
Yeah
#7407 posted by
necros on 2011/02/10 20:45:30
sorry about that. :( like i said, it's unfinished. after you reach e1m6, it's pretty much exactly the same, except it was rotated and none of the doors were realigned.
as an aside, i looked over the e2, e3 and e4 maps and i didn't get the urge to combine them... i think it's because i am exponentially more familiar with e1. you gotta know the maps almost by heart if you're going to integrate them together. :S

Necros
#7408 posted by
Ankh on 2011/02/11 10:14:45
I had some fun playing your map. There wasn't much problem with ammo but I have used all possible secrets. I forgot to record a demo. Killed 309 monsters on hard skill.

Randomly
#7409 posted by Tronyn on 2011/02/12 01:41:22
one time I thought I would combine all the non-base e2 maps (or even all of them period) into "the TOWER of black magic," literally stack them all up and remake them all in one map in modern style. but I'm not thinking that now.
#7410 posted by
necros on 2011/02/12 01:48:58
yeah, i would strongly suggest against that. mainly because bringing the id maps up to modern standards, no, up to 'clean brushwork' standards alone, is a monumental task.
e1 seemed the cleanest built of the 4 episodes. take a peek at e2m2 or e3m1... they are brutal and getting them to work with modern styles would basically mean rebuilding almost everything.
i suppose, if, after you had everything set up properly, you went from start to finish, room by room, rebuilding and then deleting the old version, it might be possible, but very very slow work, i suspect.
if you like building details, you might enjoy it, otherwise it'll likely get boring.
also, something of note is that, on average, the ep2,3 and 4 maps seem larger than e1 maps so a full combination may not be possible... i recall qep1 was pretty up there in vertices and clipnodes.
otoh, if you clean up the brushwork, you can probably reduce clipnodes and vertices by at least 30% and that is a pessimistic estimate.

E3
#7411 posted by
distrans on 2011/02/12 06:58:08
I've got e3m2 and e3m3 rebuilt and connected, e3m7 is connected and partially rebuilt, with backwards access to e3m3 via a remake of a section of e3m6. I just need to find a suitable end arena...Penile Devastation perhaps? Anyhoo, much larger than this and limits start to become a problem. If I can get it all glued together Necros, how do you feel about dropping in the gameplay?
#7412 posted by
necros on 2011/02/12 07:54:48
that sounds impressive. :)
sure, yeah, if you get the brushwork together, i think i could put some monsters in.
#7414 posted by anonymous user on 2011/02/13 12:04:49
when are we going to see a necros-tronyn megaproject ?

Heh
#7415 posted by Tronyn on 2011/02/13 23:26:29
well I have one map which includes some necros scraps
maybe next fall if necros is up for it. I'd like to try building something directly inspired by Piranesi after I get all my current in-progress Drake maps done.

Piranesi
#7416 posted by
ericw on 2011/02/15 00:36:51
#7417 posted by
necros on 2011/02/15 00:59:58
his stuff is pretty wild, although i wonder how well that will translate to quake due to the wide open nature of his drawings (at least, those prison ones).
#7418 posted by
jt_ on 2011/02/15 02:12:06
The smoking fire and the drawbridge might.

In Celebration Of Czg's Birthday And Since Easter Is Coming Near
#7419 posted by
Spirit on 2011/02/17 22:08:52
I cleaned up everything I had for my silly non-violent bunny hugging game and also even already fixed a bug or two. Hopefully I will finish it this year...
Not much too do actually. But, well, I hacked this together 4 years ago and did not care about anyone trying to make sense of it
in the future.
Anyone got an idea how to get bright neon pink as blood in Darkplaces? I am using a particlefont.tga at the moment and it always looks really dark.
http://www.quaketastic.com/upload/files/screen_shots/hdgdl3d_20110217.jpg
#7420 posted by
ShadoW on 2011/02/17 23:07:06
When I look at those rabbits faces, I have impression they just wait for getting the RL out of the pockets and to start the carnage. You can almost feel the tension in the air :).
#7421 posted by
necros on 2011/02/18 00:17:28
first thing i thought when i saw the screenshot was SSG and "wascali wabbits".

...
#7422 posted by
generic on 2011/02/18 00:52:23
That reminds me of the Watership Down mod that was once being developed for Quake 2 before moving on to another engine and into incompleteness...
#7424 posted by
necros on 2011/02/19 02:06:54
was just gonna say 'you can't drop a hint about a map you're making without posting shots!' :P
all of them look great, but shot4 looks really cool! more of that please!
#7425 posted by
rj on 2011/02/19 06:09:08
lighting in shot 3 looks a little bland but the rest is swell. not played any hl2 custom maps yet
#7426 posted by
Trinca on 2011/02/19 09:03:06
HL2 Episode 2 is very nice, but is not as fun as Quake!
But is a nice game visualy and in gameplay

Rj
#7427 posted by
DaZ on 2011/02/19 14:41:05
"
not played any hl2 custom maps yet"
Click this link =)
http://www.planetphillip.com/posts/minerva-metastasis-trilogy-half-life-2-ep1/
Map looks good Pulsar, looking forward to seeing more
I seem to recall saying in January that my map was at least playable from beginning to end. Well I was lying. However,
NOW it is...
Anyone interested in some Easy or Medium skill testing for me? :E

Ill Test It For You
#7429 posted by
RickyT33 on 2011/02/20 16:04:05
My email address is in my profiler ;)

452 Monsters?!
#7430 posted by negke on 2011/02/20 16:28:17
Oh hell, no.
It's under 300 on normal! :E