 A Strafe-jumping Cat For All Of You
#8724 posted by Jago on 2005/09/01 12:35:01
 Lol, Phait,
#8725 posted by HeadThump on 2005/09/01 12:46:25
I got, Evacuated Xenapistia; I think I had one of those by a realy kinky doctor once.
 Jago
#8726 posted by mwh on 2005/09/01 13:25:32
We also get nutters who do whole game runs in one sitting -- check the latest SDA update! (for the lazy: Nightmare 100% of all of quake in 78:01).
The easy and nightmare runs have both been improved recently too.
 Lol Jago
#8727 posted by bambuz on 2005/09/02 00:02:45
some speed runs are of the special type that an episode or even many are done in one sitting. (like all of id1 or just e1 or all the terra maps) The qdq runs were not, they were of the other type - just parsed together single level runs, maybe with some continuity twists (i.e. rl from some previous map, don't remember).
That is precisely the difference I'm talking about - if you have a map that has a trick that has 50% chance of working, you can pretty much rely on it on a single map run. If you fumble, just retry the run.
If you run ten maps in a row, and every map would have to have that 50% trick to work, the chances of completing them all is one in 1024. In other words, the expected number of runs to do before succeeding all the tricks would be over a thousand. Of course, it sucks if you complete all the other tricks and then fuck up the last one since you lost so much playing time and effort.
Therefore it's wiser to try harder / the hardest tricks first and if you don't succeed, just restart since you didn't lose much time or effort trying anyway.
 3 New Map Reviews At My Site:
1.heresp4: beyond the black sun.
2.heresp3: castle of pain.
3.tris: The Rest is Silence.
http://www.planetquake.com/underworld/index.html
 Underwoldfan
#8729 posted by bal on 2005/09/02 04:36:03
What's up with your screenshots? Those TRIS shots almost make the map look fullbright in areas... =\
 Hmm...
I think it all depends on the individuals monitors settings, but ill take your note into account.
 I Agree With Bal
#8731 posted by R.P.G. on 2005/09/02 12:29:09
 Yaey
#8732 posted by inertia on 2005/09/04 12:54:27
I'm coming home for a night, so if anyone would like to play me on my map, I would be quite pleased! ...I'll be on irc probably around 6-7pm EST (which is GMT -5).
 Inert
#8733 posted by Zwiffle on 2005/09/04 14:20:38
OK I'll be there yo
#8734 posted by Zwiffle on 2005/09/04 20:16:59
The next time anyone wants to organize one of those "pack of maps that require the name to be taken from the complete works of author X" type things, perhaps for Halloween, please use the obvious Mr. Lovecraft. Just a thought, thx.
 Lovecraft Schmovecraft
#8735 posted by . on 2005/09/04 20:18:36
Someone else!
 Lions In The Night!
#8736 posted by HeadThump on 2005/09/04 21:24:06
Because of the title SoE:Indian Summer, I thought Tronyn was going to go with Morrison for the titles on this pack. I have found a decent phrase from The Fellowship to work with but still I'm looking for something more evil themed.
When I do one of these packs, I'll use Steely Dan
lyrics (Kid Charlemagne alone has at least a dozen worthy quotes)
 Just Call It
#8737 posted by Kinn on 2005/09/05 05:17:56
"What's 'taters, precious?"
 TronDM3 Plz Kthx
#8738 posted by R.P.G. on 2005/09/05 08:43:59
I fulfilled my end of the bargain, you cad!
 Tonight, We Chase The Dragon
#8739 posted by HeadThump on 2005/09/05 09:36:47
Good one. Quoting from the True hero (as opposed to that whining, 'woe is me' Frodo) of the saga will always win points with me, Kinn. One quote I found from a song in The Fellowship kind of sounds like a line from Shelly's To Autumn, so it fit's Tronyn's theme in a pretentious enough fashion to satisfy me.
 1 New Map Review At My Site:
 You're Not The True Hero
#8741 posted by cyBeAr on 2005/09/05 14:29:55
unless you've defeated ballos...
 Anyone...
#8742 posted by metlslime on 2005/09/05 15:21:02
Anyone know the story with quakeworld.nu? I haven't been able to get to it in weeks, it seems.
 Metlslime
#8743 posted by Jago on 2005/09/05 15:22:53
Servers have been hacked at some point during the summer, that's all I know.
 I Have Tried Pinging It
#8744 posted by HeadThump on 2005/09/05 16:34:50
the old fashion way, and I get nada but weird static. Someone really buried that site.
An odd thing to note as well, there were a few days last year that I could not directly link to _Func, but when I went through a link to a discussion thread in the Quakeblog that Megazoid was running at the time, it came up fine. I've tried old links to threads like that for Quakeworld.nu and have not had any success.
 It's Interesting
#8745 posted by aguirRe on 2005/09/05 16:55:05
because I can't even access the Google cached pages of quakeworld.nu; they're just empty.
 Games For Simpletons
#8746 posted by Blitz on 2005/09/05 20:38:00
http://www.tomshardware.com/game/20050902/easier_games-01.html
Tom's Hardware has a nice article that I whole-heartedly agree with. Kill quick saving and go back to the "save only at the end of the level" method.
 Bleh.
#8747 posted by Shambler on 2005/09/06 02:25:41
Article seems entirely irrelevantly focused on mario-type nonsense games.
I scanned through to find any support or justification for the assertion of "Kill quick saving and go back to the "save only at the end of the level" method." and couldn't.
However I can safely say that that is a truly atrocious idea that has been proven (in both directions) to only result in frustration and reduced enjoyment for the player.
The evidence is obvious - nearly all games have situations which "force" you to die by unexpected circumstances. Nearly all games are more enjoyable playing the first time through. If you encounter an death trap (of whatever type) and you have quick saving, it will not be frustrating as you have likely saved nearby (or at least, can do so the second time around). If you encounter a death trap and don't have quick saving, you likely have the frustration and/or reduced enjoyment of replaying a section once if not several times. This DOES happen in games with save points or other non-quicksaving options and it IS frustrating. Simple as that.
Sorry if that was long-winded but if you are stupid enough to suggest that particular idea you probably needed it spelt out clearly....
(If you wish to do something about quick-saving, there are other methods)
 No.
#8748 posted by Blitz on 2005/09/06 02:44:25
But everyone who complains about the shortened length of games should not argue with that article.
"Mario-type nonsense games" are no different from the modern FPS or RTS in the sense that there are still goals and things to be accomplished. Why is it that we should get the chance to save wherever the fuck we want where our console bretheren started over in World 2-1 because mom was yelling at them when they were trying to jump some gap?
The fact is that mastering a game by learning it in and out is the test of what makes a game great or not. Sure you can do that after the fact like so many do with speedruns, but the initial runthrough of a game is diminished by the advent of quick saving.
Is it frustrating? Sure it can be. But I remember being frustrated with those console games too. But I stuck with them and came back to them later on, and it was damn rewarding to move on.
I guess I don't know what the fuck I'm trying to say, except that it seems unfair compared to past generations of gamers, where beating the game actually meant that you really thought out how to beat the pitfalls (especially in Pitfall) and traps that get thrown at you, rather than quick saving every 5 minutes as to have no event in the game really mean anything at all.
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