
RPG
#9423 posted by
grahf on 2005/12/06 11:14:33
You forgot the town of Bumpass, Virginia.

Scampie
#9424 posted by
JPL on 2005/12/06 12:18:37
OK, I will check the website next week.. thanks ;)

I Can't Believe
#9425 posted by
Zwiffle on 2005/12/06 13:50:24
Scampie forgot to mention his hometown of SmallCock, Maine. Oh well, good thing I reminded you all!

Spawnpoint Downloads
#9426 posted by therealthan on 2005/12/07 01:03:42
I don't know if this is actually the case, but it's probably simply a case of changing the url from
http://www.spawnpoint.org/site/file.ext to
http://www.leveldesign.org/site/file.ext, since the file urls in the html won't have updated with the domain change. Should be no problem for you to get the files you want this way until the site authors can be bothered to fix their broken links.

Zwiffle
#9427 posted by
negke on 2005/12/07 07:05:06
so you said you'll be organizing a turtlemap event or some contest at the end of this year, right? elaborate.

Than
#9428 posted by
R.P.G. on 2005/12/07 07:11:20
Except if the site authers use relative paths for internal links.
http://rpg.leveldesign.org/ didn't need any changes, AFAIK.

D3 And Q4
#9429 posted by
necros on 2005/12/07 08:58:47
d3 uses skyboxes, but it looked like q4 used the cylindrical sky thingy (like PK)... is it possible to do that in d3?

Q4 Used Portal Skies
#9430 posted by
czg on 2005/12/07 10:07:19
Like D3:RoE did.
You can either make your map for RoE, or you can rip the code into your own dll and make the map as a mod. (Not too hard. Even I managed to do it.)
Vanilla D3 has no support for it, unless they included it in the last patch. Which I don't think they did.

Holy Crap Deja-Vu!
#9431 posted by
czg on 2005/12/07 10:11:26
Did I some time ago write a longass post about portal skies and how you can make them look like hl2 skies if you include a script that each frame checks the player position and repositions the sky camera relative to some sky position? Did I specifically mention that you need to play around with the movement scale?
Because I'm hella certain I was just about to make such a post.

Lol
#9432 posted by
necros on 2005/12/07 10:21:52
i don't remember, but i tend to skip over such technical things anyway. :P a lot of d3 coding and scripting stuff is still a mystery to me. o.o

I Don't Remember That Post...
#9433 posted by Tron on 2005/12/07 10:38:09
I may not have been paying attention to D3 editing stuff at the time though.
Vanilla D3 doesn't use portal skies, however someone emailed Todd from id and he said that it would be fine someone including features from RoE in a normal D3 map such as portal skies.

That D3 Q1 Map
#9434 posted by Tron on 2005/12/07 10:47:24
In response to a question I asked him at d3w, Hexum says that all q1 weapons and powerups and ingame and working, and he is looking for someone to help with converting more of the enemies across.
Than: if you were thinking of making highpoly versions of the Quake bad guys maybe you should give him a buzz. :)
http://www.doom3world.org/phpbb2/viewtopic.php?t=13741
#9435 posted by
necros on 2005/12/07 11:30:06
i had considered offering to help do some monster conversions, but then i remember exactly how busy i am right now. >_<

Dear Scampie
#9437 posted by
czg on 2005/12/07 12:03:04
Not to be a total cock, but could you please lowercase my nick?
Love
-czg
PS: I am so gay.

Tron
#9439 posted by
Spirit on 2005/12/07 13:11:30
It may be worth checking if Ogro/Francois-Xavier Delmotte is still on the net and if he'd be willing/able to give you some of his Q1 monster hi-poly meshes and their skins.
I don't have an Doom3world account and won't get one but maybe you want to tell them that Ogro lost his work files unfortunately. I asked him a while ago.

Dear Czg,
#9440 posted by
cyBeAr on 2005/12/07 13:43:55
I don't remember you making such a post but I remember reading about someone who had done the same thing in d3 on d3w and had some problems with making it work without problems when moving inbetween standing and crouching positions or whatever.

Dub Selector
#9442 posted by
negke on 2005/12/08 11:22:09
might be old hat for some, but still this rox0rs so much when being
in the right mood ;)
http://www.infinitewheel.com/dubselector.html

Okay People
#9443 posted by
czg on 2005/12/09 04:18:20

Czg
#9444 posted by
JPL on 2005/12/09 04:26:49
Did you get any "anal troubles" these last days ? You seem to be very focused on fucking every people today... doh !

Neg!ke
#9445 posted by
gone on 2005/12/09 05:19:06
dubselekta rox groovy shit there !

Another Fuck You Friday Ends
#9446 posted by
czg on 2005/12/09 14:36:52
And I haven't been able to tell Shambler to go fuck himself on IRC.
Fuck you.