 Hey,
#905 posted by HeadThump on 2004/04/24 14:39:08
What's your favorite radio station?
The Prodding Joke was two days ago; time to move on.
 An Opinion I Was Asking
#906 posted by madfox on 2004/04/25 20:37:52
...not youre assertivity...
although now I don't know about which subject we're talking.
Let's say screenshots...
http://members.home.nl/gimli/Quake08.jpg
and don't miss the func_trains....
 Alrighty, A Truce Then,
#907 posted by HeadThump on 2004/04/25 22:11:38
Not sure if we were in a flame war or not -- I'm confused about it actually, but in case we were, meh apologises.
What are your plans for the astroid or lunar creations?
 Test Map
#908 posted by glassman on 2004/04/26 06:29:04
A couple of shots from a smallish map I'm making. It's something of test run for me of newer engine features - replacement textures at .5 scale, coloured lighting etc. Shots taken in Fitzquake. Ignore the tree.
http://www.glassman.mistral.co.uk/gmsp4/quake01.jpg
http://www.glassman.mistral.co.uk/gmsp4/quake03.jpg
 Glassman
#909 posted by Vondur on 2004/04/26 06:43:12
that rocks! :)
 Looks Good
#910 posted by nitin on 2004/04/26 06:44:04
if a bit plain, but that's some of the much better colored lighting I've seen implemented in q1.
#911 posted by Vodka on 2004/04/26 08:31:36
can I kill you ?
 Amazing!
#912 posted by CardO on 2004/04/26 08:58:25
looks absolutely stunning glassman. I've always been a fan of your maps. keep up the good work!
#913 posted by - on 2004/04/26 09:03:02
there something in the water around here? everyone has nice looking maps lately.
 Wow
#914 posted by JPL on 2004/04/26 09:03:26
Really nice screenshots... congratulations !!
 Glassman
#915 posted by Kell on 2004/04/26 09:12:59
that does, indeed, rock
Nice lighting, very soft and moody. Half-timbering is great.
 Glassman
#916 posted by Maj on 2004/04/26 09:20:06
Nice, but I think you need to pick either contrasty textures or contrasty lighting - together they're a bit overwhelming.
 Those A Beautiful Glasman
#917 posted by HeadThump on 2004/04/26 09:54:15
Poster art quality.
 Thx Guys
#918 posted by glassman on 2004/04/26 10:20:34
Glad you like them.
Maj, it's late afternoon, low, bright sunshine, dark faintly blue shadows or maybe I boosted the contrast a bit too much in PS.
I'm gratified that nobody seems too phased by the custom engine stuff. I'm not sure if the map will end up being playable in the standard quakes due to the large size of the textures which, anyway, look crappy in the quake palette. I'm aiming at Fitzquake; my only regret is that there isn't a s/w engine that does external textures.
 Well
#919 posted by Vondur on 2004/04/26 10:24:25
i'm phased actually, but i sincerely hope the map will be fitzquake ready when it's done :)
(/me still hates colored lites in quake)
 Vondur
#920 posted by glassman on 2004/04/26 10:44:35
I put that badly - it will definitely be fine in fitzquake which does support external textures (although not on models or sprites unfortunately), skyboxes & coloured lighting; it's the original glquake & winquake that may not work.
Coloured lighting will be as tasteful as possible :) - I think it looks okay with 24-bit textures and you can always remove the .lit file if offended.
 Good Good
#921 posted by Vondur on 2004/04/26 10:55:55
:D
"...if offended" sounds exatly like i feel every time i see colored lite blasphemy :D
 Glassman
#922 posted by JPL on 2004/04/26 11:25:38
Just a few questions, what is your level editor ?? I'm currently using QuArK, with something like your features (i.e <quote> replacement textures at .5 scale, coloured lighting, <quote> etc..) and my map seems not to be as good as yours... Or did you make some modifications on your screenshots ???
 Glassman
#923 posted by Maj on 2004/04/26 14:02:33
I don't have much of a problem with the lighting (although the first shot could do with a bit more radiosity down low). It's just the high contrast textures in the first shot tend to overwhelm it and reduce the impact. Our lead artist backs me up too ;P. Then again, maybe it looks different in-game.
 JPLambert
#924 posted by glassman on 2004/04/26 15:00:09
I'm using gtkradiant 1.4. I just increased the brightness & contrast of the shots as the histograms were almost entirely in the 0-128 area.
 The Map That Won't Be Finished
#925 posted by Fern on 2004/04/26 15:19:14
 Blah
#926 posted by R.P.G. on 2004/04/26 15:30:05
I think you meant to say "I'm not going to finish this, so I'm just going to tease you and make you hate me."
 Yes
#927 posted by Fern on 2004/04/26 16:32:13
that's exactly what I meant to say
 Cool Fern
#928 posted by metlslime on 2004/04/26 17:29:48
I love seeing new geometry with classic textures.
#929 posted by . on 2004/04/26 19:20:49
" I'm gratified that nobody seems too phased by the custom engine stuff."
Well I prefer as plain as I can have with Quake (but I'm using Fitzquake for its built-in gamma support) so... but those shots do look nice.
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