 ShoTro
#69 posted by mjb on 2017/06/22 01:39:57
Do you have a world brush in your map? Is everything solid a func_detail or group?
 ShoTro
#70 posted by anonymous user on 2017/06/22 01:55:03
Have at least one worldspawn brush, that means one brush that isn't incorporated in a func_group, func_whatever kind of ent.
 @skacky
I am in. No title yet.
 Oh
#72 posted by PuLSaR on 2017/06/22 02:35:32
moderators, please fix typos in the main post, I can't look at them anymore
 @skacky
#73 posted by DelusionalBear on 2017/06/22 03:32:25
does that mean I can't have my own skill select map? sorry I'm new to this, don't know how things work
 Ah, Thanks Guys!
#74 posted by ShoTro on 2017/06/22 08:12:30
I have been updating the worldspawn, but with no brush selected... that would be the problem. I was able to recover everything.
Thanks again!
 #73
#75 posted by skacky on 2017/06/22 13:19:11
You could have a skill select room in your map but that would be redundant with the start map I'm making, in which players can choose their difficulty and the maps they want to play.
 Skacky
#76 posted by mjb on 2017/06/22 13:36:40
Going to cheat on the Episode Jam for a brief spell.
I am in, no title yet!
 Pretty Cool To Have A Start Map In A Jam
#77 posted by Mugwump on 2017/06/22 13:59:49
 Water Alpha
#78 posted by mjb on 2017/06/22 14:00:19
Be designed with water alpha 0.65 in mind
I see that in the readme, however Quoth has info_command/spawn which can send a message such as changing water alpha on load. My current concept would work with r_wateralpha set to 1 (Blood is thick and opaque here.)
This only affects the map with that entity in it.
Would this implementation be okay?
#79 posted by skacky on 2017/06/22 14:11:14
Yes this is okay, I use that myself.
 Hmm
#80 posted by Qmaster on 2017/06/22 16:28:28
I'm still on the fence about joining in...I have a knave episode I never released, though I would have to rename it now since I stole my own name for my mod...
And I think it might be cheating to use a ready made map(s) even if it would be cool to Quothify it and tidy up the strange bits and maybe add some sections.
Is there a rule against multimap entries?
 Qmaster
#81 posted by PuLSaR on 2017/06/22 17:53:40
You can submit multiple entries but they won't be an episode. You can use a map as a base, but map jams are more about making new content. You can expand/change your map and submit it. And you can always make something brand new for this jam.
 Fair Nuff
#82 posted by Qmaster on 2017/06/22 18:26:46
 @Bloughsburgh
You cheating whore....
I'll never forgive you.
T_T
 If You Already Have An Episode
I'd recommend just releasing it now, and making something new for the jam.
 Seriously Though
good luck guys, have fun with the jam :)
 What OTP Said
#86 posted by Mugwump on 2017/06/23 06:09:54
Would be a shame to waste an episode in a non-sequential map jam.
 I'm Going To Try To Enter This Jam
#87 posted by Gypsy on 2017/06/23 06:14:46
I can't promise anything but, I do have a radiant gamepack all set up to work with the content. If I have some ideas and it looks like I'm going to actually finish I'll have to convert the fgd to ent... not the biggest deal but, I'm not looking forward to it. Right now I'm just blocking things out with a wad full of grids. We'll see what happens.
 @Gypsy
Do it. Even if it's a small map we'd love to play it.
 Gypsy, U Mapping Now?
#89 posted by Mugwump on 2017/06/23 08:09:31
If you dive into it as you do coding, you gonna kill it!
 Believe It Or Not I Know A Whole Shit Load About Mapping
#90 posted by Gypsy on 2017/06/23 09:30:19
clean brushwork, guiding the player, rspeeds, clipping, any and every entity even if I've never heard of it or seen an example (cause I can [read/program in] qc)...blah blah blah. My problem is creativity and sometimes over-creativity (serious brush porn). However, I have a game plan and an idea. If I can find the discipline and time to finish this by the deadline it will be called "Wrong God". My map is going to be pretty much nothing like the games listed in the OP. I say this because I looked at the prefabs and they don't look a fucking thing like the style in my head. Maybe those games or some maps in them don't look like the prefabs either...I don't have time to go play all this stuff. I'm going to use the knave wad as stated in the requirements but, past that it's pretty much all my own thing.
 Maps...whatever...
#92 posted by Gypsy on 2017/06/23 10:48:36
 Gypsy
#93 posted by mjb on 2017/06/23 12:03:39
That's awesome, I am doing the same. I am using knave textures but then just transforming it to the silly idea I have. I think that's the best part of map jam events. It's really interesting to see how a mapper interprets the theme at hand.
Looking forward to "Wrong God"!
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