
A Shame...
#90 posted by
JPL on 2009/07/14 19:48:54
.. the thread has been resurrected by a spamers... :P

Excellent Map
#91 posted by
rudl on 2009/08/25 23:24:33
I like the bunker theme a lot, very atmospheric.
The end was a bit easy (with two quad damage)
Shouldn't the reactor explode or something?

Rudl
#92 posted by
JPL on 2009/08/26 08:17:16
Shouldn't the reactor explode or something?
It would have been a good idea, but I don't know how I could have done this actually: it would have been a giant func_breakable + downcount + explosion sound to add... it is ossible with Quoth I guess...
Anyway, I'm glad you enjoyed the map ;)

Wow!
I just played this and I gotta say it's impressive. I don't know anything about SP Q1 I gotta admit but I hadn't expected something like this to be possible.
I understand that quoth allows you to do some of the stuff in there, I'll check out some more maps that use it.
Really a masterpiece of a map.
Only thing I don't like is that some of the tunnels inside the base feel a bit like a maze. Map's fucking hard btw (but I guess that's cause I suck).

Dfsp_spirit
#94 posted by
JPL on 2009/11/20 20:17:42
Glad you liked the map :)
#95 posted by
madfox on 2009/12/06 05:56:45
Map's fucking hard
as betatester I must admit...
I'll never forget that xmass.

Very Cool Atmosphere
#96 posted by
sock on 2010/04/03 23:51:59
Wow, I am really impressed with the atmosphere of this map and the scale of the architecture is cool considering it is Q1. I will come back to this with a more indepth review once I play through the other skill levels.