|
Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
|
 |
 Jago
#8424 posted by mwh on 2005/08/08 01:42:22
Can you underclock it and see if stability improves? If it does, then get better cooling, if it doesn't it's probably something else.
 Another Texture Find
#8425 posted by HeadThump on 2005/08/08 20:14:05
http://downloads.kingpinforever.com/textures/
Those Tribe 2 Terrain textures can be extremely useful. As pretty as the Unreal terrain texture is (used so well in Precipice Continuum by Tim Elek ~ anyone keep up with him, btw?), I'm tired of seeing it.
 Hey Maric
#8426 posted by HeadThump on 2005/08/08 20:20:07
(I noticed you on the FAQ page)
On the site that I listed, you are mentioned on the front page http://www.kingpinforever.com/
with this info:
Greystone Shuffle is a medium sized DM map for Kingpin. It is a conversion of the Quake2 map by Shon "Maric" Shaffer , who is an excellent and prolific Quake2 mapper. The map is mainly open with 2 levels. It uses mostly all KP textures, has a gothic type theme, and has ample weapons and other items.
 The Ego Has Landed
#8427 posted by wrath on 2005/08/09 06:45:33
I asked this in another thread a few days ago. The question went monumentally unanswered, but I'd still like to know. So, at it again;
Are there any q1 map collectives out there still? Working on a pack using a professional approach to it would be a good primer for aspiring amateurs, and great fun to boot. It's a very useful experience, working several mappers on the same map, trading tasks, playing to the strengths of the members, and whatnot.
(AFAIK, dapak was every man for himself, as it were.)
 Shoo Ego! Shoo!
#8428 posted by czg on 2005/08/09 06:58:51
no
there should be
 Well
#8429 posted by Zwiffle on 2005/08/09 07:24:43
I'm working on a chainmap with Yago. Does that count?
BTW: Jago, I'm gonna call you Yago from now on, k?
 Q1 Maps Collective?
#8430 posted by madfox on 2005/08/09 08:11:49
Still working out HOM's in the last maps for Abandon, but sofar I got most maps recompiled with better compilers.
 Q1 Maps Collective?
#8431 posted by HeadThump on 2005/08/09 09:01:33
No Collectives, here. Sorry, my Che tee shirt got faded in the wash. Har har har.
Maybe if you called it, Q1 Maps Commune it would have more appeal to it.
 Btw,
#8432 posted by HeadThump on 2005/08/09 09:06:06
there are several good Quake 2 models out there under the nick, 'Wrath', is that you, or a pretender?
 Headthump
#8433 posted by wrath on 2005/08/09 09:26:46
It's another guy. I'm just a poseur. I was first though, I believe.
 .
#8434 posted by madfox on 2005/08/09 09:46:01
must be a HOMMOGRAM.
 Thanks Headthump...
#8435 posted by Maric on 2005/08/09 10:21:27
I appreciate the "heads-up".
Mr. Damage has asked for several of my .map files for conversion, he seems to be quite a nice d00d and I am always happy to oblige.
It is nice actually being asked as he always has and does (as opposed to those that just do so without any word at all). It is rather odd to see my maps in games and in other "forms" when it is a total supprise... Meh, I am not all that prickly about the whole possessive map design thing anyway.
It is also nice to see some of those maps getting a second life in another game. I certainly hope that that KP crowd has a little fun with them.
 Post #8434
#8436 posted by Shambler on 2005/08/09 10:40:55
Best post evar.
No idea who it's in reply to but it's applicable to almost anyone really.
 I Feel The Same
#8437 posted by HeadThump on 2005/08/09 12:42:19
Meh, I am not all that prickly about the whole possessive map design thing anyway.
When I see very possessive copyright notices in the readme files of maps, I'm thinking, 'so, did you pay a commercial license for that copy of Radiant on your machine? What about those textures, hmm?' Just enough copyright notice to disclaim any warranty is sufficient for me.
 Huh?
#8438 posted by Lunaran on 2005/08/09 12:51:17
What the fuck does Radiant being free have to do with intellectual property rights? Using freely available software or textures doesn't mean people gain the right to rip you off.
 Has, Everything To Do With It
#8439 posted by HeadThump on 2005/08/09 18:15:49
you can't legaly profit from the use of Radiant without a comercial license any more than the person exploiting your material; look it up in the EULA if you have trouble understanding this matter.
Of course, if you are using Quark where the rights are distributed to you at know cost, that is a different story. Do you not recognize the thousands of man hours of labour that went into creating the software that you utilize to create your textures or levels or the like as being of intrinsic value? That if so profit from the use of that software without a contractual consent, you are also exploiting and ripping off their property rights?
 Should Be 'no' Damn Homonyms Ha Ha!
#8440 posted by HeadThump on 2005/08/09 18:16:39
 But, Personally,
#8441 posted by HeadThump on 2005/08/09 18:24:44
I'd rather talk about the latest cool features of Adobe Creative Suite 2 with you than to fuss about intellectual property and contract law.
(I burnt out of that on my first serious job out of college as a paralegal for a firm whose only real client was a tobacco company).
 Wrath...
#8442 posted by distrans on 2005/08/09 18:43:49
...yes. A small but committed core group with a floating number of associates has been quietly working away on a new mission for Quake. Travail is a two episode, eleven level extravaganza that will probably celebrate birth around Quake's 10th anniversary.
Scragbait, Ionous (in one guise or another) and I have been pottering away for some time. Xen, [Kona] and even nightbringer were involved early on. When it bacame clear that the project wouldn't finish before [kona]'s exit from the scene, he released his proposed Travail level as Autumn Haunting. Necros has done the early work in developing the AI and attacks for a rather nasty episode boss. Kell is (I believe) working on some custom textures.
I hope to pop a bundle of screenies up at QExpo in a couple of days (to indicate the extent of our progress) in an effort to attract a model maker, animator and coder for the final push home.
 Okay, I See You Point
#8443 posted by HeadThump on 2005/08/09 18:49:41
and it is a bit different from the one I made on intellectual property; your saying that the assets you made out of whole cloth with those still belong to you, and that is true even if you
can't commercialy use them. That is true. I can't argue with that.
What I had in mind is the case of Fantasy Quake where there is this notice,
HOWEVER, ANY ALTERATION OF ANY PART OF THIS PROGRAM OR ITS
ACCOMPANYING MAP LEVELS MAY NOT BE DONE.
It is absurd for them to claim the majority of the assets they use are alterations of Quake models, textures and sounds. How can they claim a right for themselves which they deny ID?
Anyway, I could have been more clear earlier, sorry for the confusion, Lunaran.
 Ugh,
#8444 posted by HeadThump on 2005/08/09 18:53:03
there was some ugly cut and paste editing in my last post.
Glad to hear about the full sized project, Distrans.
 Jesus Christ Noone Cares
#8445 posted by czg on 2005/08/10 02:21:38
I'm gonna steal all your maps and release them as my own and then ID will hire me and make me head designer for Quake 5 and I'll include your, oh excuse me; my maps in it.
 Some Nice Remixes Of The Doom Soundtrack
#8446 posted by Jago on 2005/08/10 02:37:20
Can be found at the Doom Remix Project: http://doom.ocremix.org/
 Ooh And Aah: Remixes Of Super Metroid Tracks
#8447 posted by Jago on 2005/08/10 02:47:29
 Jesus Christs Cares, CZG
#8448 posted by HeadThump on 2005/08/10 08:45:21
ha ha ha!
|
 |
You must be logged in to post in this thread.
|
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.
|
|