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#TF Has Tainted Me 
All this talk about "staff using".. 
Quake End Game Messages 
Does anyone know of any alternative game end messages to the standard ones ? I'm still messing
around with the tyrquake engine, and am sick of the old ones. It's probably been done in the past.. but where ?

If it hasn't, maybe a new thread ?? 
Steven 
i think it's in the quakec code. no engine mod required. 
Quake 3 Coding/Modding Etc... 
Does anyone know of a Quake 3 Coding Manual similar to the QuakeC Manual 1.0 (by ferrara francesco)? the quakeC manual had listings for all the important defs and functions available in qc along with their syntax and other random tidbits of information... it was really helpful.

trying to learn a bit about q3 coding... and while we're on the subject, can anyone point me towards some good tutorials on basic quake 3 coding?

while q3 has more resources available, it also means more crap is there too :P i hope someone knows of good tutorial thingies. 
Metl 
No, I think he's talking about altering quitMessage[] in menu.c. 
Link To A Link To A Movie Translation 
http://revcardboardbox.livejournal.com/57941.html

You can either see the clip yourself, or just be content with the translation. Either way, that kid is teh FUXXORED. 
Q1SP - Necromanicide 
Just a boring remake I did for people to speedrun in. Your mileage may vary. Don't run it with darkplaces.

http://www.suspenlute.com/01/fr3n1m3.zip 
Q1SP - Necromanicide 
Just a boring remake I did for people to speedrun in. Your mileage may vary. Don't run it with darkplaces.

I am utterly retarded.

http://www.suspenlute.com/01/fr3n1m3.zip 
Fern.. 
you rock...make more more more more more......
:) 
Fr3n 
No shotgun in the map. No shotgun in the map? No shotgun in the map.

Otherwise, it rocked and had some neat spins on the original =D 
Biff 
the original had no shotgun and I wanted to keep the enemy/item count identical to e1m3 for speedrunning purposes. But on subsequent maps like this (if any) I'll tweak the gameplay a bit so skill 1 has more of a standalone entity set and only 0 and 2-3 are like the original. 
Bondo: 
off topic, but can anyone tell me where I can get help compiling fitzquake using VC++ Express? i've installed masm32 and the platform SDK, and it starts compiling but inevitably fails... I don't even know where to begin trying to fix it

You could begin by telling us what the errors are. Missing header files? 
Actually What I Meant Was 
"I'm so completely blind and incompetent that I didn't realize there was a shotgun in the original" (just found it) 
Func 
is so unavailable I'll probably stop visiting for a while. My computer broke too.
Have some nice time. 
Or Rather 
have a nice spring!
(except blackdog) 
/me HUGs Fern 
 
Doom Map 
This is what I get for picking up Doom Builder -- a cute little old skool DOOM sp wad, filled with demonic joy.

Screenies: http://biff.leveldesign.org/pics/map_shots/doom/doomshot_1.jpg
http://biff.leveldesign.org/pics/map_shots/doom/doomshot_2.jpg

Map:
http://biff.leveldesign.org/maps/doom/OUTER_BASE.WAD

Have fun, and find all those secrets! 
Sigh. 
Biff 
nice one - a fun blast from the past. made me want to do some doom mapping again, too.

i was pretty low on health all the time and therefore died a dozen times in the outdoor area, but that's ok for uv; once i got the plasma gun it all worked out by itself.
you forgot to make the doortrak linedefs "lower unpegged", though. ;) 
I'll Have A Nice Spring Anway, Damn You! 
Erm. Much later this year, anyway. 
Neg|ke 
Thanks, you. I knew about unpegging the doortraks, but at the time thought it looked interesting to see them rise up along with the door, made them appaear more "mechanical". Dunno.

And please please please finish that doom map you were working on -- it looks awesome. 
Interesting Looking D3 Map 
http://www.doom3world.org/phpbb2/viewtopic.php?t=14787

ColdT has a little teaser video from his upcoming level "Make It To Morning 3". What it lacks in polish it makes up for in looking like a whole heap of fun and being original. 
Yeah... 
looks like a half-life level with normal mapping.

But trains! helicopters! flying minecarts! 
Quake End Game Messages - Metlslime 
.. The messages like "I'll bust your face open for leaving" are in the C engine code [what tyran said]. There's 8 or 16, 3 or 4 line stanzas. I'm not much at generating quake atmosphere, so am reluctant to try myself. Maybe if I tried plaquerizing some of the cool quake fan sites ? 
Do Id Still Have Those Messages On Their Current Games? 
The quit messages are one thing I remember from their old games. I don't recall seeing anything other than the utterly generic "are you sure you want to quit?" in more recent games. I hope they bring them back. 
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