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What - Realistically - Do You Want To See In Quake In 2018??
Let's assume that a full HD but true-to-spirit Quake remake, guaranteed 200 maps, AD 3.0, and PC Gamer cover shots fall under "un-realistic", but there might be other exciting ideas and desires that will come true.

So what do you want?? Map-wise, theme-wise, mod-wise, meta-wise?? Let's get the hype started....
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I’d love to see something like a mega-map jam. Maps with a few hundred monsters and loads and loads of secrets and extra little hidden bits and pieces. I think that’d be great fun! 
TB 2.1 
 
Scripting 
I would love to see an engine like Quakespasm implement a robust level scripting language so we can get away from these unwieldy entity chains.

I would love local fog volumes and volumetrics to make their way into the game (but in a suitable Quakey way).

And finally, I'd like a repeat of the bumper map release year that 2017 was. So many cool maps! :) 
More Base/horde Maps 
I want to see more maps in a vein similar to Rubicon Rumble Packs.

I also want to see more releases from Tronyn. Unforgiven, SOE: Indian Summer and other maps/mods from him are among my favourites. 
#2 
I did say realistic aims....:P 
Tasteful Low Poly Remakes Of All Quake Models 
Something like about 700 polys per monster model, proper UV maps and better animation, full compatibility with WinQuake.

The original models are quite bad, as it was id's first foray into 3D modeling and they tried to apply 2D graphics concepts to it (like the UV maps being simple front/back shots of a creature). It'd be really cool to have the models remade by somebody with a good understanding of low poly graphics. For example
Split Screen Multiplayer 
with controller support. 
Cuntor 
 
 
I'd love to see some support for fog brushes and water that settles into its area. 
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