the lego bits are blocking out bits of geometry I've not worked out how I'll add yet :E
Would like to finish it for Qexpo but it needs a lot of work :(

Nice Screen Zealous
#7596 posted by delor on 2011/05/13 19:58:22
..I'm so hurried for qexpo deadline so many have no time to post screens though god only knows how much stuff lies in my hdds :)
#7597 posted by
necros on 2011/05/13 20:35:26
nice, zqf. look at the ikbase and speedbz_fin wads for nice trim textures instead of the generic rivets.
also, since you asked for more shots...
here's an
early dynamic spawning monster test . yeah.... needs tweaking.

Sweet!
I was thinking just earlier today, "where did that ZealousQuakeFan guy go?"

Lol
#7600 posted by
RickyT33 on 2011/05/14 06:35:05
Random dancing shamblers FTW.
#7601 posted by
ericw on 2011/05/14 07:58:17
ZQF: good to see your base map again, I'm looking forward to it!
Here are some crappy screenshots of stuff I'm working on:
http://vaultsofzin.files.wordpress.com/2011/05/cupola.jpg
http://vaultsofzin.files.wordpress.com/2011/05/muhbad.jpg
#7602 posted by negke on 2011/05/14 15:28:46
Dunno what I'm looking at but cupola inspires me to play Scraggy's spring cleaning map now.
#7603 posted by negke on 2011/05/14 15:42:27
It's Fall Cleaning actually. Nice quick draft of a mansion; the gameplay is rather shit though.

Ericw:
#7604 posted by
grahf on 2011/05/15 22:01:26
I really like the wood panelled indoor architecture. Gabled windows they are called I think?
Second one seems dark and a bit random, can't quite tell what's going on there.

Thanks!
#7605 posted by
ericw on 2011/05/15 22:52:34
Apparently they're gabled dormer windows. I couldn't find a reference picture of exactly what I was aiming for, but it's supposed to be a little tower sticking out of the roof of a new england mansion. The textures are ik2k.
The second shot will be a rusted space station using speedbase textures - it still needs a lot of work though.

Ericw
#7606 posted by
jt_ on 2011/05/16 23:01:36
Love the wood map! Quake needs moar wood maps.

Good Stuff ZQF.
#7608 posted by
Shambler on 2011/05/18 15:53:00
I am liking your dedication to this and plenty of what I see in the shots.

Looks Good
#7609 posted by negke on 2011/05/18 16:01:16
But jeez, why are you guys always going nuts with these maps? You're like a second Ricky. 58K vertices and anxiously anticipating the 65... it's like a whole id1 episode in one map. Tbh, I'd rather play two or three medium-sized maps with all intended stuff included than one huge level with with cool areas scrapped because of max limits.
Care to post a noclip shot from outside the map to show how big it is right now?
Yea I am still considering splitting it up even more but wrapping around itself as it does it'd be messy and require cloning areas :E Plus people complain that it's cheap having areas that can't be accessed in the same map!
Actually I think it's just sheer bloody mindedness :p

Heh - Well You Know What I Think!!
#7612 posted by
RickyT33 on 2011/05/18 17:30:17
I like huge immersive maps that you can get totally lost in. It's the whole attraction of making a whole world of your own. Some people find huge maps can be overwhelming, but [we] have tackled this issue in our project by adding checkpoints. So you can play a section, and either die or just get tired, turn it off, and then pick it up again near to where you left off.

It's Like Everyone Wants To Make
a Warp Spasm of their own

For Neg:
Okay I put the pics the wrong way round. Go me.
#7617 posted by
Trinca on 2011/05/18 22:04:29
zomggg so many good stuff....
I WANT THEN!

Big
#7618 posted by
Mandel on 2011/05/18 23:04:58
I think you might reach a bigger audience with smaller more accessible maps. I know I haven't played Arcanum etc because I can't be bothered with the custom engines and that. But this is just my theory though. And of course there are big masterpiece maps as well...
Of course you can argue "evolve or die", but I already liked Quake the way it was.

Reaching A Bigger Audience..
#7619 posted by
rj on 2011/05/18 23:25:26
if this was the aim then people wouldn't be choosing quake in the first place ;)
people will make what they like. i tend to prefer large sprawling epics so will naturally lean that way when it comes to mapping. i enjoy smaller ones too but generally if i've put hundreds of hours into something i'd rather it at least offer a decent playtime & memorable challenge in return.. small maps i generally tend to play once and forget about (with the exception of oldies that have nostalgia attached to them)