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SM179: Wizard Theme
It's a relatively simple theme here, but we got a bunch of cool wizard themed maps made within a 24 hour time span. This pack features maps by:
Danzadan
Dumptruck_ds
Mukor
Naitelveni
Onetruepurple

Screenshot
Download

Feel free to post your demos and feedback.
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Hack_jam Needed!! 
 
Demos 
had fun, thanks boys.
https://dev.null.vg/jCeHI381.7z 
One More Thing. 
By the time I'd placed Chthon I was already past the 2 AM deadline (which is why he just hangs in the air instead of having a proper lava pit), and I find adding nailshooter logic gates a big hassle, so that was out of the question.

The Chthon trigger is instead a simple trigger_once with one addition: an angle key, which means it will be fired only when the player faces the same direction as the specified angle. This means you can activate Chthon without even descending on the staircase (which is what happened to topher, oops).

This isn't a hack though, it's an obscure quirk of ID1. It's used in start.bsp for the messages, making the obscurity of this feature rather ironic. 
 
really waiting for RC to play this! :) 
Demos 
All were enjoyable ones and it was pretty interesting to see how other people approached this theme and compare with mine.

http://www.quaketastic.com/files/demos/sm179_coce.zip

By the way, in Dumptrucks_ds's text file it says that it needs Quoth so i tried it with when i read it after playing it once, so you have two demos. I realized after that you forgot to delete it from the last jam's one.

Also, Dumptruck_ds, someone did found all your map's secrets, here:
https://www.youtube.com/watch?v=XTOvYbHIY4w

Now to sleep, between mapping for this and some other issues i haven't slept much lately. 
Coce 
Dumptruck_ds, someone did found all your map's secrets
His comments on that video somehow make me think he already knows about it...

The irony is, the guy has no clue how he triggered that fifth secret!

Nighty-night! 
Not Surprised Here 
It's very uncommon for me to look at the comments that are on Youtube, too many fans and flamers there.

Well, better for Dumptruck_ds this way. 
@Cocerello 
Looking forward to seeing these demos!

I noticed the Quoth thing too late (actually from Ch0ww's video!!!!) and just assumed it wouldn't cause any issues. (i hope not)

I loved Ch0ww'a video because he just was so baffled where the final secret was. As I said in the readme - three of the secrets are opened by one trigger and it's actually not too hard to find.

I already started re-vamping the map for a single release. It will have a bit different flow and I will be adding Deathmatch starts as the design was made for DM and SP. I'm very glad people liked it. 
Dumptruck 
Cool beans about the revamp. Kind of hope to see more cold room/hot room dichotomy as was the case with the SK and GK button rooms. 
Demos 
http://www.quaketastic.com/files/demos/h_sm179.7z

Fixed demo link since I'm on a fucking roll. 
Thanks For The Demos. 
I don't think any other map I ever make can elicit better reactions, so maybe I should quit right here... 
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