 Warren
#47 posted by negke on 2014/11/02 12:21:56
Does it work now?
#48 posted by JneeraZ on 2014/11/02 12:57:52
negke - It does, thank you!
 This Just In
Daz's favorite map from the bunch is "Dollar Non Collar"
#50 posted by negke on 2014/11/02 19:21:33
And he managed to even break the fixed version!
#51 posted by - on 2014/11/02 21:25:43
And missed one of his own secrets in his map.
 Oh, Scar3crow, Something I Forgot To Mention...
#52 posted by ionous on 2014/11/02 21:42:17
Is the title of your map a Bloodbath reference?
#53 posted by scar3crow on 2014/11/02 22:14:54
Yes it is. I was listening to them some while mapping. So it was that, or Disseminated Intravascular Coagulation, because I was also listening to Viremia.
 Demos
#54 posted by DaZ on 2014/11/03 10:17:49
 Jam3_mfx Crash
#55 posted by Legend on 2014/11/03 22:32:47
I can get all the maps but jam3_mfx to run. Using qbism super8 engine cause it runs the best on my pc and I like it the best in general.
Anyway, the map loads but then the second I move forward, it freezes and crashes.
 MFX!!
#56 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
 MFX!!
#57 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
 MFX!!
#58 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
 MFX!!
#59 posted by Oldone on 2014/11/03 22:34:45
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock!
 Yo!
#60 posted by mfx on 2014/11/03 22:42:14
@legend:
My map executes the r_skyfog command via a hacky trigger right at the start. qbism doesnt know how to handle this i guess. sorry, please use QuakeSpasm.
@oldone:
Cool down. pentposting is funny, quadposting just sucks.
 Old One Has Spoken!!!
#61 posted by RickyT33 on 2014/11/03 22:44:55
He's right tho.
 @Legend
#62 posted by mfx on 2014/11/03 22:48:13
I forgot, you could noclip around the trigger, and try to play the map. It really does nothing more then setting the skyfog to 0.23, so gameplay shouldn�t be harmed.
To locate the trigger boundaries type r_showbboxes 1 in the console and hit enter. 0 turns this off.
 Coool Pack Guys.
#63 posted by Shambler on 2014/11/03 23:12:20
I had much fun. Red fog and blood fountains FTW.
 BTW,
#64 posted by Shambler on 2014/11/03 23:14:01
Oldone might be a posting fucktard, but he has a good point about how good this year has been for Quake. 3 great map jams and 1 great rubicon pack, plus whatever else I've forgotten (surely some other sock stuff and mfx stuff at least?). Some seriously impressive and varied stuff in the releases too.
Jam 1 = 12 Q1SPs
Jam 2 = 8 Q1SPs
Jam 3 = 6 Q1SPs
RRP = 3 Q1SPs
+ numerous standalone releases. That's more than we got in 2012 and 2013 combined!
#66 posted by Legend on 2014/11/04 02:02:13
thanks for the info. unfortunately, my pc doesn't seem to wanna run quakespqsm for me. :( oh well. Running 5 outta 6 ain't bad.
It would be nice if these map jam packs had a central start/hub level to make it easier to play the levels instead of having to type the map names in the console. Or even a simple menu interface for selecting them. Even stringing them together as an episode.
 @Legend
#67 posted by Oesilator on 2014/11/04 02:17:34
Specify hardware please. Theres help here, i�m sure.
#68 posted by damage_inc on 2014/11/04 02:19:46
@Legend: For all the work these guys go through creating such awesome Quakery goodness... I think "we" can go through the "trouble" of typing in a console ;)
#69 posted by anonymous user on 2014/11/04 11:28:52
Is there date for the next map jam?
I'd like to participate in one but I've missed two now because I check here so infrequently :(
 Not Yet
But I'd like the next jam to happen only after the Mapcore compo.
 No Tricks, Only Treats
#71 posted by Orl on 2014/11/05 01:12:12
Great maps by all, enjoyed them very much. mfx continues to amaze, and is the most zersorster of the pack. Tronyn's map I think did capture the fast paced Doom feel, theres hardly a moment to catch your breath, just the way I like it. Scar3crow's map reminds me a lot of the first maps I created, brings back good memories. I enjoyed the look of Ionous' map, the many red windows and lights, very moody.
I recorded first run demos but I don't think anyone is gonna watch them considering they were recorded in an engine that nobody likes.
Terrific maps by everyone, a real treat for Halloween.
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