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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
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There Be Dragons In Them Hills 
It's a trap! 
Chia Dragons 
:) 
 
Not Bad 
do you have shot with more grass viewed from a distance? 
 
http://spawnhost.files.wordpress.com/2011/05/multigrass1.jpg

http://spawnhost.files.wordpress.com/2011/05/multigrass2.jpg

You can have a lot of grass, in principle. The placement in these screenies is bad, it's just copypasted for demonstration without regard for natural distribution or variation.

Also, the type of grass is wrong for a large grassy plain - you'd use a different type of grass patch for that.

Pretty much the same rules for vegetation placement apply as in Crysis (which has many different kinds of grass, other objects like rocks, and many options for placing and rendering vegetation).

So, Quake can do large terrain (and also detailed, if you use 64 or even 32 unit blocks in CTE), and vegetation. You don't even need Darkplaces for that (in fact, a fast renderer like in RMQ or DirectQ is more important).

What it can't do is proper texturing of the terrain - textures don't blend in Quake unlike in Sandbox. Megatexture could help. 
 
Hmmmm... 
I'm liking the lighting a lot. 
Gb 
that looks similar to how modern games do it, how much of a performance hit is there? 
Yeah 
definitely thumbs up on the lighting zqf, very nice. 
Nitin 
No noticeable performance hit. 
You Guys Are Still Kicking Ass 
I leave for a year and a half and come back to see All You People still active.... so awesome. 
 
Well where else would we go? :) 
Inertia 
sure, what would world become without us? 
One less desert in the oasis. 
Inertia 
Where the hell were you? 
Coding 
a lot. 
Coding What? 
 
Creepy New Quake1 
monster I made on DrDire's model.

http://members.home.nl/gimli/skullwing.gif

:D 
 
Hes cute :) 
W0W!!!! 
Awesome! 
 
hehe yeah, cute is a better descriptor. :) 
Aww 
i want one! 
 
nice pet! 
Reminds Me Of The DoomSkull 
The guy that made the 3DS file wondered how to get the 256x256 skinfile in QMLE.
I searched the the tutorial from Necros, who did something like that by converting it into a mdl3. 
Nice One 
I'd feel bad shooting him. Better make him a buddy to follow the player around. The model also reminds me of some item from Heretic. 
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