evilpope and the flamewar begins anew. Despite that, I'd like to try to patch up relations between the q1 and q2 community. Admittedly I'm not good at it -- I don't know much about the current q2 mods in development, or the best maps to play, or even what new engines are available. I don't even know who's who in the Q2 community (evilpope by his own words is apparently some kind of god? 0_o ). I figure a QExpo that features both games, or a separate Q1Expo and Q2Expo, would be the ideal medium to get that info out, and let the two communities get to know each other.

I've said some rude things in my previous posts, and I'm not really good at correcting myself. We've probably offended everyone and guaranteed that nobody will post. However, I do know a few people here and I hope they'll be interested in participating in the expo. Level design is an important part of all things Quake, and we really want to see you guys there.

I encourage you to come show off your current projects and best work!

You can visit I3D's forums here:
http://forums.inside3d.com/
The General Discussion and Quake Events forums are where the QExpo threads are at.

And here's the thread for the Quake2 vote:
http://forums.inside3d.com/viewtopic.php?t=93

(and btw, long time no see! I haven't been checking this forum regularly like I used to.) 
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