
Dunno If This Has Been By Yet.
#8312 posted by poepkekapkee on 2005/07/22 17:23:52

Yeah...
#8313 posted by inertia on 2005/07/23 00:32:18
I'm in Boston, mulling some stuff over. Be back in about a week:)
Do you remember the time, when still a mere lad, you went down one winter's day to play in your dark court? The cold nipped your shoulders through your thin clothes, and the mud worked into your worn-out shoes. Even then when you saw chubby children richly clad pass in the distance, looking at you with an air of contempt, you knew right well that these imps, dressed up to the nines, were not the equals of yourself and your comrades, either in intelligence, common sense, or energy. But, later, when you were forced to shut yourself up in a filthy factory from five or six o'clock in the morning, to remain twelve hours on end close to a whirling machine, and, a machine yourself, were forced to follow, day after day, for whole years in succession, its movement with relentless throbbing - during all this time they, the others, were going quietly to be taught at fine schools, at academies, at the universities. And now these same children, less intelligent, but better taught than you, have become your masters, are enjoying all the pleasures of life and all the advantages of civilization. And you? What sort of lot awaits you?
Peter Kropotkin, 1842-1921

So You Want To Be A Game Designer
#8314 posted by
Jago on 2005/07/23 07:55:07
Theres a fairly interesting GameSpot article, talking to Chris Avellone (Obsidian), Ken Levine (Irrational Games), Akira Yamaoka (Konami) and CliffyB (EPIC) about working in the game industry as a designer. Read it at:
http://www.gamespot.com/features/6129276/index.html

So You Want To Be A Game Designer

Excuse Me
#8317 posted by
pope on 2005/07/23 11:36:45
....but what the hell!!
nice find voodoo

Yeah, We Just Need To Tighten Up The Graphics A Bit
#8318 posted by
R.P.G. on 2005/07/23 12:19:28
That was the big joke going around the Red Storm offices a month ago.

Hmm
#8319 posted by
bambuz on 2005/07/23 17:48:03
makes me think of all kinds of things.
If it's a fighting game and it's got women in leather clothes...

Eh
#8321 posted by
Shambler on 2005/07/24 14:21:53
Should be moved to screenshots and betas shurely??
Looks nice.

Sm82 Reviewed At My Site.
http://www.planetquake.com/underworld/index.html
comments on brightness of screenshots appreciated. =)

Underworldfan
#8324 posted by
R.P.G. on 2005/07/24 18:07:20
Thanks for the review; I'll add a link on the SM82 page. I disagree with some of your assessments, but then again I might have a conflict of interest. Also, I'm disappointed that in one of the screenshots you show how to get one of the secrets.

RPG
if everyone agreed about everything, life would be very boring.
i think your smart enough to know this.
email me and point out the offending screenshot [inadvertly done by me] and ill be happy to change it, if you wish.
#8326 posted by
Zwiffle on 2005/07/24 19:51:47
I disagree about the part where you said there were no outstanding combat situations... I felt the elevator portion of distrans' area was very tense and energetic. I felt the frantic nature and cramped quarters made it one of the more enjoyable and memorable combats in any recent Quake maps, and some of the older ones (though there are quite better combats in several other maps, I still find it to be one of the better ones overall.)

Agreed
I don't agree that its better than sm36 either. (Wow did I just knock an idbase map?). But a review's a review.

Erm
rather to say 'I don't agree that sm36 is better'. Its late.

Thoughts
what can i say..maybe im just in a mean mood today. ;)
In general though, both myself and tronyn in our reviews are trying to obviously set a high bar for mappers in the grand tradition of Q1SP map reviewing set long ago by mr. shambler. =)
Speaking for myself in particular having been reviewing for almost 3 years now at my site, i think my standards from what i expect of a quake 1 map have increased, as might be expected, and as they should for the quake 1 mapping community as a whole over time; i try strongly to hope for and encourage this.
I just felt that this particular map lacked truly spectular implementation in either architecture and gameplay, as i said in the review. But it was a good map, and 16/20 is a good score in my book.

UWF
#8330 posted by
. on 2005/07/24 20:31:19
I still feel a range of 1 - 20 for a score is very odd. O_o

And Let Me Re-emphasize That
I think disagreement about map reviews [or any kind of art for that matter] is "normal and healthy" [as the psychologists would say it].
or as ray puts it: "a review's a review". ;)

UWF
#8332 posted by
. on 2005/07/24 20:46:23
Also, have you thought about having a PROS/CONS at the end of the review(s)?

Shambler
#8333 posted by
Vondur on 2005/07/24 22:20:38
u can move shit from the news to abuse only, blame slime for that ;)

Hmm
#8334 posted by
. on 2005/07/25 00:08:53
Just tried Dark Places.
Metl - model interpolation pleaaaaaaaaaaaaase - really helps the immersion.

Mleh
#8335 posted by
Kinn on 2005/07/25 00:38:22
Metl - model interpolation pleaaaaaaaaaaaaase - really helps the immersion.
Yes, but pleaaaaaaaaaaaaase give an option for it to be turned off, for those of us that don't like muzzleflashes hopping from barrel to barrel, or leaping from our groin like the flaming sperm of the Devil himself.

O_O
#8336 posted by
. on 2005/07/25 00:39:21
Hmm, that... what? I've never seen such a thing. Is that a side effect of model interpolation, or a Dark Places gimmick?