
Yeah, But At Dusk He Turns Into Negike.
#7040 posted by
Spirit on 2010/10/30 10:32:46
Promising screenshots everywhere!

Daz's Shot
#7041 posted by
megaman on 2010/10/30 11:21:24
is indeed quite fantastic
I typod daz's hot.

Your Ad Here
#7042 posted by
generic on 2010/10/30 15:41:33
Negke, you have some nice overhead advertising space in that shot ;)

Daz's Shot?
#7043 posted by
necros on 2010/10/30 19:36:54
are you talking about headthump's qexpo shots?
i was impressed with the brushwork back then (and now) but as was mentioned, the texture is pretty haphazard.

Tronyn
#7044 posted by negke on 2010/10/31 15:34:43
Indeed. Though I was thinking about 'industrial' style maps that use the metal/runic set exclusively, not a metal/base mix. This is not to say that I wouldn't like to see more anything/base mix maps - any recommendations?
#7045 posted by gb on 2010/10/31 22:51:33
Where does industrial metal stop and industrial base begin?
I'm convinced that any of the classic themes can be mixed with tech/industrial and give good results.
At least runic and green / brown wizard. Using mostly the different copper textures for the "tech", but also wood, like in some of necros' maps.
Some traps can also count as tech, depending on the design. So can "electrical" lights like all those spots in e1m8. I guess they have some kind of energy to make those work, so it's not that far out to have energy conduits of some sort in a runic map. Like lightning rods, lightning relays and stuff. See Chthon's lightning rods. I'd not be surprised to see cables in a metal map at all. And some sort of generators, with lots of sparks and lightning of course.
I think pipes for example can fit in any theme; here in our dimension, pipes are a very old thing. They are not limited to bases and recycling plants at all.
#7046 posted by
Trinca on 2010/11/01 00:57:11
ok rj, already sent him a offline msg in the msn ;) he will read it soon...

No, No
#7047 posted by negke on 2010/11/01 10:19:06
I mean strictly the runic variety (those grey-greenish concrete and skull-altar textures, like most of E3), NOT dominated by brown metal - episode 3 style, excluding E3M5. The idea is to create structures/shapes/environments that convey an 'industrial' atmosphere, maybe a sort of Netherworld factory; arcane 'machines' powered by magic; a plant-like facility whose purpose isn't immediately recognizable. Or something like that...
#7048 posted by gb on 2010/11/01 10:22:56
pretty sure episode 3 is full of copper and other not strictly grey runic stuff. Anyway, I'll keep out of it now :-)

Hmmm...dm4 Grows Into Sp7
#7049 posted by
distrans on 2010/11/02 08:45:22

That Looks Tremendous
#7050 posted by
nitin on 2010/11/02 09:19:21
but dm4 from what?
Last 2 shots are terrific, lovely lighting

That Looks Tremendous
#7051 posted by negke on 2010/11/02 09:55:30
LY DARK!! Lovely blackness

Sweet!
#7052 posted by
RickyT33 on 2010/11/02 10:20:49
And yeah - where are all the monsters. Hurry up and put them in already!!! :P
Also I remember the dm version of that. DisDm4 was it?

Calibrate Your Monitor
#7054 posted by
Spirit on 2010/11/02 17:01:48
http://www.monitorsetup.com/
on the other hand, macos uses some different gamma value. maybe that is the culprit?

Could Be The
mac gamma value... but usually I have no problem seeing stuff on screenies!

Same
#7057 posted by
necros on 2010/11/02 18:32:22
just see black screens with pinpricks of light.

Also
#7058 posted by
necros on 2010/11/02 19:49:42
metal/runic stuff:
http://necros.quaddicted.com/temp/vaelRoom1.jpg
bare walls on the sides there... probably needs more details.

Also
#7059 posted by
necros on 2010/11/02 19:49:47
metal/runic stuff:
http://necros.quaddicted.com/temp/vaelRoom1.jpg
bare walls on the sides there... probably needs more details.
#7061 posted by
metlslime on 2010/11/02 19:56:57
those two rooms look very similar...
#7062 posted by
Trinca on 2010/11/02 20:45:27
very nice ^Distrans as always...

Necros
#7063 posted by
ericw on 2010/11/02 22:32:06
I like that shot. The overhead pipe really makes it work, suggesting some kind of industrial complex overhead - yet this clashes with the runic skulls/decoration in a good way :)

Distrans
#7064 posted by
Drew on 2010/11/03 00:48:23
looks fine on mine, etc.
Actually, looks really really fucking good - never even ran through the DM map, but was pretty impressed by the screenshots.
Thanks for doing what you do, how you do it. Keep it up, please!
Necros - ditto.