#7045 posted by gb on 2010/10/31 22:51:33
Where does industrial metal stop and industrial base begin?
I'm convinced that any of the classic themes can be mixed with tech/industrial and give good results.
At least runic and green / brown wizard. Using mostly the different copper textures for the "tech", but also wood, like in some of necros' maps.
Some traps can also count as tech, depending on the design. So can "electrical" lights like all those spots in e1m8. I guess they have some kind of energy to make those work, so it's not that far out to have energy conduits of some sort in a runic map. Like lightning rods, lightning relays and stuff. See Chthon's lightning rods. I'd not be surprised to see cables in a metal map at all. And some sort of generators, with lots of sparks and lightning of course.
I think pipes for example can fit in any theme; here in our dimension, pipes are a very old thing. They are not limited to bases and recycling plants at all.
#7046 posted by Trinca on 2010/11/01 00:57:11
ok rj, already sent him a offline msg in the msn ;) he will read it soon...
 No, No
#7047 posted by negke on 2010/11/01 10:19:06
I mean strictly the runic variety (those grey-greenish concrete and skull-altar textures, like most of E3), NOT dominated by brown metal - episode 3 style, excluding E3M5. The idea is to create structures/shapes/environments that convey an 'industrial' atmosphere, maybe a sort of Netherworld factory; arcane 'machines' powered by magic; a plant-like facility whose purpose isn't immediately recognizable. Or something like that...
#7048 posted by gb on 2010/11/01 10:22:56
pretty sure episode 3 is full of copper and other not strictly grey runic stuff. Anyway, I'll keep out of it now :-)
 Hmmm...dm4 Grows Into Sp7
#7049 posted by distrans on 2010/11/02 08:45:22
 That Looks Tremendous
#7050 posted by nitin on 2010/11/02 09:19:21
but dm4 from what?
Last 2 shots are terrific, lovely lighting
 That Looks Tremendous
#7051 posted by negke on 2010/11/02 09:55:30
LY DARK!! Lovely blackness
 Sweet!
#7052 posted by RickyT33 on 2010/11/02 10:20:49
And yeah - where are all the monsters. Hurry up and put them in already!!! :P
Also I remember the dm version of that. DisDm4 was it?
 Can't See Shit
on those
 Calibrate Your Monitor
#7054 posted by Spirit on 2010/11/02 17:01:48
http://www.monitorsetup.com/
on the other hand, macos uses some different gamma value. maybe that is the culprit?
 Sexy
#7055 posted by jt_ on 2010/11/02 17:16:24
distrans
 Could Be The
mac gamma value... but usually I have no problem seeing stuff on screenies!
 Same
#7057 posted by necros on 2010/11/02 18:32:22
just see black screens with pinpricks of light.
 Also
#7058 posted by necros on 2010/11/02 19:49:42
metal/runic stuff:
http://necros.quaddicted.com/temp/vaelRoom1.jpg
bare walls on the sides there... probably needs more details.
 Also
#7059 posted by necros on 2010/11/02 19:49:47
metal/runic stuff:
http://necros.quaddicted.com/temp/vaelRoom1.jpg
bare walls on the sides there... probably needs more details.
 Ah Crap.
#7060 posted by necros on 2010/11/02 19:49:57
#7061 posted by metlslime on 2010/11/02 19:56:57
those two rooms look very similar...
#7062 posted by Trinca on 2010/11/02 20:45:27
very nice ^Distrans as always...
 Necros
#7063 posted by ericw on 2010/11/02 22:32:06
I like that shot. The overhead pipe really makes it work, suggesting some kind of industrial complex overhead - yet this clashes with the runic skulls/decoration in a good way :)
 Distrans
#7064 posted by Drew on 2010/11/03 00:48:23
looks fine on mine, etc.
Actually, looks really really fucking good - never even ran through the DM map, but was pretty impressed by the screenshots.
Thanks for doing what you do, how you do it. Keep it up, please!
Necros - ditto.
#7065 posted by [Kona] on 2010/11/03 06:24:25
my monitor is calibrated fine and i can't see much in those shots. hopefully it's not that unlit in game? last shot looks great though. i love churchies in quake
 Distrans / Necros
#7066 posted by generic on 2010/11/03 09:54:58
Looking forward to playing them!
 So Do I Of Course
#7067 posted by negke on 2010/11/03 10:18:19
Though I hope distrans adds some brighter light sources to compensate for the lack of contrast of that min level. And for necros to put some lights in the lava. AND finish the map before starting another one. ;)
#7068 posted by quakis on 2010/11/03 21:26:01
distrans: Interesting to see a city style of level for Quake, and it looks pretty.
Actually brings me to a question; Are there any neat (SP) city themed levels I should check out that I most likely have missed out on? Probably not the thread to ask this though...
#7069 posted by necros on 2010/11/03 21:35:55
i went and passed distrans' shots through photoshop's levels filter and i was able to tell what textures were being used. :P
i'm kind of excited to see a kingpin textured map. :)
the mix of kingpin and rtgnosis works rather well though i would not have initially guessed they would.
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