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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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"if you pulled the top edge of some of the brushes inwards to create sloping walls might help. "

http://img830.imageshack.us/img830/9418/zqftest03construction7.jpg

That kind of what you meant? :E

Also couple more goes at corridors :p

http://img580.imageshack.us/img580/5554/zqftest03construction8.jpg

http://img837.imageshack.us/img837/5059/zqftest03construction6.jpg 
Nice 
 
Lookin Good 
only thing i'd suggest from those latest shots is not alternating between red & blue lights too much. it's cool having both, but separated a bit (eg. a 'red wing' & 'blue wing' maybe) or denoting stages of the map, like changing colour after a key door or something 
 
hmm, hadn't thought of that :E 
Pretty Much 
interested in seeing this :) 
Zwiffle?????? 
 
Negke 
What? 
=any Progress On Your Metal Map? 
 
Oh 
Nope. 
One More For The Road... 
Bigger area this time. They are a real pain. It's turning out a bit square :E

http://img338.imageshack.us/img338/5723/zqftest03construction10.jpg 
Looking Good: 
Texturing of the door needs fixed - the inward facing faces need to be straightened.
Also the textures on the side of the slats on the flor need to be aligned.
Nice use of stock textures :) Map is looking nice :) 
Zealous Indeed... 
That map is evolving big time ;)

Keep up the good work! 
 
Biggest problem imo is the curved roof that just looks weird to me, and the arch/support beams under the ramp. Not so hot on the computer panels, but that's ok. 
I'm 
Kind of annoyed there's no monsters ;) 
Yeah 
thats the shit! Looking good 
 
Texturing of the door needs fixed

so does your grammar :P

i think the curved ceiling looks ok, not totally sold on the ramp supports though.

and i think the stairs could use some narrow trim at the edge so they don't look like stairs from below (ie. a small triangle brush on each step to make it appear as one long diagonal surface) 
Hm 
I'm not a fan of those - because if the player treads on the stair part or the ramp part their movement changes.

Personally I think movement should be consistent when navigating something. 
 
i guess they could be made func_illusionary in that case - i was only thinking for cosmetic value 
I Is Srry Man 
I was bein' a wee bitty tad faeces-shus 
Besides 
u r missin loadz of Caps and .Stops. 
 
i always get torn when doing stairs like that.

do you make the sloping trim func_illusionary and preserve the stair physics, or do you clip the whole thing and make it one big slope?

T_T (i usually opt for illusionaries) 
 
Have to rebuild the roof bit so it merges properly. Some really iffy brush work there :p

"Kind of annoyed there's no monsters ;)"

that's cause I shot them all before taking the shots :P 
Re #6951 
You need to align those light textures in the corridor in the first picture. Other than that, it looks good. 
Small Image 
only 400x300

http://img823.imageshack.us/img823/7176/winquakeprosmallimg.jpg

what do you think of my blocks and square-stone needle? 
 
hard to see anything
:( 
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