 Thanks For The Comments
#718 posted by HeadThump on 2004/03/16 03:10:08
that extends to the ones on the pipeline as well. I was going for a Necropolis E1M3 look with the textures, but I think the bulk of the comments are correct, the map needs a greater variety.
Also, LTH, thanks, that was the kick in the butt I needed to motivate me to delete and reinstall Radiant. Using the surface inspector was causing the program to crash so I was ignoring the alignment problems for now. However, you caught most of the mistakes right off, so its a problem needing immediate attention ;)
 VoreLord
#719 posted by JPL on 2004/03/16 03:15:26
This will be done this evening... Here it's 9h00 AM.. (I'm located in France).. So I have to work the day before modifying anything... :(( ... Anyway... Thanks for your feedback...
Bye...
 JPL (is It Jpl.nasa.gov? ;)
#720 posted by Vondur on 2004/03/16 03:47:39
eh, a pity the screens are so small and dark i cannot see a thing! lambert, please make them bigger and brighter :)
good u fixed that nasty typo :)
 Vondur
#721 posted by JPL on 2004/03/16 04:17:11
I know... I have to fix it this evening.... As I said previously, the screen settings seem to have some effects on the screenshot look... At home I don't have any problem... Anyway, this will be fixed near i the future...
Otherwize, do I need to understand that you need "Hubble Space Telescope" to clearly see my screenshot when you ask me about my name "jpl.nasa.gov" ??? Bad joke... ;-))
 Haha
#722 posted by Vondur on 2004/03/16 05:19:56
no, just every time i look at your name i think about that nasa's site, that's it. no relation with the screens here :)
this is my every day site, so this is the reason of this association.
 Vondur
#723 posted by JPL on 2004/03/16 05:32:31
Ok, but this "ugly" association can be done while you see my screenshot... sorry....
Anyway, I really have to improve all my web stuff.. I have a really good screen at home (HP flat screen 17'), so sure that bigger screenshots, with more brightness will be better on both screens..
Bye...
 Too Small...
#724 posted by necros on 2004/03/16 12:17:19
i can't see anything...
 MadFox...
#725 posted by distrans on 2004/03/16 18:09:07
...were you going to send me the level?
 Rejected
#726 posted by madfox on 2004/03/16 18:53:00
I sended the level, but got a mail-error.
rar-format wasn't available.
I'll try a zip-format, but as the bsp is 2.5Mb
it will be a grunt in your pillarbox.
 No Problem This End...
#727 posted by distrans on 2004/03/16 20:43:46
...neither a grunt nor a wimper. I'll give it a look this evening.
 Argh...
#728 posted by madfox on 2004/03/17 00:22:32
Here's one from UnderWorld, but then the title already excisted...
http://members.home.nl/gimli/Quake03.jpg
Am I exiled now?
 I Have No Idea What You Said,
#729 posted by necros on 2004/03/17 01:02:18
but your brushwork is certainly improving over your previous maps.
still not a fan of the purple bricks, but that's minor.
 Screenshots... The Come Back...
#730 posted by JPL on 2004/03/17 01:55:09
Hello,
I've enlarged my previous screenshots... If somone wants to take a look... It's a little bit dark again but it looks better than yesterday..
Enjoy !!!
 Oups...
#731 posted by JPL on 2004/03/17 02:46:24
I forgot to give the url... sorry
http://lambert.jeanhilippe.free.fr
...
 Oups Again...
#732 posted by JPL on 2004/03/17 02:48:49
I need to get off my mitten...
http://lambert.jeanphilippe.free.fr
sorry....
 Jawohl
#733 posted by Vondur on 2004/03/17 03:29:19
this is better.
the map looks rather oldkool with its simplicity. i think it'd be ok map for the first try.
good luck lambert!
#734 posted by gibbie on 2004/03/17 04:01:44
still cant really see anything
 Vondur & Gibbie
#735 posted by JPL on 2004/03/17 04:33:22
Thanks for your feedback... and for encouraging me as well !!
Sorry for for the current darkness of the map, but I think it comes from your screen settings... (try increasing brightness)....
ASAP the full BSP on-line....
Bye...
 Textures
#736 posted by LTH on 2004/03/17 08:14:35
There are several textures on the bottom-right shot that are not aligned. The checkerboard floors are especially noticeable where they meet the pillars on the left - maybe put some trim on the floor to eliminate the fractional checkerboard tiles?
And I think you could do with more light sources in the two screenshots on the right - there seems to be a large fulldark area in the middle of the room.
Also, don't fear putting big screenshots up - most people would be fine with 800x600, I'm sure.
 LTH
#737 posted by JPL on 2004/03/17 09:21:54
Yes I've noticed that too, I'm currently working on texture alignements.... these screenshots are only preview, and I hope to correct a max of thing before releasing this map...
Thanks for your feedback...
Bye..
 I Feel So Sad.
#738 posted by - on 2004/03/17 13:16:03
So sad whenever JPLambert posts and ends with 'bye'. It always seems like it's his last post ever and he will never come back again :(
Bye.
 Yeah
#739 posted by Vondur on 2004/03/17 13:20:46
i have the same feeling
this 'bye' sounds so...uhm..fatal
but from the other side this is demonstration of proper and long forgotten etiquette ;)
 #738
#740 posted by xen on 2004/03/17 18:21:12
Hooray! Wait... dammit.
 Why Don't You Just Shoot Screens
#741 posted by madfox on 2004/03/17 23:46:10
..and tell eachother....
sorry, forgot to say hello.
 Hello...
#742 posted by madfox on 2004/03/18 00:03:43
I made the gamma 1.80 for better vieuw
but it won't solve the texture mess.
http://members.lycos.nl/portable/newpage2.html
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