#830 posted by anonymous user on 2006/11/30 14:42:54
what GC games do u have?
 Me?
#831 posted by R.P.G. on 2006/11/30 15:33:19
Alien Hominid, Killer 7, Zelda Collection, MK, MP, NFS:HP2, POP:SOT, POP:TT, POP:WW, RE1, RE2, Sonic Collection, Smuggler's Run, Viewtiful Joe.
...I just realized that I haven't beat half of those.
 Hah!
#832 posted by metlslime on 2006/11/30 17:33:18
I have games that are still in the shrink-wrap. Like resident evil 4, and max payne 2 (the latter for the PC, obviously.)
 I Have Now Realised...
#833 posted by Shambler on 2006/12/01 01:44:54
My computer is full of fantasy games and RPG games...
Have got:
Gothic 3
Guild Wars Nightfall
Thief 3
Vampire: Assquerade
And am going to buy:
Dark Messiah
Warhammer Mark Of Chaos
Funny, I spend ages wanting some good, proper, fantasy games, and then dozens of them come along at once...
 Hmm
#834 posted by bal on 2006/12/01 01:55:54
Yeah, I seem to also be playing mostly Fantasy games these days, seem to be releasing more of them (maybe cause of the success of LotR or something?)
Played Oblivion, Dark Messiah, Thief 3, and Final Fantasy 3 (but that's a console game, so I'll say no more, or Shambler might devour me).
You seemed so pumped up about Dark Messiah Shamb, yet you haven't gotten around to playing it? Was wondering how you'd find it...
 Bal.
#835 posted by Shambler on 2006/12/01 03:08:27
Dark Messiah, yeah very cool, but then this thing called Gothic3 came along....o_O
Might end up finding the full G3 so buggy compared to the demo that I give up and play DM instead O_o
 Gothic3
#836 posted by Shambler on 2006/12/01 09:07:37
Neg!ke, so far I *have* to run post-processing at full, otherwise I get huge amounts of see-through textures in the landscape - yay, go G3, go! Full PP is okay, the distance blur is interesting but I can take it or leave it - do you know any way around that particular bug??
 Metl
#837 posted by R.P.G. on 2006/12/01 11:05:58
Yeah, POP:WW and Dues Ex 2 (PC) are still in the shrink wrap. So was Q4 until this summer, and POP:TT until a month ago.
And I still haven't been able to play HL2!
 Shambler
#838 posted by negke on 2006/12/01 12:44:32
dunno about the third (full) setting of PP as it doesn't work for me - all sprites/shaders turn into black rectangles or something. likely related to my graphics card (only have a radion 9600pro). what about the lighting on full setting? is it still overly bright around torches/candles? 'distance blur' as in standard fog-like effect or something more sophisticated? not sure about the distance rendering setting either, i guess i have both sliders on medium, since max distance would slow my rig down too much, or i'm just too scared to try it, or whatever - with 2gb RAM it should work better, i guess. on the other hand, i'm using 4x AA / shadows disabled. performance isn't really the problem in this game, the preloading is (and the fucking long quickload/save times).
btw. do yourself a favor and play on hard difficulty. there are only few frustrating moments. monsters might be quite hard at first, but at least orcs/npcs are a little less weak.
we'll see what the next patch (next week?) brings...
oh, and a little gameplay tip: if you beat up enemies they only drop wornout weapons, but if you knock them out with those headbutt-arrows, they drop a fully functional weapon. this way, you can make proper use of the powerful orc weapons or even the best weapon in the game: an ogre hammer (with the appropriate amount of strength points of course). ;)
 Neg:
#839 posted by Shambler on 2006/12/02 01:51:51
Lighting is a little bit bright in a few places - the only time it's looked bad is in the Cape Dun fighting ring.
The distance blur really is distance blur, i.e. everything in the distance is blurred. Like the artificial depth of field you get tweaking a picture in photoshop. I think I might stick with it as it stops the funny effect where the terrain "pops" into more detail as you get closer.
Funnily enough, although both the new card and new ram definitely help matters (woohoo, shadows on, woohoo, teleporting into a town without 30 seconds of pausing), I have got some random slowdowns in funny places - going into Dun after 1 hour of play, it chugged like a bitch until I restarted.
BTW, how do headknocks work? I presume you have to aim at the head, and that they work on humanoids?
And can you change difficulty in game? I'm already a few (useful) hours in...
#840 posted by negke on 2006/12/02 17:22:50
headknocks work on any creature (npcs, monsters). i don't know if you have to specifically hit the head, although it can't be wrong as headshots do more damage anyway, but i think it's important to deplete their health entirely with headknocks. i recently tried to knock out some ogres by first hurting them with regular arrows and doing the final shot with a headknock, but they just died.
difficulty can be changed in game at any time.
 This Looks (maybe A Bit Too Much?) Like It Coud Be The Next Cave Story
#841 posted by bear on 2006/12/05 07:51:41
 Um...
#842 posted by R.P.G. on 2006/12/05 10:50:26
I never played Cave Story. :(
 We're Pretty Sure You'll Be Passing By This Sign Again Real Soon
#843 posted by Lunaran on 2006/12/05 11:19:34
I lol'ed. Shamelessly.
 ^^
#844 posted by DaZ on 2006/12/05 12:22:21
Yeah, that was great :)
 A New (old) Half-life Expansion...
#845 posted by generic on 2006/12/05 16:46:17
The original was great and this one doesn't look half bad:
http://poke646.com/
 What
#846 posted by nitin on 2006/12/06 00:08:45
is the steam version of half life ?
 I Am Guessing...
#847 posted by generic on 2006/12/06 05:19:15
It is the Half-life 1 available through Steam ;)
 Yes
#848 posted by nitin on 2006/12/06 05:32:49
but how is it different half life retail ? And why would you need th steam version?
 Just A Geuss
#849 posted by DaZ on 2006/12/06 06:39:27
but the half-life 1 engine has been updated lots since it moved to steam, while the non steam version has had no patches for years. Maybe there is some incompatibility there.
 Poke646
#850 posted by ijed on 2006/12/06 08:56:39
the original was very pro and well designed, but was kind of annoying because the weapons just had new art resouces - they behaved exactly the same as the origials.
 What Kind Of Name
#851 posted by . on 2006/12/06 17:05:04
Is Poke 646? Reminds me of Pokemon.
 Phaitmon
#852 posted by generic on 2006/12/06 18:02:44
From the Poke646 website:
The true meaning of Poke646 goes way back into the early 80's were the C=64 homecomputer was very popular. I wrote my first games on it in Basic and Poke646 was the command to change the font color on the screen. I thought it would fit the title of this mod as this is the first complete game I designed since my early days in the computing business.
:)
 Daz
#853 posted by nitin on 2006/12/07 00:10:28
what does that mean ? Do I have to repurchase half life through steam to reap the benefits ?
 The Steam Version Of Hl1
#854 posted by negke on 2006/12/07 01:24:58
is half-life ported to the source engine. there are no major differences apart from water and maybe physics though, afaik.
but if poke646 is developed exclusively for this very version, it unfortunately means hardly anyone will be able to play it - at least i doubt too many people have bought hl1 again only because of the source features. if the team is smart enough, they will either (also) do it on classic hl or hl2.
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