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Q1SP: Fort Driant
This time I'm definitively damned for sure... I wasted 17 days of fullvis just to generate HOMs that did not exist on the fastvis version of this project...

So after one year of work, I decided to release it as is... without trying to solve HOMs, regarding the uncertainty about any HOM solving after 17 days of fullvis process...

The action takes place on Earth, in a military base. Your mission is to enter the base, disable the nuclear reactor, and escape... alive as far as possible...

First I have several warnings:

1/ the map is fastvised, so you may experiment dome framerate drop down in some area

2/ This map exceeds 6 standard engine values, so you' prefer to play it with either aguirRe's GLQuake, or FitzQuake0.85

3/ This map requires Quoth2 mod.

Screenshots:
http://lambert.jeanphilippe.free.fr/Screenshots/FD1.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/FD2.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/FD3.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/FD4.JPG

Donwload
http://lambert.jeanphilippe.free.fr/DownLoad/fort_driant.zip

Website
http://lambert.jeanphilippe.free.fr/

As usual, feedback and comments are welcome ;)

Enjoy !

UPDATE:

After readung the first set of comments, I've added an alternate download link for the fullvis version of the map (that contains .bsp and .lit file only) here http://lambert.jeanphilippe.free.fr/DownLoad/fort_driant-fullvis.zip
Please moderators add the link in the thread top post ;)

The HOMs are located in the reactor area... mainly (there are 2 big there) and a small one in after the SK door, before the first stairs..

Also, just a note I'd like to add: the maps rewards a lot exploration, as there are 14 secrets...

Thanks a lot for the encouragement ;)
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Goddamn It. 
 
A Shame... 
.. the thread has been resurrected by a spamers... :P 
Excellent Map 
I like the bunker theme a lot, very atmospheric.
The end was a bit easy (with two quad damage)
Shouldn't the reactor explode or something? 
Rudl 
Shouldn't the reactor explode or something?

It would have been a good idea, but I don't know how I could have done this actually: it would have been a giant func_breakable + downcount + explosion sound to add... it is ossible with Quoth I guess...
Anyway, I'm glad you enjoyed the map ;) 
Wow! 
I just played this and I gotta say it's impressive. I don't know anything about SP Q1 I gotta admit but I hadn't expected something like this to be possible.

I understand that quoth allows you to do some of the stuff in there, I'll check out some more maps that use it.

Really a masterpiece of a map.

Only thing I don't like is that some of the tunnels inside the base feel a bit like a maze. Map's fucking hard btw (but I guess that's cause I suck). 
Dfsp_spirit 
Glad you liked the map :) 
 
Map's fucking hard
as betatester I must admit...
I'll never forget that xmass. 
Very Cool Atmosphere 
Wow, I am really impressed with the atmosphere of this map and the scale of the architecture is cool considering it is Q1. I will come back to this with a more indepth review once I play through the other skill levels. 
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