
I Love GOG
#8594 posted by
Rick on 2015/10/18 13:52:35
In the last few months I've bought several good games I haven't played in years and some old, but new to me, games cheaply enough to not feel bad if/when I don't like them.
Today's purchase (less than $10):
F.E.A.R.
Dungeon Keeper
UT 2004
Gemini Rue

GOG
is a decent enough service and the games are reasonably priced. However I prefer the features that steam has and the steam releases tend to be less reliant on DOS Box (which I hate with a vengeance).
#8596 posted by
Rick on 2015/10/19 00:18:01
Is there some other way to run really old DOS games on Windows 7 or newer without DOS Box?
It seems much better than actually running DOS with special boot disks just for games like we did back in the early 90s.
One thing I don't like about GOG is their install program brings a bit too much junk with it. I'd much rather just have a zip file I could unpack and run.
I don't like stuff mucking around in the registry for no reason, so with GOG I usually create a restore point then just revert after installing the game. Followed by cleaning the unnecessary crap out of the game folder.
Steam smells just a little too much like spyware to me, I keep it shut down as much as possible. An interesting fact is that many games sold on Steam don't actually need it to run. The new Shadowrun series and Fallout 3 for example.
#8597 posted by
necros on 2015/10/19 02:14:27
what junk? i thought it was basically a self extracting zip file.
what registry keys are being added other than the ones that the game originally required to run?
#8598 posted by
Rick on 2015/10/19 13:46:51
It varies from game to game. I couldn't tell you exactly because I move stuff out of the games folder a few files at a time and check if it still runs. Once I get it down to the minimum number of files, I delete all the unnecessary stuff.
It's not that it's a lot of stuff really, maybe 10-15 files. The GoG uninstaller, some icons, a zip file with jpegs (probably used by the uninstaller), That kind of stuff. I really don't have much need for an uninstaller.
Usually gameuxinstallhelper.dll is included. It has something to do with Games for Windows I think, useless to me.
Part of why this stuff irritates me is that I reinstall Windows frequently and I prefer things to more or less run from whatever folder on whatever drive I put them and not be tied to a particular Windows install.
Games that put their saves in weird locations really annoy me.

:D
#8600 posted by
killpixel on 2015/10/22 20:58:19
http://store.steampowered.com/app/360950/
Descent 1, 2 and 3 really captivated my imagination as a kid, they're still compelling, really. This could be sweet

Argh
#8601 posted by
DaZ on 2015/10/22 22:07:06
That has got to be the cheesiest trailer I've seen in a looooong time.
ALPHA ZULU VICTOR COME AROUND ON HIS 6 AND BREAK COVER ON MY GO. IMMA SPRAY MILITARY LINGO IN YOUR FACE EVEN THO I SOUND LIKE A 12 YEAR OLD.
BUY MY GAME!
Descent is cool. This trailer wasn't :(

Golf Echo Tango Romeo Echo Kilo Tango Delta Alpha Zero

Roger That
#8603 posted by
killpixel on 2015/10/22 22:25:21
I didn't watch the trailer.
#8604 posted by
JneeraZ on 2015/10/22 22:55:55
Sorry, which part of that was meant to be cool?

But I Already Got Sublevel Zero!

#8604
#8606 posted by
killpixel on 2015/10/22 23:09:22
I suspect all of it was meant to be cool

Descent Was Still Great Though
#8610 posted by
Lunaran on 2015/10/23 07:38:39
Good enough that it even crossed my "try to map for it" threshold.
#8611 posted by
necros on 2015/10/23 14:07:25
I got the level editor with a descent 1 and 2 bundle, but it wasnt as flexible as quake...
#8612 posted by
necros on 2015/10/23 14:10:21
Well that's not quite fair. It's capable of doing cool things but the level of skill required seemed much higher and not worth the effort.
#8616 posted by
- on 2015/10/23 17:39:49
Was Descent's tech mostly 'you can make cube portals, and attach them to other cube portals, and only X can be seen at once' or something like that? Never seen an editor for the game, just remember reading once that it was a very basic portal rendering engine, which is how it did '3d' while really still only being a bunch of 2D shapes data-wise.
#8617 posted by
Lunaran on 2015/10/23 21:20:09
I don't know about portals, but all levels were made of 6-sided cubic volumes, joined by empty coincident faces, which I guess were treated as portals. They could be skewed, tapered, and twisted however you wanted, but your only option was to add a cube. Not many hexagonal rooms in Descent.
It was very much 3D, though, there were no 2.5D shenanigans.

I Command You To Play Undertale
#8618 posted by Toriel on 2015/10/23 21:48:10