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Q3a Source 
I'm actually glad to see this happening, looking forward to what will be put out with it.

I also had no idea you could release a commercial game provided you ship your source code with. At least that's what I read from I believe Gamespy's article on Carmack's keynote. 
Doom 3 Movie More Footage 
I was fortunate to download WSAD.TV's footage at QuakeCon, which included footage from the Doom movie. They have since taken it down as apparently they couldn't show this publicly!

So... maybe I could trim it down (it's 170mb) to the movie sequence - you have GOT to see the pinky demon it's just like in Doom 3. I was excited to see things coming together - even if the movie isn't entirely faithful, it has me more excited.

On the other hand I know of a couple here who object to posting magazine scans (while I see this done at other forums, even 3DR) - so if I trim it down maybe I'll upload it. 
GPL 
I also had no idea you could release a commercial game provided you ship your source code with.

You should read the GPL (GNU General Public License), the license that id releases its code under. Not too long, and not too bogged down in legalese. There's nothing at all that prevents you from charging for GPLed content as long as the source code remains available. It's just that not many people have actually done this, and people continue to assume that "free as in speech" content must also be "free as in beer." 
Bler 
82.96.100.100 Whoever you are, you're a fucking cock

Guilty as charged, but... and its a big but...

I'm a cock playing Quake4

Your just a cock playing with his cock 
FAO: Metslime 
Ban the cowardly spamming anon already, thanks. 
666 
at the end of the day, shambler will have something to show for it. 
Yes Well 
666 at the end of the day, shambler will have something to show for it.

well that would depend on whether or not his boyfriend swallows or not

spamming

2 posts and that is spamming, you live and learn. I was providing a community service and you attack me calling me a fucking cock, so I respond.

I shall not bother you again 
Gpl The Engine, Sell The Content 
is one model.

But as ID still own the copyright they can still do closed source engine mods for paying customers (not that they will for Q3A by now, but...). 
 
I'm a cock playing Quake4

Please, let me name my first-born after you, O Master! Never before during my Internet Career have I met someone of such obvious pure awesomeness. 
Classic Doom - A Mod For Doom 3 
http://cdoom.d3files.com/home.php?page=media

I don't really know which environments are really more immersive... :) 
Yes Nice 
Whether one likes remakes or not, you have to agree they're going about in the right direction actually utilizing the D3 engine for what it's worth, unlike other remakes. 
Still Looks Like Shit 
 
True 
It does. 
I Think 
I'm allergic to glowing blue stuff.
Hello, 3d cards and alpha blending have been here since 1997 or something, I think we've seen it by now! 
More On Fixing My Old PC 
Well, I think the cause for random lockups has now been properly identified: it was the CPU overheating. I underclocked it from 1400 Mhz to 1050 by dropping the bus speed to 100. The idle temperature has dropped from 65c to 57c and I was now able to play Doom 3 without it locking up the machine on me. I guess I will have to look into some new proper cooling...

By the way, whilst Doom 3 did run, it looked like shit (something similar to those Doom3-on-VooDoo2 screenshots you might've seen around). Are there any known problems with the latest NVIDIA ForceWare 77.77 drivers, GF4 Ti4200 cards and Doom 3? I recall Doom 3 looking way better before (even tho it did lock up every 30 seconds or so). 
Oh 
I had no idea it looked like shit.

/me ups standards 
Preach 
In case mY mail did not get through to you, thanks for the Qexpo contribution you made with the player model pack. Now, with a change of a few lines of code, any mapper can have several versions of Axeman in his level! 
Careful With That Axe Eugene 
Yeah, I did kinda think that after I'd made a few of 'em. The cawdor in particular seemed a likely candidate, with the noose and everything it would be very apt as an "executioner". One of the interesting things is that, although they'll work straight off as axemen, with a few seconds of work I could make much better models for the job. The way the models start out in the editor, the axe follows the hand throughout all the animations. It's then hidden from view in the final stage of conversion. So adding multiple death animations with the axe in hand would be an easy addition. If somebody was interested in using the models for this purpose, let me know and I'll release axemanic versions of the models you want. 
Something About A Cave And A Pict 
I got your email. I could use a few more monster types in my Shrine map. I may need to customize the textures to fit the theme, but new axemen would certainly be welcome.

BTW, where was Axeman first used? The Requiem episode, maybe? 
Anyone Having Internet Problems? 
A lot of sites are loading very slowly, including this one, but my bandwidth is fine, and other sites load quickly.

Someone mentioned that there is a virus going around shitting things up, but I can't find any substantial stories. 
All Is Fine Here 
Trying to find a Quake 2 tex wad, every link in the WAD discussion thread is broke as well. Guess I'll have to reinstall Q2. 
Quake CTF... 
...that's right, I'm looking for 3wctf301.zip... yes, I've googled but only seem to get dead links. Anyone got it lying around on their HDD? 
Meh 
I prefer the lighting of the original Doom in those shots. Pitch black shadows are sooooooo last year. 
Quake Mapper Hosting Domain 
Ok, I came up with more than a few domains for when I begin hosting Quake 1/2/3 mappers. Which do you think?

- omgquake.com
- daquake.com
- quakemappers.com
- quaked.com
- qrackheads.com
- quakeit.com
- quakefiends.com
 
Phait 
quakeisnotdead.com
10yearsandstillgoing.com 
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