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Necros 
d3 is just an extension of id's older engine, I suspect they just got grandfathered in. I'd bet if Carmack were to make a fully new FPS engine, everything would be built with models rather than brushes... though id may then also with that go ahead with a new editor that does model editing directly in the program and they're instanced from the .map. It just doesn't make sense to make worlds out of blocks when most often, you only see one face of the block.

In terms on what I do here at work, no it doesn't bother me I'm not making geometry. Then again, I'm not working on a FPS game. I'm working in a tile engine, this is just a natural evolution of old 2d games that used only small sets of 10x10 2d graphic tiles to build the world from. I still build the layouts, and get to put input into what things should look like, and what objects I'll place around the level. I'm still the one who gets to decide alot of how the level will look and feel and play, just the responsiblities are broken up in a smart way. 
Hmm... 
long ago, BSP was useful for a whole bunch of reasons, like fast tracelines for physics and lighting, visibility management, sorting polygons for correct draw order, dividing world space for various culling operations, etc.

Most of these aren't necessary anymore, but if you get rid of BSP, you still need a solution for each of these -- octrees to divide world space, manually setting up the showing and hiding of world chunks so you don't draw everything, z-buffer to handle draw order problems, etc.

It's possible that dev teams that still use BSP in their engines do so becuase the team is used to it and it still works. 
Lolz 
talking about func_submit buttons...

[19:34] <metlslime> and there should be a "spell check" button
[19:34] <ProdigyXL> Yes, add that.
 
Fuck You Preview Button 
goddamn die already 
 
Fuck You Preview Button

yesyesyes 
Q1 Source - AI? 
I downloaded the source just to take a gander, not that I'll completely understand it but I'm curious about the AI and can't yet find any AI code, or at least any file that is obviously AI. So if anyone knows, where is it stored? 
 
so... AI.QC wasn't obvious enough for you? 
There Is No AI.QC 
anywhere. 
 
so you downloaded the quake engine source looking for the game code? 
I Downloaded The Source 
Expecting to find everything except for art/media assets. No big deal anyway, was only curious what the code was like. 
there are two parts to quake. the engine code and the 'game' code, or QC.

engine code does all the complicated stuff and pathfinding, and qc handles behaviour and pretty much everthing else concerning the game that's not in the engine. 
Phait 
once you get a hold of the .qc files you may want to take a look here
http://www.planetquake.com/minion/tutorial/main.htm 
Thanks Thumpa! 
 
Rgerg 
ergwerg 
Oh, Now It Posts. 
Fucking genius.

7000 btw. 
Shit 
Almost! 
CZGWTFBBQ 
I refreshed the page endlessly and those posts never showed up. Balls I say. 
Ack 
Lunarian took czg's name in vain! 
PHP 
I've been learning a little PHP, my current projcet is a checklist script, which is half-functioning, I still need it to store the checks in a file.

Anyway, after making a Magic 8-Ball script while learning arrays:
http://www.phait-accompli.com/crap/php/misc/8ball.php

I tried a Quake Map Name Generator:
http://www.phait-accompli.com/crap/php/misc/quake_map.php

I think a QMNG has been done before, and probably much better (code and name wise), but it was kinda neat to make. 
I Don't Know... 
...Crumbled Psychosis was a pretty good result, cheers. 
Ooo... 
nocturnal isolation. :)
and satan's psychosis... hehe 
Farcry 
are there any good SP maps for farcry out there? review sites?

i've tried searching, but not much seems to come up. i thought this game was relativly easy to map/mod for... so where are they all? 
I'm Afraid 
I have not found much on that score. You are right; the prefabs and set up system for Farcry make it less than appealing to map making -- else I would be all, 'Necros is hungry for Farcry episodes. Cancel all my appointments for the next three days, Jaime, I'm going in!' 
If You Are Looking 
for a cool way to waste your time, you could make a progs.dat for me that has all the built in functionality needed for a Dues Ex oriented Dark Places project. That would be really sweet. 
ht, you crack me up. ^_^
but, that's pretty disappointing that there isn't _anything_ out there...
i was holding out that someone might make a madmax-ish sp map for farcry as it can definatly handle the huge wide open terrain necessary for something like that to work...
and no, i tried already, but the prefab thing pissed me off. it was fun driving the vehicles around in a big empty map and fighting with the other vehicles though. :P 
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