News | Forum | People | FAQ | Links | Search | Register | Log in
New Q1SP: Conflagrant Rodent
After a year and a half of on and off working, my map is finally ready for release. Get ready for a journey through a broken down castle, flooded with water and lava, inhabited by over a hundred baddies.

The first part of the map may seem a little dull, climbing through the cave. But once you reach the castle itself is when the real fun starts.

All skill levels are supported. Hard is hard, easy is easy, etc. So if you play on hard, be prepared for a tough fight.

I have spent so much time and sweat into making this map look the absolute best it can possibly be. To make it not only look good, but play good. This map is more complex than anything I have ever built in the past.

Because of being such a large map, it pushes the boundaries and limits of Quake, so an enhanced engine is required to play. Fitzquake, Enhanced GLQuake, DirectQ, and Darkplaces should all suffice.

Map info such as vis time and construction etc can be found in the oms2.txt. The texture .wad is also included in the .zip

Thanks to my testers: Necros, =peg=, Polarite, Cortex and Rocketguy for their very helpful advice.

Thanks to Willem for his modified multithreaded vis tool.

Thanks to Metlslime for his newskip tool.

And finally, special thanks to aguiRe for his patience, tools, and skills, for without his help and dedication, this map would not have been possible. You rock man :)

The only thing left to do now is download and have fun! And as always, first run demos are appreciated :)

Screenshots:
http://qrf.mine.nu/~orl/oms2s1.jpg
http://qrf.mine.nu/~orl/oms2s2.jpg
http://qrf.mine.nu/~orl/oms2s3.jpg
http://qrf.mine.nu/~orl/oms2s4.jpg

Download: http://qrf.mine.nu/~orl/oms2.zip
First | Previous | Next | Last
 
Looks nice. Wish I had a working engine to play it on. :P 
Engine 
@dreadlorde: If all you need is the engine that's no problem at all. You can get fitzquake next door => http://www.celephais.net/fitzquake/ 
I'm On Fire 
This was great!

Eight skill1 demos: http://www.quaketastic.com/upload/files/demos/otp_rodent.7z (thanks negke for quicksave recording trick)

I'm still quite worn out from playing this behemoth so I'll keep this short. This map looks tremendous, you can easily see how much time and effort was put into this - it oozes polish everywhere. The custom textures drew this map over the top, it's a very simple change (wbrick turned terracotta) but it's very powerful. The animated fire looks much better in game than in the screenshots. I did wish for a black (void.tga) skybox though, to suit the burning trees better (and for easier rendering :))

Most of the gameplay is pretty meat and potatoes but with an occasional novelty (or several). Reminded me of czg's maps in that aspect (03, terra5). The combats were very high octane, I was on my toes constantly. The vores mostly sucked though, and I would appreciate more health (it's skill 1 after all). The finale, again, drove this map OTT.

I see you're not very proud of the cave section at the beginning but personally I liked it a lot, with all the climbing up and looking down - the player constantly sees his progression. It's a bit like the lost e2m6 cave part, or the Sunspire outdoors in Unreal (this is a compliment).

Thank you for this great map. I dare say this one rivals arwop/masque in scale and scope :P 
In Case I Sounded Like An Idiot, 
I did wish for a black (void.tga) skybox though, to suit the burning trees better (and for easier rendering :))

this is what I meant
 
I was playing on a laptop and it got really sluggish when I hit the area with those three buttons.

Here's a demo of my first try but it stops when I die for the first time (got pissed off and had to quit): http://www.mediafire.com/?zaz6xd644kmb7ch

I'll continue playing tomorrow. So far it looks good but the fps drops brought the exprience down a bit. 
Awesome 
The map is awesome, congrats.
The details are incredible, so much broken objects, you really pushed the Quake engine to the max.

But I have a complain - it's way TOO HARD. I played on easy and it was ok, I died a few times, but that's no problem. Ammo is "too low", I found myself a few times just with the axe and the grenade launcher facing a shambler...and that sucks bad.

But the main problem is the end battle - I just couldn't finish it without cheating. Now, I'm now a very skilled played, but I'm not noob, I'm playing Quake since 96, it's my favorite game, I played all the maps that I could get, I can finish Quake on nightmare without any problems.

But this map I simply couldn't finish and remember it's on EASY. This is very frustrating, I found this in almost all games, the end (or the boss) is too hard on easy - this is a MAJOR problem - you have 4 skills :
-nightmare : make it almost impossible to finish, I don't really care
-hard : make it hard, but not frustrating, skilled played should finish it on a few tries
-normal : casual, it shouldn't be too hard, but also not very easy, a casual FPS player should finish in a few tries
-easy : that's it man, that's it - EASY - that means that even an unexperienced player should be able to finish, I'm very sorry, but a guy like me that finish Quake on nightmare should be able to finish your map without using the mouse !!!

Sorry for this, but I had to told you that, I know that there are a lot of people that likes challenges, ok, they can play on nightmare, but PLEASE in the future make easy EASY 
Woot 
Nice map with alot of good ideas.

BUT! There's alot of problems in it: extremely complex brushwork that quake engine doesn't like. Alot of things was possible to build much more effective there. Giant areas with huge r_speeds, that was also possible to avoid if to build with r_Speeds in mind. Alot of slopes that slowly pushed me to LAVA. Alot of places where silly jump leaded to death. And final battle is just deathtrap. It's kinda unplayable.
I died because of poor design in the area near the final room, u'll see in the demo.
http://vondur.net/files/vonoms2.7z

Despite alot of problems, this level has nice quake feel to it and rly nice little things here and there, bad things will go away if u'll improve :D 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2026 John Fitzgibbons. All posts are copyright their respective authors.