 SM94
#915 posted by Zwiffle on 2005/05/31 11:28:12
SM94 - "The Rabbit Hole"
When: Saturday, June 4th, 2005 at 3:00 pm Central
Where: #speedq1 on QUAKENET server, not Gamesurge
How: With all the sexy you can muster!
The problem with the Episode thing is people are fickle about Speedmapping. Sometimes they join when they say, sometimes they don't. We've all done it at one point. That leads to a possible situation, where you have some peoples' maps but not others, then you'd have to wait until it gets done. I like the idea, I just don't know if it would work out.
Still any suggestions for SM100 are welcome.
 Err,
#916 posted by HeadThump on 2005/05/31 14:26:18
SM94 - "The Rabbit Hole"
I don't get it. Is this a Death Match term of phrase?
#917 posted by Zwiffle on 2005/05/31 14:30:02
Lewis Carroll - Alice in Wonderland
 Ah, Good One, Zwiffle
#918 posted by HeadThump on 2005/05/31 14:36:26
 :p
#919 posted by Trinca on 2005/06/01 01:40:48
I make waypoints for dm maps if u guys want...that�s the only thing i can make :(
 W00t
#920 posted by Tron on 2005/06/02 10:57:51
Well I just finished my speedmap, but am right now trying to track down an offending brush of doom that is causing major compile problems.
 Tron ~:)
#921 posted by Trinca on 2005/06/02 11:35:40
i�m starting to make waypoints for your to maps...hope u finish the trondm3 :( looks great!
 Sm100
#922 posted by Zwiffle on 2005/06/02 11:47:32
This is what I'm planning for sm100 so far:
Chainmap, using either IKBlue.wad or Knave.wad, stand alone or modified, or a combination of the two with select textures from me. This is far from set in stone, but it seems like it would be a different set for a chainmap I think. Any thoughts? :(
 Darn
#923 posted by Tron on 2005/06/02 12:01:13
Made mine in an hour rather than 100 minutes, would have been awesome if I took longer...
Yeah..that's my excuse and I am sticking to it!
 OK
#924 posted by Zwiffle on 2005/06/03 09:42:30
So we've got three options so far for SM100.
1.) Chainmap, possibly using IKBlue and/or Knave, or perhaps another tex set.
2.) Speed episode.
3.) Turtle map (Map done in one week.)
Those of you planning to participate please give input. Thx a doodle. :D
 Sm100
#925 posted by PuLSaR on 2005/06/03 10:25:22
I have three ideas of what sm100 should be:
1) a chainmap (knave sounds good or maybe hexen2.wad, as almost all of my previous speedmaps were with hexen2 texes);
2) a collection of the best speedmaps ever made;
3) a whole day of speedmapping from morning til the night, so everyone would be able to create BIG speedmaps since it would be a special speedmapping session..
 Uh
#926 posted by Kell on 2005/06/03 10:29:53
chainmaps are troublesome enough; a chainspeedmap is just way on the wrong side of 'bad idea'.
Same goes for the episode - if you have to rely on organising a mapper lineup beforehand you're defeating the spontaneity of speedmapping; the only thing that really makes it interesting imo.
I've made this suggestion before, but I'll make it again:
SM100 - Quake Symbol
map must feature the quake symbol somewhere in some form besides on a texture ( has to be made of brushes ). It can be small, large or even the whole layout of the map. It can be a func thingy, or just a decoration in the middle of a room. Whatever.
 Kell
#927 posted by Zwiffle on 2005/06/03 10:46:46
Weren't all the other chainmaps speedmaps?
Shut up RPG!, the SM40 contest and sm82 were all chainmaps put together from speedmaps, ya?
#928 posted by Kell on 2005/06/03 11:16:09
weren't they/aren't they being put together well after the actual speedmapping though?
 Kell
#929 posted by Zwiffle on 2005/06/03 12:42:44
Yes, it would take some time to glue them together, it wouldn't be instantaneous of course. But I find chainmaps to be loads of fun, and the last one was run on SM82, nearly 20 speedmaps ago (as of SM100), so I thought it would be a nice change of pace.
 Ok
#930 posted by Kell on 2005/06/03 13:06:52
I was just suggesting. It's your gig, mate :)
 I Agree With Kell
#931 posted by R.P.G. on 2005/06/03 15:09:01
Something involving organizing the mappers is probably not going to work so well. I think SM28 and SM32 were the only ones to be put together in a timely fasion.
On the other hand, PuLSaR's idea about a speedmapping day might work out well. Kell's idea is also cool, but I don't quite feel like it's monumental enough.
 I Don't Speedmap...
#932 posted by Shambler on 2005/06/03 15:22:07
...but I really like Pulsar's idea of a day of speedmapping, a real mapping orgy, where people are popping into IRC all day and making all sorts of different shit, like some people will do a dozen hour long speedmaps and others will do just one cool map in a day, and others might pass maps back and forth and make joint speedmaps or whatever....just like see how much cool shit everyone can make in a day, whenever they're free during that day to do it.
W3rd.
 Yeah
#933 posted by Kell on 2005/06/03 15:57:07
mapping orgy
Sounds about right.
 Hmmmm...
#934 posted by Shambler on 2005/06/04 08:31:35
So for that post, Kell has chosen an icon consisting of a fist passing through a ring.
It's such a relief all the different mappers are based in different countries ;)
#935 posted by Kell on 2005/06/04 08:33:27
It's not a ring, it's a laurel wreath. Philistine �_�
#936 posted by - on 2005/06/05 00:29:08
already suggested to you...
100 maps in 100 mins.
 Missing Packs?
#937 posted by Hrimfaxi on 2005/06/05 03:22:45
Lokking in the files archive I noticed that there are no sm92 - in this thread at post #868 and #869 ( http://www.celephais.net/board/view_thread.php?id=10196&start=868 ) Zwiffle says that he would finish the map from that session later! Did you do that Zwiffle? Or are we to have a sm 100 without a sm92?
Guess it will be the sm99 pack then!
And it looks like sm68 is missing as well?
 Lost Packs
#938 posted by aguirRe on 2005/06/05 07:08:52
AFAIK: 40, 68, 69, 82, 92
 Yeah But....-
#939 posted by Hrimfaxi on 2005/06/05 07:59:01
69 and 82 are chainmaps!
AFAIK they will be released!
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