 Max Payne 3
#8593 posted by [Kona] on 2015/10/15 22:41:02
So this got such a high ranking from media because it was made by Rockstar, and everyone will spooge their pants over a Rockstar game because of GTA, much like they do with Bungie. or maybe the publisher buys reviews I don't know.
It's just a standard third person cover shooter. Bullet-time is reduced to being a waste of time and you're better off going into cover and doing the bobble head thing. Diving with bullet time is ludicrous as you flap around on the floor like a fish trying to get back up. The enemies are bullet sponges that require headshots, but that's okay with a mouse. Not sure how consolers would have done it.
Story is good, graphics and art is great, although it is extremely linear. The Favela levels were fantastic, visually. Not quite as exciting as when COD did the Favelas, but close. Combat is really no different from any other third person cover shooter that ranks in the 70's/100. EXCEPT MP3 has goddam unskippable cutscenes every 20 secs. I can't even open a door on my own without a cutscene doing it for me. Then it countlessly puts me into said room, with door locked shut, and I'm behind the flimsiest cover it could find with either my guns all taken off me except the handgun, or I've still got my guns but it's the handgun equipped. The end of the game was seriously stupid as every 30sec cutscene would put me back to the handgun which had no ammo because no enemies carried handguns! I ragequit the last level. Watching the moron Max idiotically diving around while getting shot to pieces and not going into cover when I pressed the cover key was enough for me... perhaps 1 chapter too long.
7.5/10
 I Love GOG
#8594 posted by Rick on 2015/10/18 13:52:35
In the last few months I've bought several good games I haven't played in years and some old, but new to me, games cheaply enough to not feel bad if/when I don't like them.
Today's purchase (less than $10):
F.E.A.R.
Dungeon Keeper
UT 2004
Gemini Rue
 GOG
is a decent enough service and the games are reasonably priced. However I prefer the features that steam has and the steam releases tend to be less reliant on DOS Box (which I hate with a vengeance).
#8596 posted by Rick on 2015/10/19 00:18:01
Is there some other way to run really old DOS games on Windows 7 or newer without DOS Box?
It seems much better than actually running DOS with special boot disks just for games like we did back in the early 90s.
One thing I don't like about GOG is their install program brings a bit too much junk with it. I'd much rather just have a zip file I could unpack and run.
I don't like stuff mucking around in the registry for no reason, so with GOG I usually create a restore point then just revert after installing the game. Followed by cleaning the unnecessary crap out of the game folder.
Steam smells just a little too much like spyware to me, I keep it shut down as much as possible. An interesting fact is that many games sold on Steam don't actually need it to run. The new Shadowrun series and Fallout 3 for example.
#8597 posted by necros on 2015/10/19 02:14:27
what junk? i thought it was basically a self extracting zip file.
what registry keys are being added other than the ones that the game originally required to run?
#8598 posted by Rick on 2015/10/19 13:46:51
It varies from game to game. I couldn't tell you exactly because I move stuff out of the games folder a few files at a time and check if it still runs. Once I get it down to the minimum number of files, I delete all the unnecessary stuff.
It's not that it's a lot of stuff really, maybe 10-15 files. The GoG uninstaller, some icons, a zip file with jpegs (probably used by the uninstaller), That kind of stuff. I really don't have much need for an uninstaller.
Usually gameuxinstallhelper.dll is included. It has something to do with Games for Windows I think, useless to me.
Part of why this stuff irritates me is that I reinstall Windows frequently and I prefer things to more or less run from whatever folder on whatever drive I put them and not be tied to a particular Windows install.
Games that put their saves in weird locations really annoy me.
 Yahtzee SOMA
#8599 posted by ijed on 2015/10/21 19:05:52
 :D
#8600 posted by killpixel on 2015/10/22 20:58:19
http://store.steampowered.com/app/360950/
Descent 1, 2 and 3 really captivated my imagination as a kid, they're still compelling, really. This could be sweet
 Argh
#8601 posted by DaZ on 2015/10/22 22:07:06
That has got to be the cheesiest trailer I've seen in a looooong time.
ALPHA ZULU VICTOR COME AROUND ON HIS 6 AND BREAK COVER ON MY GO. IMMA SPRAY MILITARY LINGO IN YOUR FACE EVEN THO I SOUND LIKE A 12 YEAR OLD.
BUY MY GAME!
Descent is cool. This trailer wasn't :(
 Golf Echo Tango Romeo Echo Kilo Tango Delta Alpha Zero
 Roger That
#8603 posted by killpixel on 2015/10/22 22:25:21
I didn't watch the trailer.
#8604 posted by JneeraZ on 2015/10/22 22:55:55
Sorry, which part of that was meant to be cool?
 But I Already Got Sublevel Zero!
 #8604
#8606 posted by killpixel on 2015/10/22 23:09:22
I suspect all of it was meant to be cool
#8607 posted by JneeraZ on 2015/10/23 01:05:39
Fail
#8608 posted by killpixel on 2015/10/23 03:12:37
�\_(ツ)_/�
 LOL
#8609 posted by killpixel on 2015/10/23 03:13:57
emoji fail...
 Descent Was Still Great Though
#8610 posted by Lunaran on 2015/10/23 07:38:39
Good enough that it even crossed my "try to map for it" threshold.
#8611 posted by necros on 2015/10/23 14:07:25
I got the level editor with a descent 1 and 2 bundle, but it wasnt as flexible as quake...
#8612 posted by necros on 2015/10/23 14:10:21
Well that's not quite fair. It's capable of doing cool things but the level of skill required seemed much higher and not worth the effort.
 Fiends Have Eyes
#8615 posted by ijed on 2015/10/23 14:59:57
#8616 posted by - on 2015/10/23 17:39:49
Was Descent's tech mostly 'you can make cube portals, and attach them to other cube portals, and only X can be seen at once' or something like that? Never seen an editor for the game, just remember reading once that it was a very basic portal rendering engine, which is how it did '3d' while really still only being a bunch of 2D shapes data-wise.
#8617 posted by Lunaran on 2015/10/23 21:20:09
I don't know about portals, but all levels were made of 6-sided cubic volumes, joined by empty coincident faces, which I guess were treated as portals. They could be skewed, tapered, and twisted however you wanted, but your only option was to add a cube. Not many hexagonal rooms in Descent.
It was very much 3D, though, there were no 2.5D shenanigans.
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