 Level Sources 2
#6961 posted by Vondur on 2005/01/31 11:13:55
Second and the final bunch of the sources goes to the big world off my hdd today. This time you can start destroying these worlds:
Quake Single player levels - Solarfall, The Castle of Koohoo;
Deathmatch levels: Uzuldaroum, Aghast, Lilith, Ferrum, Hook In Mouth, Zed, Zed II and 3 old unmentionable dm maps;
Quake 3 Arena levels - Khaooohs, Nemesis Online, Uzuldaroum III.
Have fun!
http://vondur.net
 Vondur
#6962 posted by R.P.G. on 2005/01/31 11:36:50
You are a warlock!
 Heh
#6963 posted by generic on 2005/01/31 11:58:36
Von's a level "source"-erer, even ;)
 Test Portfolio
#6964 posted by ProdigyXL on 2005/01/31 21:00:39
Hey Bl1tz was kind enought to host a test portfolio site I'm working on for myself. I'd like it if a few of you could give me some feedback. Yes it's not spellchecked, or grammar checked yet as it's likely to change some between now and when I go live with my own domain. Please check it out once tho, Bl1tz is concerned about the bandwitdh usuage. This is not a complete site, just a single test page.
Thanks Bl1tz
http://blitz.circa1984.com/Portfolio/test.html
 Prod
#6965 posted by Kell on 2005/01/31 21:22:05
A few of things strike me immediately: don't use the grayscale mouseover thing - all I see at first is an entirely gray page, which isn't very inviting or encouraging. Wrong impression.
And make your thumbnails bigger - yes, they are thumbnails, but with any kind of self-promotional thing you have to make a strong impression as soon as possible. Like it or not, those at whom your portfoilio which actually be aimed will make judgements very quickly.
And center the whole block of text+images, don't justify it to the left. Hit 'em right between the eyes, y'know?
HTH
#6966 posted by Kell on 2005/01/31 21:25:08
which = will
 Only Looked Quickly But...
#6967 posted by - on 2005/01/31 21:33:20
put the links to resumes and such directly under the header.. being off to the side there looks tacked on and disorganized. download links should be bold or somehow brightened so they're easily visible. and like kell said, greytones aren't going to sell you or make you remembered, add a single color to the style. SPELL CHECK.
get rid of your older crappy maps, a portfolio is only as strong as the weakest thing there. get rid of the sentance "Technology doesn't come in the way of creating sound design.", sounds too much like you're trying to justify to yourself. just the first single sentance works fine. add your later q2 maps, and don't be afraid to throw any screenshots of in progress q3/d3 stuff. variety is a big selling point.
 Thanks For The Feedback
#6968 posted by ProdigyXL on 2005/01/31 21:56:59
Yeah I didn't know if I should include the crap maps or not. I should of also mention the plans for the rest of the pages.
Theres going to be q2 page, a lost maps page (with possible source to maps I gave up on), and a in progress page were I'll be showing my d3 stuff I've been working on. Also a button here.
Anyways what maps should I dump from that list? 1,3 and what else?
 Prod:
#6969 posted by Shambler on 2005/02/01 01:34:53
What the others above said, except:
I'd say keep all the maps, the earlier ones don't look bad at all in the shots. In fact all the maps look pretty good at least, but yeah you need bigger shots.
Make the download link more obvious, have the normal underlining business on it. In fact, put the download link next to the title, or make the title a download link.
Just put Quake, not Quake One, the latter is gay.
Also, "crampt" is spelt "cramped". In fact, don't write cramped at all, write something more positive. That map looks damn good in the shots. Oh and it's "confrontations" too :P. And "players" not "plays"...lol.
 Prod:
#6970 posted by bal on 2005/02/01 03:50:25
Hmm, no one else mentioned this, so maybe it's just me, but all your shots seem to have a bit too much contrast... Did you touch them up on photoshop or something? =\
Otherwise, yeah, what everyone else said.
Oh and the design at the top if fux0red in firefox, those 3 grey bands keep repeating across the page...
 Prod:
#6971 posted by starbuck on 2005/02/01 04:00:41
I think it would be better if you picked a few less Quake maps and just picked the ones you're proudest of. On a minor note there are some fullbrights in the screenies of Say it ain't so. Maybe taking shots with a pretty engine like Darkplaces might be a good idea too, with a tiny bit of bloom and detail textures etc.
And perhaps you know this but in Firefox 1.0 the layout is screwed... the bar thats supposed to be at the left appears 4 times in parallel at the top above the text.
And yeah, it'll look better again when you add your q3/d3 stuff, your work-in progress looked pretty cool.
 Prod:
#6972 posted by metlslime on 2005/02/01 04:01:45
There's no apostrophe in r�sum�.
 ION Storm Closing Down?
#6973 posted by Jago on 2005/02/01 04:37:18
http://www.joystiq.com/entry/1234000633029624
Sounds like ION is now closing down for good :(
 Sounds More Like
#6974 posted by Lunaran on 2005/02/01 08:49:02
some people might have heard something about ION storm closing maybe possibly perhaps.
 Sounds More Like
#6975 posted by Lunaran on 2005/02/01 08:49:51
some people might have heard something about ION storm closing maybe possibly perhaps.
 What The Fuck?
#6976 posted by Lunaran on 2005/02/01 08:50:38
How come I press submit and the form clears without making a post?
 Lunaran Supposedly Can't Post Here Anymore
#6977 posted by czg on 2005/02/01 08:54:17
Those are his three attempts at posting we see (or rather, don't see) above here.
 RPG
#6978 posted by PuLSaR on 2005/02/01 09:11:40
RPG, did you get my email?
 Prod
#6979 posted by cyBeAr on 2005/02/01 11:55:03
Only include your best works or put more focus on the best and downplay the others but leave a link to them so that the one looking at your portfolio can look at them IF they want to but not having them take much space and detract from your recent stuff.
 Mapping For New Games...
#6980 posted by necros on 2005/02/01 12:03:51
what's the deal with that?
iirc, it started with morrowind -- you can't actually build any geometry, only place in prefab meshes for corridors and such.
and farcry is like this as well. no brushes no nothing, just prefab objects.
and then painkiller. you can't even build maps with the editor at all, you need to use a 3rd party program to create the geometry.
what happened to the good 'ole brush? is it better the make games without brushes?
but d3 and hl2 still are brush based... so what is going on?
 Necros
#6981 posted by Maj on 2005/02/01 12:57:23
1) A lot of companies prefer to use a industry standard like Max/Maya/whatever so they don't have to maintain an internal editor and train people for it. It also allows an artist and designer to work concurrently.
2) Older engines (and some new ones like Doom3) preferred a solid representation so that they could generate a bsp and other things. Most modern engines just use trisoups that any package can generate.
3) Arguably, brushes are more trouble than they're worth for high-poly environments, especially ones with lots of organic detail.
#6982 posted by - on 2005/02/01 13:02:15
Necros: Brushes were hacks to allow quick building of 3d by people who didn't know 3d modelling. It's really only a few steps above building Doom maps with 2d shapes.
Newer games more and more often require more detail and with 3d modelling programs like 3d Studio Max and Maya becoming availible for even hobbiests, brushes are slowly going the way of the dino.
From experiance, I can say working on a game and having modelers do all the architecture bits in 'prefabs' while I build gameplay is a very quick way to build maps rather than having me build damn near everything and having modeller's skills be put to use only with a few neat objects here and there and characters.
 I See It...
#6983 posted by necros on 2005/02/01 15:11:35
i'm just really annoyed with the lack of freedom in these games.
i'm not bothered by the fact that PK requires a map to be built in maya or 3dsmax since everything is built in there, but i couldn't understand why some games used brushes while others used poly modelling.
 More...
#6984 posted by necros on 2005/02/01 15:13:14
Scampie: if brushes are hacks, why do HL2 and D3 still use them? is that just laziness on id and valve's part (which i find unlikely)?
From experiance, I can say working on a game and having modelers do all the architecture bits in 'prefabs' while I build gameplay is a very quick way to build maps rather than having me build damn near everything and having modeller's skills be put to use only with a few neat objects here and there and characters.
but doesn't it bother you that you don't get to do any of the geometry building anymore?
 Necros
#6985 posted by R.P.G. on 2005/02/01 15:32:07
In the words of Tyler Durden, "It's only after you've lost everything that you're free to do anything."
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